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Posts by Demesos

Video

Beard Barber - my #OneHourGameJam entry (OHGJ #558, theme: Dwarves) made with oscar64 for C64.
Cut dwarves' beards - but they grow really fast! Makes zero biological sense, but at least avoids the "dwarf gathers gold" cliché.
Play: lvllvl.com/c64/?gid=2ff...
#C64 #oscar64 #RetroGameDev

2 months ago 3 0 0 0
Making a Game in 10 Minutes on the Commodore 128
Making a Game in 10 Minutes on the Commodore 128 YouTube video by Frodewin

Tried my hand at a 10 minute game development challenge with my Commodore 128D with a 1084S monitor, coding everything live! Check out the video here: youtu.be/nYKU1ChDhoA #gamdev #retro #commodore

3 months ago 2 1 0 0
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I've implemented another minigame for the #C64 in Assembler. This time, we are going to Paris to relive the Olympic swimming competition on the Seine! Find the game here: github.com/demesos/retr... #gamedev #retro #C64

3 months ago 6 1 1 0
Preview
One Hour Game Jam Anthology 2024 Commodore 64 Misc.: One Hour Game Jam Anthology 2024 by Vintage Computing Carinthia. Released on 8 March 2025

I made a 3-disk collection of all C64/C128 games from the One Hour Game Jams in 2024:
csdb.dk/release/?id=...

1 year ago 4 2 0 0

A lot of creative and innovative designs: csdb.dk/release/down... #c64 #petscii

1 year ago 3 0 0 0

@hemigod85.bsky.social plays it definitely better than me!

1 year ago 1 0 0 0
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Believe it or not - a word wrapping routine in Assembler supporting customized text windows, handling words longer than a line and #C64 logical double lines is really tricky to code. This is what I’ve done so far github.com/demesos/LAMA...
Now I need to get rid of the space at the end of a line

1 year ago 3 0 0 0
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Try once more!

1 year ago 1 0 0 0
Create a PETSCII frame designed for displaying text or other content within a game. The frame can be any width, but remember that less is more—there should be sufficient space to display content. Avoid adding text or logos, as these might conflict with a game's theme.

Create a PETSCII frame designed for displaying text or other content within a game. Deadline Thursday November 21 2024, 23:59
Submssion info: vcc.logiker.com/more/petscii... #c64 #petscii

1 year ago 4 2 1 0
Preview
retrobits/moonlander at main · demesos/retrobits A collection of small C64 games with source code. Contribute to demesos/retrobits development by creating an account on GitHub.

I've implemented a small Moonlander game for the #C64 in Assembler! 🚀 Land the Eagle softly on the target in this challenging single-screen game. Check it out: github.com/demesos/retr... #gamedev #retro #C64

1 year ago 8 2 2 0

What's the difference between a VC1541-I floppy drive and a toaster?
The toaster is faster, but the floppy drive gets hotter!

1 year ago 2 0 0 0