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Posts by Laura Reznikov

GPU Zen 4 Call for Authors After the tremendous success of the ShaderX, the GPU Pro, and the GPU Zen book series, we are looking for authors for GPU Zen 4.  The upcomi...

Proposals for GPU Zen 4 are due May 17th gpuzen.blogspot.com/2025/03/gpu-...

11 months ago 2 0 0 0
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Wall Street ends sharply lower on mounting concerns over economy, tariffs — Reuters U.S. stocks tumbled on Friday, extending their selloff in the wake of dour economic reports and closing the book on a holiday-shortened week fraught with new tariff threats and worries of softening co...

It’s kinda like all the economists tried to warn would happen 🙄 stocks.apple.com/ANxMqE6gtTWu...

1 year ago 2 0 0 0

Thank you 🥰

1 year ago 1 0 1 0
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RenderThreads Welcome to RenderThreads, where coding meets creativity. From cyberpunk inspired tees to teapot stickers, we offer a range of apparel and accessories for graphics programmers and artists alike. Our ge...

It makes my day when I get a renderthreads.com order 🥹 I definitely pay more to run the site than I make, but I like sharing geeky creations with people. I’m hoping to make time to do more in 2025.

1 year ago 5 0 1 0
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Papers Call for Participation | I3D 2025 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

Reminder that the I3D 2025 paper submission deadline is January 10th. i3dsymposium.org/2025/cfp.html

1 year ago 0 0 0 0
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I have a chapter on the next #GPUZen
"IBL-BRDF Multiple Importance Sampling for Stochastic Screen-Space Indirect Specular"
- IBL-MIS-SSSIS -
www.amazon.com/dp/B0DNXNM14K

1 year ago 15 1 0 0
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And we are No. 1 ...

www.amazon.com/gp/new-relea...

1 year ago 36 6 5 0

It helps to think of it from the perspective that people are just constantly busy and overwhelmed. A lot of times they are happy to have the reminder bubbled back up. Also, sponsoring can be tied to very specific times of year/planning cycles/budgets - sometimes you just don’t hit the right window.

1 year ago 3 0 0 0
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Improving GPU Performance by Reducing Instruction Cache Misses | NVIDIA Technical Blog GPUs are specially designed to crunch through massive amounts of data at high speed. They have a large amount of compute resources, called streaming multiprocessors (SMs), and an array of facilities…

Improving GPU Performance by Reducing Instruction Cache Misses developer.nvidia.com/blog/improvi...

1 year ago 59 10 0 0

Insanity and the unobtainable urge to understand everything

1 year ago 4 0 0 0
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I3D 2025 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

Call for papers is open for I3D 2025 i3dsymposium.org/2025/

1 year ago 9 3 0 0
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I was thinking now for a while what a good first post in bsky could be ...
We build a new book production workflow that is more efficient and faster ... well the first iteration was not faster :-)

1 year ago 30 4 3 0
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Is Jendrik Illner on BlueSky yet? In case he's not, here's a link to today's Graphics Programming Weekly:

www.jendrikillner.com/post/graphic...

1 year ago 60 23 1 0
Vulkanised 2024: Vulkan Synchronization Made Easy - Grigory Dzhavadyan
Vulkanised 2024: Vulkan Synchronization Made Easy - Grigory Dzhavadyan YouTube video by Vulkan

trying to seed some relevant content here, and also shill my vulkanised talk. rendergraphs are not end all be all! you can automate hazard tracking to work in a more familiar way! youtu.be/d15RXWp1Rqo?...

1 year ago 42 9 1 0
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Occupancy explained In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads.

After 1.5 years at AMD, here is finally my first blog post on GPUOpen 🥳. Let's demystify occupancy together !

Please feel free to reach out if you have questions or comments :)

gpuopen.com/learn/occupa...

2 years ago 45 9 1 0