You could create a PR adding keywords today and they'd likely merge it. They chose not to prioritize doing so themselves. Which is understandable. The code is likely bitrotten + has no maintainer โ and the issue will reappear eventually anyway.
The lack of PRs on the topic speaks volumes I think.
Posts by Josh Wood
No no, I'm coming for your 96GB. ๐
Where do you live again?
Out of memory โ but technically I'm lying, I think the main issue was performance would go to crap for several minutes while the browser allocated and copied file content into huge byte arrays. Not ideal to say the least. ๐
It streams directly from the game archives, and as I recall web filesystem apis don't support streaming I/O. I wanted to play with this before and got bitten by OOM iirc. ๐ซก
For anyone interested:
- open source
- uses godot-rust
- uses a multi-threaded vfs (but scene updates can/do hitch)
- serialization is r/w capable
Not much of a Godot guru, so I'm open to ideas on how to try to speed things up and make some resources editable/exportable back to JC2 (or elsewhere).
I pride myself on misquoting New Vegas