Diving into the world of MetaSounds in Unreal Engine—a fantastic tool that allows sound designers to have full control over game audio, from mixing to spatialization, occlusion, and sound synthesis. Let’s go for another year of study.
Posts by Márcio Game Audio
Working with foley sounds, that is, adding real-life audio to a character, such as clothing, armor, and footsteps. Here is a sample of my work on the game Golden Tides.
Nice, I’ll be following the project! How are you handling the audio? If you ever need help with game audio, feel free to reach out.
That's great, thanks for replying! I'm already on the email list and Discord, so I'll be following the updates. I really liked the audio choices in the game. Are you using sound libraries, or do you have someone working on the audio? I’m always interested in learning more about projects like this.
Hi! How are you? Congrats on the game , it looks really fun! Are you planning a playtest anytime soon? I’d love to try it.
Hello, how are you? I really liked the game's artwork, congratulations! How is the game coming along? Do you already have any VFX? I’m very interested in learning more about it.
Getting started with the work here.
#gameaudio #gamemusic #sfx
Wow, very cool! I’ve already requested access to the playtest!
Olá pessoal tudo bem, dei uma olhada nos seus jogos e fiquei bem impressionado, parabén pela qualidade dos jogos, gostei muito do spirit of the island. No momento estão desenvolvendo algum projeto? Boa sorte!
Nice, thanks for replying , I’ll keep following the project!
Are you working alone or as part of a team?
Hello, how are you? Congratulations on your game — the environments look beautiful! Will there be a playtest?
Thank's
That’s great, thank you for your reply!
Your game looks really beautiful. This type and level of quality in a game truly sparks my interest in contributing. If you don’t already have someone handling the audio, I’d love to offer my help I can take that off your plate and save you time and work.
This game looks beautiful congratulations!
Is there already a date planned for a playtest or demo?
Hi everyone!! Happy to share a sample of the work I’ve been doing with the amazing team at Psychedelic Games for the game Golden Tides. With audio direction by my friend Cavi Montenegro
Doing some tests with the Dehumanizer plugin on guitar, creating music for a Mecha universe. It’s possible to create many original and highly creative sounds, including SFX.
It is with great pleasure that I share with you my participation, playing harmonica, in the beautiful game Keep the Heroes Out by Yarncat Games. My friend and mentor Thiago Adamo was responsible for the excellent audio work on the game. Congratulations to all the professionals involved.
Practicing audio implementation in Unreal. This is a study to stay up to date and improve my skills as a sound designer. I only used placeholders for the footsteps and implemented two different music tracks in separate areas, which change as the player moves.
Hello everyone, this is my sound effects reel for games.
I’m Márcio Fontes, a game audio designer, musician, and sound effects specialist with a passion for creating immersive and dynamic audio experiences.
Today I did my first tests with the amazing Tessera( Carbon Filter plugins). So far, I’ve found it very easy to create combinations to achieve the effect I wanted. I’ll keep testing — thank you Agustin Chavarria
Here’s a bit of the work I’ve been doing for the game Spook-a-Boo by Wala Interactive. The demo is already available on Steam:
store.steampowered.com/app/3234320/...
Hi! What a beautiful game, congratulations. Do you have any plans for a playtest or demo?
Yes, that’s true, but I usually look for games that I see have potential ones where I can really contribute. But if you ever need some support even just a no-strings-attached feedback you can count on me.
That’s awesome! Are you going to do the audio yourself?
That’s awesome! Are you going to do the audio yourself?
Hello! How are you? I got interested in learning more about your game. And what stage is it at? Do you have a demo planned?
Hello! What a beautiful game you’ve got — congratulations! It looks like it’s going to be really fun to play. Do you have a date planned for a playtest or demo?
Working with adaptive audio in games using FMOD is a game-changer.
Less coding for devs, full mix control for sound designers — and music that transitions seamlessly from calm to tension, following the player’s journey in real time.
#GameAudio #FMOD #SoundDesign #AdaptiveAudio #InteractiveMusic
Cool, I’ll be following along. And if you need any support regarding the game’s audio, even just some no-strings-attached feedback, you can count on me, ok?