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Posts by o:tone

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Hand-crafted. Literally.

#gamedev #indiedev #fps #lowpoly #psx #ps1 #customengine #gamedev #indiegame #3dmodeling

1 month ago 12 3 0 0
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nothing to see here... πŸ”‰

#solodev #customengine #gamedev #ps1 #psx #indiedev #indiegame

2 months ago 12 3 0 0

So cool - ah almost forgot: happy birthday!!

2 months ago 0 0 1 0

Just met you once in Berlin - hosting an open decks party at your red firetruck where anyone could join and play whatever they want - that was awesome :3

2 months ago 1 0 1 0

which distro resonated the most with you?

2 months ago 1 0 1 0

Uhh looking forward to this one

2 months ago 13 3 0 0
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brave new world

2 months ago 52 10 1 0
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game dev FINALLY does proper capsule art, images etc nearly 3.5 years into development!!!!

2 months ago 14 1 1 0
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concept fighting scene from my game
#gamedev #indiegame #retrographics

2 months ago 54 5 0 2

❀️

2 months ago 0 0 0 0
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Testing reality-bending visual effects for my game!

#IndieGame #GameDev #IndieDev #Steam #WishlistOnSteam #SteamGame #ActionAdventure #IndieGames #GamingNews #PCGaming #GodotEngine

2 months ago 693 121 24 14
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I need to change the way light attenuation works in the engine.

Though I really like the previous visual style - the way light sources worked leaked to much light way beyond the light source's range.

Since light will play an important role in gameplay I needed something more readable and classic:

2 months ago 3 1 0 0
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I finally added entity composition to the engine. To test it I made some torches - composed of a mesh, flipook animations and audio source (via #SteamAudio) πŸ”Š

#screenshotsaturday
#customengine #solodev #indiedev #imsim #gamedev

3 months ago 21 3 0 0

Cozy

3 months ago 1 0 0 0

Post a game you remember playing that nobody else remembers:

3 months ago 1 0 0 0
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Multiplayer?
No just some fakery... for now.

3 months ago 7 3 1 0
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The engine I use & the game I'm making #indiegames #customengine #solodev

3 months ago 13 1 0 0
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Today I spent some time at medieval Ikea and did some woodwork in Blender, here are the in-engine results!

These cupboards will probably hide some loot in the game.

#screenshotsaturday #indiedev #gamedev #psx #ps1 #lofi #customengine #blender #b3d #solodev

3 months ago 8 2 0 0
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Ready to get hammered?

#indiedev #gamedev #psx #ps1 #lofi #customengine #blender #b3d #solodev

3 months ago 7 2 0 0
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I played the demo for Queen's Domain during my lunch break. It's absolutely gorgeous. If you are craving for a King's Field-like game, then this one should be at the top of your list.

3 months ago 114 31 4 2
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Jam - Quake Brutalist Jam III Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...

had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!

3 months ago 569 237 22 28

Super cool - especially the Webgl target without emscripten! Will give it a try the next game jam I manage to attend :) btw - will the Odin jam be happening again?

3 months ago 0 0 2 0
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GitHub - karl-zylinski/karl2d: Odin 2D game library. Beginner friendly and easy to modify. Odin 2D game library. Beginner friendly and easy to modify. - karl-zylinski/karl2d

A first beta of my 2D game library Karl2D is now available: github.com/karl-zylinsk...

It's raylib-like, written in Odin, has emscripten-free web builds and easy to modify.

3 months ago 205 20 11 0
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here's a screenshot as compression nukes the crunchy dithering

3 months ago 0 0 0 0
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First feature added to my game engine in 2026:
Detecting player interactions in range and highlighting them

#gamedev #screenshotsaturday #indiegames #solodev #customengine #indiedev

3 months ago 17 3 1 0
Gloomwood - The Hightown District - OUT NOW
Gloomwood - The Hightown District - OUT NOW YouTube video by New Blood Interactive

Sorry this took a little longer than expected, Doctor - We wanted to get some cool new toys in for ya.

Happy Gloom year!

The Hightown District is now open...

Good luck, Doctor...

youtu.be/5-619fTNEDQ?...

3 months ago 363 103 9 8
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The final feature I worked on in 2025: mesh entity highlighting.
It’s a simple white color mix - going full OG Thief style.
Will be using it to highlight interactions to the player.

I wish you all a Happy New Year! πŸŽ‰β€οΈ

#solodev #indiedev #customengine #gamedev

3 months ago 14 2 0 0
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New blog post! (yep, at New Year's Eve.) A short detour into a fun one-liner shading model I use for clouds in my game πŸ₯°

lisyarus.github.io/blog/posts/a...

3 months ago 53 7 2 0
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little terrain study thing

3 months ago 256 40 14 0

thank you ❀️ and yes, agree - crunchy dithering on a low-resolution viewport and low-poly models do work just well together!

3 months ago 0 0 0 0