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Posts by Luis Castro

The design is coming along. I now have the board set and a color theme for at least the light mode. I had a great talk with a friend yesterday. He suggested a campaign mode, which I’m now figuring out how to incorporate into the game lol. Day 5 of #BuildingInPublic.

4 weeks ago 0 0 0 0

Also, I did take the weekend off, should days count the weekends or only days worked on the project? 🙈

4 weeks ago 0 0 0 1

Thinking about the game's design. I'm aiming for a vibe similar to paper Dungeon notebooks. Now I need to translate that vision into an actual design. I'm not a designer, but I collaborate with them daily, so I should manage 🤞 and refine it with a few designer friends. Day 4 of #BuildingInPublic.

4 weeks ago 0 0 1 0

Today was interesting. I focused on core mechanics. The base is Sudoku, but with twists to help or slow you down. All ideas were handwritten, so tomorrow I’ll implement them to see what sticks. Day 3 of #BuildingInPublic. In my mind it’s feeling good 🧐

1 month ago 2 0 1 0

Also, I do wonder, how much should I be sharing? My goal is to be held accountable and ship it, instead of leaving it like my board rules engine, gathering dust in one of the corners of private GitHub 😅

1 month ago 0 0 0 0

Day 2 of #BuildingInPublic. I already had a board rules engine with solid test coverage and good adaptability, built for simple games (less complex than chess). I had a lot of fun making it but never used it, so today I'm forking and adapting it for this game.

1 month ago 1 0 1 0

I've been wanting to build something just for fun, no client work, no deadlines, just so I can experiment with game engines, mess around with React Native, and see where things go.

I got a Sudoku twist that feels like the perfect starter, I will try to #BuildInPublic and see how it goes.

1 month ago 2 0 1 0

Would love to see a post of that route after you do it, or just some highlights and lowlights during it hah. Planning a similar trip for this summer.

1 year ago 2 0 1 0
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When can we have more information about this app 👀

1 year ago 1 0 1 0

@cassidoo.co that Cameo was 11/10, thank you!

1 year ago 0 0 1 0

Haha I feel you, for me it depends a lot on the technology that I’m trying to debug and how good the tools for it are.

Within NodeJS for example. 90% of the time I find it faster to just run a log and see the output on my terminal than hooking the debugger.

1 year ago 0 0 0 0

Who are the cool indie designers out there making their own products?

1 year ago 0 1 0 0
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The OG way of debugging

1 year ago 1 0 1 0

This is 🏆

1 year ago 1 0 0 0
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Seems like this update broke the dark background when showing a modal in iOS.

1 year ago 0 0 0 0

Excited to start using LiveStore on my personal projects 🥲. The tooling is the 🍒 on top. It’s beautiful.

1 year ago 2 0 0 0
A person on her computer while a baby is on fire (this is from the game The Sims, not real life)

A person on her computer while a baby is on fire (this is from the game The Sims, not real life)

not now baby, someone just mentioned a flaw in a technology I use and I HAVE to defend it

1 year ago 663 78 15 3
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If you are just joining this site, i put together a little starter pack for the most influential folks in the Remix space.

As always, if I missed someone, let me know and I’ll get them added to the list.

go.bsky.app/6r1fRkU

1 year ago 35 8 2 0
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I took some of the code you posted in the article and also mixed a few of the behaviours we use on our app, it adds a bit more of a tactile feel to apps too. Here's a screenshot of the combination of both if you are interested.

Side note: Noticed that most of bsky components don't pass refs.

1 year ago 0 0 0 0