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Posts by JetDogLabs

Video

Made some progress a lot sooner then I was expecting. Still a bit rough with shaders, but was able to put this example together. I've been learning how spherical harmonics work.
For reference VRC Light Volumes uses SH4.

1 month ago 2 1 0 0

Made another recording in vr to show how that looks.
youtu.be/sZ8RFPB5Vfw
#vrchat

1 month ago 2 0 0 0

Current plans is to focus on learning shaders to build a lighting solution for this. May be a bit quiet for a bit.

1 month ago 0 0 0 0
vrchat project wip.
vrchat project wip. YouTube video by jetdog8808

Still has a lot of work to do, but thought this is decent enough to show.
youtu.be/3YV0kOZSGus
Meshes are placeholders till I make my own. Currently using unity default lighting till I have a better solution.
#VRChat

1 month ago 3 0 1 1
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GitHub - jetdog8808/Platform-Link: Udon script for VRChat to link players to moving platforms. Udon script for VRChat to link players to moving platforms. - jetdog8808/Platform-Link

Little project over the weekend. took another look at my platform link script for #VRChat️️ , and think i got it working decently.
github.com/jetdog8808/P...
Should be more consistent now.

1 month ago 3 0 0 0

Cause of how the world works I can't bake the lighting in editor. And the usual solution is to use AO, but that doesn't work well in VR or quest.
Came to the conclusion I'm going to have to learn how to make shaders to continue this project. Hopefully won't take too long.
2/2

1 month ago 0 0 0 0

Projects coming along well, the core function of the world is working. Planning on showing more when it has less programmer art in it.
Hit a bit of a bump for how to setup lighting for my world. My original idea turned out not to work well.
1/2

1 month ago 0 0 1 0
Video

Haven't messed around with editor scripts much. Now know more about them, and scriptable objects. Is very nice to have all this automated.
All the information I need is saved in a scriptable object with backup options. That I'm able to load, and don't have to worry about losing.

2 months ago 0 0 0 0
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Video

Projects been coming along well. Most of my time has been spent planning things out, and researching. So don't have much I can show at the moment. But can show some cubes moving around. Hopefully will have more to share next month.

2 months ago 3 0 0 0

Its just bug fixing and making it playable again. Not much else was updated about it.
I have other projects lined up for now, but if the demand to properly fix udon tag is high enough. Can take a look into dedicating some time to work on it.

3 months ago 0 0 0 0
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Udon Tag by jetdog8808 Previously Freeze Tag (Udon) ․ Fixed 12⁄2025

With me coming back, and to keep a promise. I have a little late Christmas gift.
I have gone back and fixed my udon tag world. Its been broken for a while, and have had people asking me to fix it.
vrchat.com/home/world/w...

3 months ago 0 0 1 0

A little announcement.
Some things are still being planned out, but this coming year you should be seeing me more active here.
Next month I will be starting my first big project in a while. May be a bit of a slow start, but hope to get back into full gear soon.

3 months ago 1 0 1 0
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[VRChat] [3.0] Smooth Remote Scaling V3 - jetdog - BOOTH A prefab to override and smoothen VRChat's remote avatar syncing.

Can find the download for it here: jetdog.booth.pm/items/5476344

7 months ago 1 0 0 0
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Thx to recent #VRChat update was able to update my smooth scaling prefab. Being able to simplify it and remove the contacts.
I also added optional parameters people can use to add effects to your avatar when scaling.

7 months ago 6 2 1 0

Some friends were messing with a prefab to scale avatars with constraints, and I though it was pretty janky. The prefab also breaks with world scaling so was curious if i could fix it. When experimenting I realized i could animate the view position. Then found this bug.
2/2

11 months ago 2 0 0 0

Was surprisingly simple.
So fun fact you can animate the view position of the avatar descriptor. The menu uses that value to calculate how much to scale the avatar. But then scales the original height by that much.
1/2

11 months ago 2 0 1 0
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Video

I may have broken something. 👀

11 months ago 6 0 1 0

Update on this. After a bunch of testing learned I made a mistake and my original canny report was wrong. Narrowed down the issue, but don't think its worth making a canny about.
Got a working beta release posted for anyone that wants to test it. Will full release later.

1 year ago 0 0 0 0
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Sliding on platforms · Issue #3 · jetdog8808/Platform-Link VRC changed something a while back and now people are sliding on platforms.

Made a issue tracker for the platform-link sliding issues. Also has a link to a jank fix branch for testing till vrc gives a better solution.
github.com/jetdog8808/P...

1 year ago 1 0 0 1

Currently there does not look like a way to get the main scenes depth to occlude the overlay objects.

1 year ago 1 1 0 0
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I've had some ideas for a steamvr overlay application for a while. Mainly to display 3d objects as an overlay.
Got a proof of concept working after a bunch of research.
(had to speedup for 60s limit)

1 year ago 5 0 1 0
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a black and white drawing of a man standing next to a computer ALT: a black and white drawing of a man standing next to a computer
1 year ago 1 0 0 0
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PersistentChips 【UdonChips】 - jetdog - BOOTH Persistent Chips adds persistence to UdonChips. Now when you leave and come back your chips will be saved. Just add it to your scene, and your ready to go. Requires: "UdonChips StarterSet【UdonChips】" ...

Got another release called PersistentChips for adding persistence to #UdonChips .

jetdog.booth.pm/items/6319199

1 year ago 8 3 1 0
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VRChat VRChat lets you create, publish, and explore virtual worlds with other people from around the world.

Example world available: vrchat.com/home/world/w...

1 year ago 1 0 0 0
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Easy UI Persistence (U#) - jetdog - BOOTH An easy way to save your UI settings for your world. With VRChat implementing persistence this prefab will make adding UI persistence easy. Requires VRChat Creator Companion, and Udonsharp.

With #VRChat releasing Persistence I'm releasing my Easy UI Persistence. jetdog.booth.pm/items/6312345
Works with Toggles, Sliders, Dropdowns, and InputFields.

1 year ago 6 2 1 0

Think I found the reason if people want to upvote so vrchat can take a look at it.
feedback.vrchat.com/bug-reports/...

1 year ago 2 0 0 1
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Seams to happen at higher fps, which explains why i didn't catch it before.

1 year ago 0 0 0 0

Heads up for people using my walkable armature prefab. seams like the physics for it are a bit wack at the moment, especially in vr.
Will have to spend some time to figure out the issue.

1 year ago 1 0 1 1
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[VRChat] [U#] Walkable Armature V1.1 - jetdog - BOOTH A UdonSharp script for VRChat worlds, that adds colliders to avatars. So you can interact, and walk on larger avatars.

jetdog.booth.pm/items/5849255

1 year ago 3 2 0 0
Walkable armature promo
Walkable armature promo https://jetdog.booth.pm/items/5849255

Had people wanting this system, and finally finished it up.
Walkable Armature, you can now walk on an be carried by bigger friends in #vrchat

www.youtube.com/watch?v=16_0...

1 year ago 3 0 1 0