#gamedev #indiegame #twine
in the museum of timeless architecture..
Posts by PIXEL / PILES
#gamedev #indiegame #twine
that bot is on a mission to dig me a tunnel!
#gamedev #indiegame #twine
implementing card actions of the architects suite
#gamedev #indiegame #spacemining
is this one better than "type2"? at least i havent found a game that is called #heavylight.
it is the name of a special bendable form of light in the game
and possibly it could also be a play on certain mechanics involving weight..
#gamedev #indiegame #twine
the confluence of the collectors museums
#gamedev #pixelart #indiegame #twine
2 tilesets for the collectors realm
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debugging the card game AI like a caveman
#gamedev #indiegame #twine
a NAND gate with builtin clock
and improved camera controller with less flickering
#gamedev #indiegame #twine
starchild eating to heal
#gamedev #indiegame #spacemining
the assembler is also an assembly itself and with the right parts and the right program it can replicate itself.
#gamedev #indiegame #twine
the starchild chomping
#gamedev #indiegame #twine
starting a feeder machine
#gamedev #indiegame #twine
basic loop for new card game concept
#gamedev #indiegame #fail
found a potentially good name for my space mining game project: TYPE2 (referencing the Kardashev scale). designed a logo and then looked up if the name is free on steam.
its not. there is a space mining game with that name:
store.steampowered.com/app/4083220/...
#gamedev #indiegame #twine
step 2: throwing the bolas
#gamedev #indiegame #twine
first step to implementing the bolas.
this stage is very similar to a weapon in #superdebt..
BTW please check out @zachisagardner.bsky.social's current kickstarter for #superdebt
www.kickstarter.com/projects/sup... - he really deserves a boost on his awesome project!
#gamedev #indiegame #twine
this is one of the oldest concept drawings for twine.
until now only the twineloop (now twine collapse) made it into the game and i still love this unique weapon. of the others i only want to pursue the bolas.
#gamedev #indiegame #twine
new activation animation that works better with activating either side of the card
#gamedev #indiegame #twine
some of these machines are quite mesmerising to watch..
still struggling with my main task though: create a puzzle with the goal of disrupting the process - most puzzles i know have the exact opposite goal.
#gamedev #indiegame #twine
sending out requests for dots. the main elements the story needs are there now :)
#gamedev #indiegame #twine
the inhibitor will deactivate a source for some time
#gamedev #indiegame #twine
new mirror type + joining dots on collision
#gamedev #indiegame #spacemining
control brains can be programmed
#gamedev #indiegame #twine
trying to improve readability of biologist puzzle pieces
#gamedev #indiegame #spacemining
ship with conventional H2 drive, grabber and control brain.
ideal for quick, short range retrieval missions.
#gamedev #indiegame #twine
beam splitters built from a mirror and 2 buttons
#gamedev #indiegame #twine
the biologists machine parts are in the game.
i think this could be the right elements for some fun puzzles - what do you think?
#gamedev #indiegame #twine
concept for the biologists perpetual machine
#gamedev #indiegame #space
impactor drone ship concept
#gamedev #indiegame #twine
mirrors and buttons - the building blocks for some of the biologists realms puzzles