Hi Folks !
PCG Random Assembly is available on FAB!
youtu.be/AyJu6rNHa1k?...
All data driven, Variants can be of type:
- Xform (Min/Max Offset, Rotation and Scale)
- Static meshes swap
- Removal probability (% of chance to remove a mesh)
- Custom float data
#unrealengine #procedural #gamedev
Posts by cgtoolbox
youtu.be/6py6u3fXvUE
π‘ R&D exploration again ! On a generic custom handles blueprint framework, accessible from Blueprint interactive tools, they can affect multiple actors in various ways (basically just "drag-able" component using dynamic meshes).
#Unreal #PCG #Tools #Procedural #Blueprints
Took a quick weekend off PCG to make a working Inventory system in #Blueprint #Unreal π
( But guess what, yeah, those resources will be spawned using PCG :D )
#igamedev
I forgot to post it here π
My pcg at runtime tower test update !
I have now data persistency between generation π
(Like the plants added, or the lamps state in the bedroom)
More to come soon !
#pcg #unreal #indiedev #gamedev #procedural
youtu.be/kFN0auXipYk?...
youtu.be/QD1Prmm18NE
Pcg at runtime, and not for a forest or a donjon crawler π
That'll be awesome for sure π I've been playing a bit with gpu scattering but a video about it would be great !!
Super happy to say that PCGPainter 1.5.2 for #unreal 5.5 is now available on fab:
www.fab.com/listings/fd3...
And here is a video showing the latest features available π (custom #pcg graph, custom actor, attributes available etc.)
youtu.be/eBXwmPBT4C4?...
youtu.be/cVvOyJ1tvh0?...
A proof of concept on how we could use Scriptable BP tools to have custom 3D handles, instead of the regular xform gizmos, to drive systems.
I'm thinking about having an easy to use framework to build handles easily, to see more, keep an eye on βͺcgtoolboxβ¬β ! :)
Hey ! So I decided to release my Unreal scriptable tool "PCG Painter" ποΈ !
You can see a video here on how to use it on my youtube channel:
www.youtube.com/watch?v=qfS3...
β οΈ Unreal 5.5 only!
You can get it for free ( or 10$ if you wanna help me on futur dev ;) ), here:
cgtoolbox.com/unreal-pcg-p...