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Posts by PIXEL / PILES

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#gamedev #indiegame #twine
in the museum of timeless architecture..

10 hours ago 5 2 0 0
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#gamedev #indiegame #twine
that bot is on a mission to dig me a tunnel!

1 day ago 8 1 0 0
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#gamedev #indiegame #twine
implementing card actions of the architects suite

2 days ago 7 2 0 0
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#gamedev #indiegame #spacemining
is this one better than "type2"? at least i havent found a game that is called #heavylight.
it is the name of a special bendable form of light in the game
and possibly it could also be a play on certain mechanics involving weight..

3 days ago 7 1 0 0
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#gamedev #indiegame #twine
the confluence of the collectors museums

4 days ago 5 0 0 0
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#gamedev #pixelart #indiegame #twine
2 tilesets for the collectors realm

5 days ago 2 1 0 0
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#gamedev #indiegame #twine
debugging the card game AI like a caveman

6 days ago 8 3 1 0
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#gamedev #indiegame #twine
a NAND gate with builtin clock
and improved camera controller with less flickering

1 week ago 11 3 0 0
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#gamedev #indiegame #twine
starchild eating to heal

1 week ago 10 3 0 0
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#gamedev #indiegame #spacemining
the assembler is also an assembly itself and with the right parts and the right program it can replicate itself.

1 week ago 11 3 0 0
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#gamedev #indiegame #twine
the starchild chomping

1 week ago 10 3 0 0
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#gamedev #indiegame #twine
starting a feeder machine

1 week ago 7 2 0 0
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#gamedev #indiegame #twine
basic loop for new card game concept

1 week ago 7 3 0 0
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#gamedev #indiegame #fail
found a potentially good name for my space mining game project: TYPE2 (referencing the Kardashev scale). designed a logo and then looked up if the name is free on steam.

its not. there is a space mining game with that name:
store.steampowered.com/app/4083220/...

1 week ago 8 1 1 0
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#gamedev #indiegame #twine
step 2: throwing the bolas

2 weeks ago 6 2 0 0
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#gamedev #indiegame #twine
first step to implementing the bolas.
this stage is very similar to a weapon in #superdebt..

BTW please check out @zachisagardner.bsky.social's current kickstarter for #superdebt
www.kickstarter.com/projects/sup... - he really deserves a boost on his awesome project!

2 weeks ago 9 4 0 0
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#gamedev #indiegame #twine
this is one of the oldest concept drawings for twine.
until now only the twineloop (now twine collapse) made it into the game and i still love this unique weapon. of the others i only want to pursue the bolas.

2 weeks ago 11 4 0 0
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#gamedev #indiegame #twine
new activation animation that works better with activating either side of the card

2 weeks ago 7 2 0 0
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#gamedev #indiegame #twine
some of these machines are quite mesmerising to watch..
still struggling with my main task though: create a puzzle with the goal of disrupting the process - most puzzles i know have the exact opposite goal.

2 weeks ago 8 2 0 0
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#gamedev #indiegame #twine
sending out requests for dots. the main elements the story needs are there now :)

2 weeks ago 7 2 0 0
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#gamedev #indiegame #twine
the inhibitor will deactivate a source for some time

2 weeks ago 7 3 0 0
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#gamedev #indiegame #twine
new mirror type + joining dots on collision

3 weeks ago 4 2 0 0
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#gamedev #indiegame #spacemining
control brains can be programmed

3 weeks ago 8 3 0 0
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#gamedev #indiegame #twine
trying to improve readability of biologist puzzle pieces

3 weeks ago 11 3 0 0
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#gamedev #indiegame #spacemining
ship with conventional H2 drive, grabber and control brain.
ideal for quick, short range retrieval missions.

3 weeks ago 4 2 0 0
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#gamedev #indiegame #twine
beam splitters built from a mirror and 2 buttons

3 weeks ago 7 2 0 0
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#gamedev #indiegame #twine
the biologists machine parts are in the game.
i think this could be the right elements for some fun puzzles - what do you think?

3 weeks ago 8 2 1 0
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#gamedev #indiegame #twine
concept for the biologists perpetual machine

3 weeks ago 12 2 0 0
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#gamedev #indiegame #space
impactor drone ship concept

4 weeks ago 8 2 0 0
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#gamedev #indiegame #twine
mirrors and buttons - the building blocks for some of the biologists realms puzzles

4 weeks ago 7 5 0 0