For the past weeks, we have been doing post-game jam updates for our game - MRT: Rush Hour. There is an improved passenger selection, improved UI, and some polish added. There's still some QoL features and balancing to do before we release it on itch.io.
#gamedev #indiegame #indie #godot #gamejam
Posts by DragonEngineer
I made Bad Apple in #overwatch workshop!
www.youtube.com/watch?v=c-xo...
It's a funny side project that I've always wanted to do as I'm fascinated with how people make a "Bad apple but..." videos.
Workshop is very limited so there's only 256 "pixels" to work with.
#ow #ow2 #overwatch2
Been doing this #AdventOfCode thing at adventofcode.com and it's kinda fun!
Managed to solve Day 1 to 4 so far. Although in Day 3 Part 2, I struggled a bit with my monstrous 12 nested for loops ๐. Ended up with some sort of Greedy Algorithm after reading some discussion on Advent of Code subreddit
Hey everyone! Over the past 9 days, we took part in a Heritage Game Jam to celebrate Singapore's heritage. Our game features the world's most renowned Mass Rapid Transit system. Can you manage an incoming crowd of MRT Passengers?
dragonengineer.itch.io/mrt-rush-hour
#gamejam #gamedev #indiegame
Hey all, I've updated one of my game jam submission from 2024 - Third Tier, in update 1.1.0.
- Maximum tier is now 5, but anything 3+ is scorable.
- 8 gamemodes
- Statuses
- and more!
Works on mobile web browser too!
Try it out here: dragonengineer.itch.io/third-tier
#indiegame #gamedev #gamejam
Hey all, made a minor patch to ChronoBots, now when past bot does an uppercut action, all nearby future bots will get launched up. Previously only 1 bot gets affected so it was quite random. Other QoL features will come later.
Try it here: dragonengineer.itch.io/chronobots
#gamedev #indie #gamejam
As for what's next for ChronoBots, if I were to expand it into a full game, those issues will definitely be addressed. But for now there's no immediate plans for it, as I'm updating other games and work has been busy as well.
Try it here if you haven't: dragonengineer.itch.io/chronobots
Now that #GMTKJam 2025 is almost over, I've gathered a lot of feedback regarding the ChronoBots game I did. Most common requests are some sort of fast forward and reduced wait time. There's also a couple of bug reports about replays not happening correctly.
#indie #gamedev #gamejam #indiegame
Pie chart. Title reads "2025. Game engines used to create 9724 GMTK Game Jam Games" Unity has 41%. Godot has 39%. Other has 11%. Game Maker has 5%. Unreal has 4%.
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025!
1๏ธโฃ Unity - 41%
2๏ธโฃ Godot - 39%
3๏ธโฃ Other / No Engine - 11%
4๏ธโฃ Game Maker - 5%
5๏ธโฃ Unreal Engine - 4%
Hey all, just finished my game for GMTK Game Jam 2025: ChronoBots! A puzzle platformer where your past actions replay as clones to help solve puzzles.
Play it here: dragonengineer.itch.io/chronobots
#gmtkjam #gmtk #indiegame #gamedev #puzzleplatformer #gamejam #godot
It's been a while since I've updated Third Tier, a game jam game I did back in Dec 2024. Since the last post, I've added some polish and new gamemodes. Also been playing around with some simple shaders as it's something rather new for me.
#indie #gamedev #indiegame
Been updating one of my #gamejam game (from December 2024) lately. Looking kinda neat! Original version will be available.
#gamedev #indie #indiegame
Hey, I think you tagged the wrong "DragonEngineer", I did not create those crossword puzzles that you played in your stream. Cool stream though!
Here are some of the concepts and ideations leading up to the final game, including level design, UI design, and game design. Yes, those are the back of a receipt paper.
Hey all, new #game from me for Coco Code #gamejam #2. Made a game themed around "Tower" in 7 days. Hope you enjoy it! #gamedev #indiedev #indiegame
dragonengineer.itch.io/suburb-signal
After seeing Marblr's video on an interesting #overwatch workshop content, I kinda want to go back to doing overwatch workshop again. Even though it's kinda been neglected and buggy af since #ow2 released. I still have some WIP stuff and new ideas to put out.
youtu.be/OQL_CrEkEbA
Unfortunately I did not have the chance to take part in Global Game Jam 2025 due to other commitments, but I hope to take part in other #gamejam this year. Congrats to everyone who participated!
Also getting burnt out from coding in general as my full-time job involves writing codes everyday.
Been playing #tabletop games for the past few weeks with random strangers through the meetup app. Lots of fun playing those card and board games while meeting new people, and occasionally munching off provided snacks (no cards were dirtied in the process).
I had this funny/satirical small-scale #indiegame idea where the game has intentionally bad UIUX, and the player's objective is to navigate through various scenarios like filling up a form or unsubscribing from some services. Got this inspiration while browsing through r/BadUIBattles.
#gamedev
Went to visit #vietnam over the Christmas break. Crossing the traffic road is certainly an experience - lots and lots of motorcycle. But I absolutely enjoyed the Mekong River tour and some of the food like Banh Mi. Looking forward to #travel to other parts of Vietnam some day!
Thank you!
Took part in a local #gamejam last week and managed to make a game with the theme "1,2,3" in 7 days. Really excited to see the playtesters enjoying the game and achieving as high score as possible.
Try it out here (Playable in browser): dragonengineer.itch.io/third-tier
#gamedev #indie
Currently in a 1 week game jam but I also have full-time job. Not sure how much can I commit but I will try my best.
The "scale" part comes from adjusting the height limit. But the roller coaster game idea felt too simple, so I went with the idea of expanding a city instead.
Try the game here (playable in browser): dragonengineer.itch.io/urban-expans...
#gamedev #gamejam (2/2)
In August, I took part in GMTK Game Jam 2024, the theme is "Built to scale". I made a game about expanding a city with some placement restrictions.
But the first game idea I had was "You must be this tall to ride" (a roller coaster), being a greedy carnival operator, you just let everyone in! (1/2)
Never really used social media much, but I saw Bluesky has been trending lately so I decided to check it out. Hoping to leverage it for my journey as an indie game developer and occassionally post #Overwatch workshop content which was what boosted my passion for #gamedev.