Damn this thing...
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vicious implement
zine cover with clowns riding a dragon fly 'Odnal's Pral - An Audience with Oepedius Flax'
Odnal's Pral - An Audience with Oepedius Flax
Two clowns make a daring escape⚔️🦗🪱
38 page A5 landscape format comic, riso printed in teal on salmon paper
Shipping now from the Dec megastore alongside new zine Riviera by Stathis and the Gardens of Glass collection reprint
1 for kowloons curse
2 moppy
An Urazadi chieftainess prepares to offer the best cut of meat to their feast's VIP guest - a slain horned marmot, honored representative of the gods (in this case, the winter goddess who comes with the first snowfall)
opus dei your days are numbered
youtu.be/khW8GrUW8EI?...
NANCY BY ERNIE BUSHMILLER P1- NANCY AND SLUGGO ARE DOWNTOWN,SLUGGO IS LOOKING AT HIMSELF IN A VENDING MACHINE MIRROR SLUGGO: I'M GETTIN' TIRED HAVIN' TH' SAME OLD FACE NANCY:ME, TOO P2- SLUGGO: LET'S SWAP NANCY: OKAY P3- NANCY AND SLUGGO SWAP HEADS P4- NANCY AND SLUGGO: ANYTHING CAN HAPPEN ON APRIL FOOL'S DAY
Nancy By Ernie Bushmiller
April 01,1948
No point worrying about it.
im probably the only person my age that knows who phyllis diller and rip taylor are but like www.youtube.com/watch?v=rrUF...
improving root motion tonight
Our second game, Tremerine: Sea of the Stars, was mainly illustrated by @RuffnerArt (who also came up with the idea *and* the slice of our setting it takes place in).
It was also our first foray into 3d illustration, with models primarily made using a 3d kitbashing software called "DOGA".
(1/?)
Our third game, Shardana: Hydro Trail GP, was the first time we sat down and went full send on the visual side - of which you can see the final results here: a pair of incredible cover art renders by @kabelsalat.art, with models by our future vehicle design MVP Vista.
(1/?)
Alrighty, artist spotlight part 2 of 3, starting from Sirius: Treacherous Reaches. We had the chance to work with @cdbunker.bsky.social on this one, and you can see the final result below!
The intention this time was to render something that straddled the line between Half-Life and SNES Star Fox.
Our fifth game, @valcher.bsky.social's Rebuilding Triunfo, was kind of a wild ride visually speaking - as time constraints on the part of its lead artist forced us to once again get creative with it.
That's because said artist was one Alex "Flyingdebris" Iglesias, who you may know from Battletech.
Three @cr-games.bsky.social CLASSICS are on DEEP sale!
Mouthwashing from @wrongorgan.bsky.social
Threshold from @pataloon.bsky.social
Arctic Eggs from @thewatermuseum.bsky.social
miracles are still possible even on this earth
there's a fun bit in a book about his relationship with Wagner, where it mentions them laying around on silk cushions inside a "moorish tent" set up inside of a room in a castle.
An overview shot of the tabletop simulator port for Shardana: Hydro Trail GP.
A closer shot of the Tabletop SImulator port for Shardana: Hydro Trail GP.
A closeup shot of the Tabletop Simulator port for Shardana: Hydro Trail GP.
Another closeup shot of the Tabletop Simulator port for Shardana: Hydro Trail GP.
On the matter of Shardana: Hydro Trail GP, another thing we should remind people more is that we made a proper port of it for Tabletop Simulator, using the game's 3d printables, a bespoke board and a streamlined rulebook.
Get it here: steamcommunity.com/sharedfiles/...