Beard Barber - my #OneHourGameJam entry (OHGJ #558, theme: Dwarves) made with oscar64 for C64.
Cut dwarves' beards - but they grow really fast! Makes zero biological sense, but at least avoids the "dwarf gathers gold" cliché.
Play: lvllvl.com/c64/?gid=2ff...
#C64 #oscar64 #RetroGameDev
Posts by Demesos
Tried my hand at a 10 minute game development challenge with my Commodore 128D with a 1084S monitor, coding everything live! Check out the video here: youtu.be/nYKU1ChDhoA #gamdev #retro #commodore
I've implemented another minigame for the #C64 in Assembler. This time, we are going to Paris to relive the Olympic swimming competition on the Seine! Find the game here: github.com/demesos/retr... #gamedev #retro #C64
I made a 3-disk collection of all C64/C128 games from the One Hour Game Jams in 2024:
csdb.dk/release/?id=...
@hemigod85.bsky.social plays it definitely better than me!
Believe it or not - a word wrapping routine in Assembler supporting customized text windows, handling words longer than a line and #C64 logical double lines is really tricky to code. This is what I’ve done so far github.com/demesos/LAMA...
Now I need to get rid of the space at the end of a line
Try once more!
Create a PETSCII frame designed for displaying text or other content within a game. Deadline Thursday November 21 2024, 23:59
Submssion info: vcc.logiker.com/more/petscii... #c64 #petscii
I've implemented a small Moonlander game for the #C64 in Assembler! 🚀 Land the Eagle softly on the target in this challenging single-screen game. Check it out: github.com/demesos/retr... #gamedev #retro #C64
What's the difference between a VC1541-I floppy drive and a toaster?
The toaster is faster, but the floppy drive gets hotter!