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Are you using AMD’s memory allocator? That dramatically simplifies allocation.

Bindless also simplifies all the descriptors set shenanigans

11 months ago 0 0 1 0

My favourite was doing viewport plugins in Maya, where Maya would leave random bits of GL state dirty for you…

11 months ago 0 0 1 0

How does it compare to the OpenGL version?

11 months ago 0 0 1 0

What kind of vulkan are you targeting? “Modern vulkan”, as in bindless everything, buffer device pointers and shader objects is a _lot_ nicer ime

11 months ago 0 0 1 0

Apparently it’s owned by a third party, not The Mill.

1 year ago 1 0 0 0

Backprop? Turn the graph into an optimizer?

1 year ago 1 0 1 0

Debugging why cmake fails to find the correct dependencies in a GitHub Action is a special kind of hell.

1 year ago 1 0 0 0

I had to implement zoom-around-cursor (don’t know the proper name for it) recently for an image viewer and it took me an embarrassingly long time to figure out.

1 year ago 1 0 1 0

Yeah having to spin up a whole OpenGL or Vulkan just to boot pixels to the screen is painful. But I’d love to have access to the graphics hardware for exactly the wireframe/simple polygon sorts of use cases.

1 year ago 0 0 1 0

We really need a CUDA graphics API :)

1 year ago 0 0 1 0
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Time to just write a line rasterizer in CUDA?

1 year ago 0 0 1 0