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GitHub - jasonjmcghee/orcv: orcv is an infinite-desktop control surface for visually orchestrating many tasks at once orcv is an infinite-desktop control surface for visually orchestrating many tasks at once - jasonjmcghee/orcv

github.com/jasonjmcghee...

1 month ago 0 0 0 0
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I built a canvas that lets you create virtual desktops that you can teleport the mouse or windows into, move stuff between, save window position, size, canvas position, zoom etc. as macro / savepoints to rapidly swap between. It's my take on a kind of tiling window manager.

1 month ago 0 0 1 0

The clouds look fantastic

4 months ago 2 0 0 0

What is the appropriate age to watch "the end of the world"? Ebaum's world was wonderous

4 months ago 0 0 0 0
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tfw you spend more time on it than the total watch time

7 months ago 2 0 0 0
Making a game that's fun for longer than it takes to build it
Making a game that's fun for longer than it takes to build it YouTube video by jason today

I made my first game dev YouTube video about a game I made. youtu.be/RMcrB_NhMSs

#screenshotsaturday #gamedev #indiedev #godot

7 months ago 4 2 0 0

The physical examples add so much to this. Such as good idea. The whole video is incredible work as always.

8 months ago 4 0 1 0
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I'm improving... sqrz.app

8 months ago 0 0 0 0
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#gmtk progress...

๐Ÿ”‰ Sound on!

Playable here: jsonm.itch.io/sqrz

Let me know if you beat my high score.

8 months ago 1 0 0 0

You built this a month early

8 months ago 1 0 0 0

Looking great- big fan of the snkrx aesthetic

8 months ago 1 0 1 0

I'm a serial "git add -p" user. (Micro-review before every commit is super healthy imo).

I made an alias a while ago I use frequently, which let's you choose (via fzf) the file you care about first.

af => !f() { git add -p $(git diff --name-only | fzf); }; f

9 months ago 10 0 1 0

Taking the time to learn, build, and write yourself, instead of having AI do it for you, is about to become a career hack.

9 months ago 1 0 0 0
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Node Modules Inspector Visualize your node_modules, inspect dependencies, and more.

Ah node-modules.dev/graph

11 months ago 1 0 0 0
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What did you use to visualize the dependency graph? Looks really nice!

11 months ago 1 0 1 0
Animation

video compression kind of destroyed it - you can render a video for yourself using ffmpeg wasm here (or if you have a nice gpu you can just play it) -> jasonjmcghee.github.io/mation/

11 months ago 0 0 0 0
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Been working on an animation tool where multipass shaders are first class citizens.

This is a path tracing gi shader that uses jump flood and distance field for circle marching.

The little windows give a glimpse of how it's working under the hood (jump flood and distance field).

11 months ago 1 0 1 0
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I opened sourced my love2d live coding lsp github.com/jasonjmcghee...

1 year ago 4 0 1 0
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ASCII Dungeon Renderer with GI A globally illuminated ASCII dungeon renderer

Had much less free time than usual over the last few months so I've been quiet here, but had some time yesterday and put together a radiance cascades ASCII renderer for traditional roguelikes as per a request from a user in the discord.

All the code is non-minified etc.

jason.today/ascii-dungeon

1 year ago 1 0 0 0
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Sneak peek

1 year ago 3 0 0 0
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I had no idea what was causing this, but life has dramatically improved. You can disable predictive text- it's a keyboard setting on macos. Maybe I'm the only one that didn't know that...

1 year ago 1 0 0 0

The raymarched water looks incredible. Fantastic stuff, as always.

1 year ago 2 0 0 0

Miette - I linked the repo (which has some extra features) in another comment!

1 year ago 1 0 0 0
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GitHub - jasonjmcghee/basic-treesitter-cranelift-jit: A basic tree-sitter + cranelift jit example A basic tree-sitter + cranelift jit example. Contribute to jasonjmcghee/basic-treesitter-cranelift-jit development by creating an account on GitHub.

Here's the code if interested!

github.com/jasonjmcghee...

1 year ago 1 0 0 0
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Incremental tree-sitter + Cranelift JIT for a wildly over-engineered real-time basic calculator.

1 year ago 4 0 3 0
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Best I can do

1 year ago 1 0 1 0
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Experimented with "evaluate selected code in-place" and (and undo/redo from the running window). the result is that i can use code (like the mouse position) and evaluate it to place (or re-place) things.

If it's too small to see - "placing it" converts the variables to the evaluated numeric form.

1 year ago 2 0 0 0

Looks like it's fairly rough- no specular / rather diffuse. Desaturated colors, film grain, and a subtle cell noise / voronoi texture. If that's the look you want I think you're pretty close

1 year ago 0 0 1 0

Whether or not it was what you were going for, you nailed the plastic look / feel. It's pretty cool.

1 year ago 2 0 1 0
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Here's what it looks like from my perspective (with a different example and an old overflow bug)

1 year ago 0 0 1 0