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Posts by The VFX Sandbox

The VFX Sandbox Phase 2
The VFX Sandbox Phase 2 YouTube video by The VFX Sandbox

[Link Broken]

Youtube messed with my previous upload so I re-uploaded it

www.youtube.com/watch?v=9N8I...

2 months ago 0 0 0 0
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Hello Everyone!

๐Ÿš€ I just released the second phase of The VFX Sandbox, I've made a walkthrough of all the new VFX added in it in this video below. ๐Ÿš€

youtu.be/UwZL_BmmxPg You can find more news in the blog I wrote.๐Ÿ—’๏ธโœ๏ธ

www.artstation.com/blogs/tl_f/R...

Have a nice week end!

2 months ago 1 0 1 0
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Hello everyone ๐Ÿ‘‹

Today, I teamed up with @thevfxsandbox.bsky.socialย for this re-sound project.
If you enjoy glitchy textures, have a listen๐Ÿ‘‚

VFX : https://www.artstation.com/tl_f
My work : https://camillesaby.com/

#GameAudio #IndieGame #GameDev #VFX #AudioDesign

2 months ago 10 3 0 0
HLSL Module and custom Experiment in Niagara
HLSL Module and custom Experiment in Niagara YouTube video by The VFX Sandbox

Wazzup๐Ÿค˜ !!! I released a video talking about custom modules and HLSL and covered a couple of examples using them in actual VFX.

I did a breakdown of all the code mostly but you can get all the files in the VFX Sandbox.

Have a nice evening ๐Ÿ”ฅ!

www.youtube.com/watch?v=kEBX...

4 months ago 1 0 0 0

I'll update the status for FAB as soon as I know more.๐Ÿšจ

In the meantime, I'm gonna be on full awareness mode for feedback/issues or request as well as working on the future updates and potential video content ๐ŸŽฅ

Cheers! #TheVFXSandbox

7 months ago 1 0 0 0
ArtStation - The VFX Sandbox | Tutorials Tutorials - The VFX Sandbox, USD $7.20. Hello VFX Fellow Artists!The VFX sandbox contains various protyping effects and Experiments I made but also can serve as a base to build effect as , there are v...

๐Ÿ””Hello! Today is release day! ๐Ÿ””

I have some good and bad news,

- The good news: it's OUT! on Artstation store! ๐Ÿฅณ๐Ÿฅณ๐Ÿฅณ

www.artstation.com/marketplace/...

-The bad news: it's been pending forever on FABโŒ› and still is as I'm writing this message ๐Ÿซ  but I'm sure it's going to be unlocked soon!

7 months ago 1 0 1 0
The VFX Sandbox release announcement , details etc.....
The VFX Sandbox release announcement , details etc..... YouTube video by The VFX Sandbox

Hey VFX people Happy week end! I'm inaugurating my Youtube channel.It's only the beginning of my journey! ๐ŸŽŠ

Talking about some details I haven't talked about yet ๐Ÿคซ

#TheVFXSandbox

www.youtube.com/watch?v=Qa_T...

7 months ago 1 0 0 0
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Hello Everyone, Big news: Iโ€™m finally revealing more about The VFX Sandbox project ๐Ÿš€๐Ÿ’ฅ

I've posted a detailed explanation on artstation blog about my motivations and the goal of the project โœจ

Here is the link:
www.artstation.com/blogs/tl_f/o...

#TheVFXSandbox #RealtimeVFX #UE5

7 months ago 10 1 1 0

It was an intense project to do during the course of the weekend. The unreal project files will be available on the release of my project on the 21st of September. ๐ŸคŸ

Stay tuned for more content reveals and experiments and have a great productive week! ๐ŸŒธ

7 months ago 0 0 0 0
OpenVAT - Vertex Animation Toolkit

I exported the FBX Simulation to Blender and used OPEN VAT tool. It's much less trouble in setup and export than Houdini, and I use it exclusively for fracture RBD and generating Vertex Animation Texture.

Link to the tool openvat.org

7 months ago 0 0 1 0
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I used Houdini to get a very clean fracture geometry and it's easier than in Blender. Essentially you displace vertices outward and apply Voronoi Fracture to restore their position.

Sohey explored this technique. I had to do a couple of adjustments to my use case vimeo.com/233305131

7 months ago 0 0 1 0
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7 months ago 0 0 1 0
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On the other hand, for more artistic control, you can paint an impact frame. I actually made one in Substance designer using Impact Textures as a base...

