Itsukushima Shrine
travelled to hiroshima & miyajima today.
Itsukushima Shrine
travelled to hiroshima & miyajima today.
Spotted quite the mistranslation in HANDS Kyoto π³
ππ
@canwi-dogames.bsky.social thanks for the repost! π
yeahhh, its such an uphill battle elsewhere
great to see/hear
I've been working on the room systems the last few days.
It was fiddly to get working, transitioning between the procedurally generated world and the rooms (mainly disabling chunk rendering).
Edge cases like what to do if you close the game when inside a room etc.
#gamedev #indiedev #gaming
Working on logic for entering and exiting 'rooms', very rough debug view screenshots.
#gamedev #indiedev #gaming
what a beast
i forgot how good homestuckβs ost was.
Yo π bsky.app/profile/else...
Busy with design these days so here are some old fantasy environments π½
Sometimes, in game dev, things just aren't flashy.
Sometimes it's just being able to reorganise your bag slots.
I need to fix raycasting not passing through buttons too π
#gamedev #gaming #buildinpublic
Building in Unity, as it's always been my go-to and I've got about 6 years experience at this point.
You definitely should try to build your idea, so many beginner friendly tools now. Godot especially has a lot of friendly people in its community.
just over two weeks of work split across the last month π thanks!
We've got Volumetric Fog folks.
#buildinpublic #gamedev
appreciate that shane, will do.
thanks shane, i really appreciate the kind words, especially at such an early stage β€οΈ
100%. theyβll be very sparse and uncommon, this is just the debug mode while i built the system π
day 15: you can now pick up notes on the island, they'll be in your inventory and you can read them and see them like this.
#gamedev #gaming #games #indiedev
it's worth sweating the small stuff
rest in peace david lynch, will miss your creativity and timeless style.
day 13. the eye is still watching me.
working on experience/progress systems today!
#gamedev #gaming #indiedev
love to hear it
adorable