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Posts by tombasche

oh yeah I followed the same for animating grass! I'll also do it for animating fish and other underwater sea life. It's a damn cool technique

1 week ago 1 0 1 0
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Bed time! oh my, and look what's grown!

#indiedev #gamedev #godot #procgen

1 week ago 14 3 0 0
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Doesn't look half bad now - full day and night cycle with a dynamic environment

#indiedev #gamedev #godot #3d

1 week ago 12 3 0 0

Sometimes moving the camera causes the occlusion to move around a bit but I imagine most reasonable people won't notice ๐Ÿ˜†

1 week ago 1 0 0 0
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It might not look like much, but the water caustics are now occluded by objects above them ๐Ÿคฏ

This is entirely within the same screen-space shader and is a little bit fiddly but it gets the job done

#godot #shaders #3d #indiedev #gamedev

1 week ago 30 4 1 0

I'm glad it gives off that impression ๐Ÿ˜€the player will be an (adorable) mutant fish just tidying up the sea and taking nature back

2 weeks ago 1 0 0 0
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Day night cycle is coming along now...

I really like that you can easily add colour gradients and curves in the Godot editor - makes tweaking things like fog and glow super easy :โœจ

#gamedev #indiedev #godot

2 weeks ago 16 3 1 0
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Testing out the procedural reef generation.

It's a little more satisfying than I thought to watch it grow in real time...

#indiedev #gamedev #godot #procgen

2 weeks ago 20 5 0 0
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Woo, a big ol' POSITIVE there. It was a fun project (that was great for curing my tech job burnout) and super cool that people actually enjoy a thing I made and poured so much of myself into!

store.steampowered.com/app/3684910/...

#indiedev #gamedev #steam #indiegames #pinball

3 weeks ago 13 4 0 0

Where I live has a really good library system so I can order anything and pick it up from the local branch. Can also borrow Switch 2 games which is neat.

Sometimes if something isnโ€™t available theyโ€™ll buy a copy first then lend it to you

3 weeks ago 2 0 0 0
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#indiegame #steam #pinball #videogames

1 month ago 4 3 0 1
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Currently working on making Actually Good solitaire card games for mobile. This means I am working on must-have features such as: cards that wiggle excitedly when they are about to move.
#solitaire #indiedev #indiegame

1 month ago 12 4 0 0

The same can be said of independent media. There are some really good outlets just making stuff for their community without worrying about upsetting the algorithms

1 month ago 0 1 0 0
500 wishlists announcement. Shows a pink geometric butterfly flying over a chequerboard abstract landscape

500 wishlists announcement. Shows a pink geometric butterfly flying over a chequerboard abstract landscape

FLY2K just passed 500 wishlists hours before release!
It might not be a lot when compared to the apparent 10,000 needed to ba a "commercial success", but its something i built from nothing and 500 people decided they wanted to come along for the ride. Thank you all so so muchโค๏ธ ๐Ÿฆ‹
#indiedev

1 month ago 13 1 1 0
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One step closer to a playable core loop - now able to spit out the processed material

I'm using inherited scenes for the materials and I'm wondering if I will later regret that.

#indiedev #gamedev #godot

1 month ago 15 4 0 0
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Added the ability to eject vacuumed up stuff ๐Ÿซง๐Ÿ’จ

(The sound effects are living proof you don't need AI to generate placeholders!)

#indiedev #gamedev #godot

1 month ago 9 4 0 0
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Underwater cleaning bot continues their hard work

Currently working on the core loop - removing all the 'dirt' from each section of the map, compacting down the materials and using those to create better cleaning tools!

#indiedev #gamedev #godot

1 month ago 18 3 1 0
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Racing game took a hard pivot.

Underwater trash cleanup. Wow, environmental statement! In this video below I'm working on the vacuum mechanic.

aaand finally saying a (perhaps not so fond) farewell๐Ÿซก to Unity and embracing the new world order of Godot ๐Ÿค–

#godot #indiedev #gamedev

1 month ago 12 3 1 0

In general I found the progress updating to be really off (only noticed once I added that really clear UI element!) so Iโ€™ll probably just rewrite a lot of it

It uses some expensive spline operations but I think I can be smarter than that ๐Ÿค”

1 month ago 0 0 0 0
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Added the required-by-arcade-racing-law finish line cutscene

(also noticed this bug just now where you come first after losing?!)

#indiedev #gamedev

1 month ago 8 2 1 0
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Mysteries of Old Tokyo, my debut game, is in Steam Next Fest, starting right now! It's a detective adventure puzzler set in Tokyo, with reams of historical research. Add to your wishlist! Try the demo! #indiegames #steam #demos

1 month ago 8 5 3 0

I hope it sheds light on the problem tbh

1 month ago 0 0 0 0

Problem is so many (especially in the indie space) prey on naive devs and are definitely just sleazy salespeople

1 month ago 3 0 1 0

Best one Iโ€™ve heard is good promotion is telling others about your game so you stop annoying your partner with your excitement about it

1 month ago 3 0 0 0

Yeah thatโ€™s a good point. The damping is a bit low and does indeed need some tweaking

1 month ago 1 0 0 0
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Doing some camera work + boosting this evening

Not sure I'm happy with the golden bubbles - maybe the classic "hoop" or arrows on the track?

#indiedev #gamedev

1 month ago 9 3 1 0

I have been using Unity now for *YEARS* and still every time I setup some collision or trigger volumes, spend a lot of time tripping over myself debugging why on earth it doesn't work the first go.

#gamedev #indiedev #unity

2 months ago 7 2 0 0
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Added some rudimentary engine sounds. Not super happy with it yet, but the doppler effect is pretty neat

I'll need to spend some time in front of Logic Pro to work it out myself rather than this random synth snippet I found online.

#indiedev #gamedev #sounddesign

2 months ago 9 3 0 0
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Made a neat "end of race" follow cam.

One of the fun things is dynamically swapping out the player controls for the enemy AI controller once you cross the finish line.

It reminds me like in Mario Kart when suddenly your character is bad at racing lol

#indiedev #gamedev

2 months ago 11 3 0 0
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Getting closer to an aesthetic and overall design goals ...

I think "F-Zero but underwater" has a real VIBE to it and so much potential for cool environments

#indiedev #gamedev

2 months ago 11 2 1 0