But I felt like having an engine solution instead of using a overlay faked frame as it is also the case in Honkai Star Rail.๐Ÿค“

7 months ago 0 0 1 0
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Here is my shader setup to work with impact frames. You have to be extra careful with values as the artistic control here can get very limited and add several constraints.

If your scene gets overwhelmed by effects and emissive values you might have to setup extra steps to mask out undesired parts.

7 months ago 0 0 1 0
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Hello fellow VFX Artists๐Ÿ‘‹
I hope you had a very productive weekend!๐ŸŒž

I was reverse engineering a famous effect this weekend. learning new techniques.๐Ÿ› ๏ธ

It's been a lot of Pฬตaฬตiฬตnฬต Fun to work with Houdini again!

Here's the breakdown ๐Ÿ‘‡

#RealtimeVFX #VFX #UE5

7 months ago 9 3 3 0
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- Material Breakdown for the glitch effect using substance 3D Designer.This example is for one frame, you can repeat it 3 times with different noise input and seed variations.

7 months ago 1 0 0 0
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- One trick that I liked using is done in Substance designer to make this glitch animation,Here is the animated version of the skull I used and the Material breakdown on how to achieve it. ๐Ÿ› ๏ธ - Breakdown below -

7 months ago 1 0 1 0
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Last repost before revealing brand new content! ๐Ÿ˜Ž

This effect was based on working with splitting color channels, ๐Ÿ”ด๐ŸŸข๐Ÿ”ต a.k.a chromatic aberration. I learnt a lot of tricks around this thematic and I'm planning to show all of them in the future!

#RealtimeVFX #UE5

7 months ago 4 0 1 0
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Extra: Originally I wanted this project to go bigger and have some French team references ๐Ÿ‡ซ๐Ÿ‡ทโœจ, but in the end I didn't find anyone among my friends who had the time to work on it with me.

Thanks for reading and Cocorico! ๐Ÿ“

7 months ago 1 0 0 0
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5: Then in the detail panel, you should not render this in the main pass, but render it in the custom depth pass (3rd screenshot). With these settings, you should be ready to go! ๐Ÿ’ช

7 months ago 0 0 1 0
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4: Now the tick boxes nightmare ๐Ÿ“. First, activate in your project settings "Custom Depth - Stencil Pass".

For the masking mesh, you don't need anything specific in the material, but you do need to tick in the material "Allow Custom Depth Write".

7 months ago 0 0 1 0

3: Small note: From personal research, you have to fake everything โ€” skybox, lights, etc. โ€” as I encountered some issues with rendering, specifically with anything related to light distance. It's easier to draw these scenes if you have all of them in different stencil IDs.

7 months ago 0 0 1 0
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2: The shader is pretty straightforward. You use a stencil ID and compare if they match with the Custom Depth Stencil value that we will set a bit later. Here I picked 50, so any object with that ID later will get rendered through the mesh/sprite used to mask the scene with that ID.

7 months ago 0 0 1 0
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1: Without the emissive panels -> it's mostly used to hide the sharp transition. ๐Ÿ‘€

7 months ago 0 0 1 0
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This weekend I've been cooking a small project ๐Ÿง‘โ€๐Ÿณ๐Ÿณ!

I found inspiration from Rematch and I'm trying to reproduce their masking effect with stencils and a custom depth map. It can get very messy as it's a lot of tick boxes, but here is a breakdown ๐ŸคŒ.

#RealtimeVFX #VFX #Rematch #UE5

7 months ago 4 2 1 0
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5. Cube Array gives a nice layering to the scan deployment.
It is a cube with only the extruded edges remaining. For the spawning, it's a simple logic of adding an offset for each index and then apply that same principle to also build height. It's the same logic as a flip-book.

8 months ago 0 0 0 0
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4. My favorite trick for effects is about using distortion to boost the scan effect deployment with just a simple gradient.

I used Refraction with Texture 2D Offset settings:

8 months ago 0 0 1 0
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3. I used a bounding box setup to mask out the border of the mesh from the scan effect part - I can control the sharpness and give it this energy deploying feelingโšก
and it's very easy to setup ๐Ÿค“โ˜๏ธ

8 months ago 0 0 1 0
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2. This setup allowed me to test my trails efficiently and adjust the path with float curves in the module parameters.
----> just plug it into your Particles.Position in output!๐Ÿ”Œ

8 months ago 0 0 1 0
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1. I used a custom HLSL to distribute to the targets evenly based on their particle index. It's very efficient for portfolio and prototyping ----- ๐Ÿ‘‡code below๐Ÿ‘‡ ------ .

8 months ago 0 0 1 0