oh yeah I followed the same for animating grass! I'll also do it for animating fish and other underwater sea life. It's a damn cool technique
Posts by tombasche
Doesn't look half bad now - full day and night cycle with a dynamic environment
#indiedev #gamedev #godot #3d
Sometimes moving the camera causes the occlusion to move around a bit but I imagine most reasonable people won't notice ๐
It might not look like much, but the water caustics are now occluded by objects above them ๐คฏ
This is entirely within the same screen-space shader and is a little bit fiddly but it gets the job done
#godot #shaders #3d #indiedev #gamedev
I'm glad it gives off that impression ๐the player will be an (adorable) mutant fish just tidying up the sea and taking nature back
Day night cycle is coming along now...
I really like that you can easily add colour gradients and curves in the Godot editor - makes tweaking things like fog and glow super easy :โจ
#gamedev #indiedev #godot
Testing out the procedural reef generation.
It's a little more satisfying than I thought to watch it grow in real time...
#indiedev #gamedev #godot #procgen
Woo, a big ol' POSITIVE there. It was a fun project (that was great for curing my tech job burnout) and super cool that people actually enjoy a thing I made and poured so much of myself into!
store.steampowered.com/app/3684910/...
#indiedev #gamedev #steam #indiegames #pinball
Where I live has a really good library system so I can order anything and pick it up from the local branch. Can also borrow Switch 2 games which is neat.
Sometimes if something isnโt available theyโll buy a copy first then lend it to you
Super Pinball Adventure is *heavily* discounted (70%!) for the Steam spring sale.
๐ Check it out๐
store.steampowered.com/app/3684910/...
#indiegame #steam #pinball #videogames
Currently working on making Actually Good solitaire card games for mobile. This means I am working on must-have features such as: cards that wiggle excitedly when they are about to move.
#solitaire #indiedev #indiegame
The same can be said of independent media. There are some really good outlets just making stuff for their community without worrying about upsetting the algorithms
500 wishlists announcement. Shows a pink geometric butterfly flying over a chequerboard abstract landscape
FLY2K just passed 500 wishlists hours before release!
It might not be a lot when compared to the apparent 10,000 needed to ba a "commercial success", but its something i built from nothing and 500 people decided they wanted to come along for the ride. Thank you all so so muchโค๏ธ ๐ฆ
#indiedev
One step closer to a playable core loop - now able to spit out the processed material
I'm using inherited scenes for the materials and I'm wondering if I will later regret that.
#indiedev #gamedev #godot
Added the ability to eject vacuumed up stuff ๐ซง๐จ
(The sound effects are living proof you don't need AI to generate placeholders!)
#indiedev #gamedev #godot
Underwater cleaning bot continues their hard work
Currently working on the core loop - removing all the 'dirt' from each section of the map, compacting down the materials and using those to create better cleaning tools!
#indiedev #gamedev #godot
Racing game took a hard pivot.
Underwater trash cleanup. Wow, environmental statement! In this video below I'm working on the vacuum mechanic.
aaand finally saying a (perhaps not so fond) farewell๐ซก to Unity and embracing the new world order of Godot ๐ค
#godot #indiedev #gamedev
In general I found the progress updating to be really off (only noticed once I added that really clear UI element!) so Iโll probably just rewrite a lot of it
It uses some expensive spline operations but I think I can be smarter than that ๐ค
Added the required-by-arcade-racing-law finish line cutscene
(also noticed this bug just now where you come first after losing?!)
#indiedev #gamedev
Mysteries of Old Tokyo, my debut game, is in Steam Next Fest, starting right now! It's a detective adventure puzzler set in Tokyo, with reams of historical research. Add to your wishlist! Try the demo! #indiegames #steam #demos
I hope it sheds light on the problem tbh
Problem is so many (especially in the indie space) prey on naive devs and are definitely just sleazy salespeople
Best one Iโve heard is good promotion is telling others about your game so you stop annoying your partner with your excitement about it
Yeah thatโs a good point. The damping is a bit low and does indeed need some tweaking
Doing some camera work + boosting this evening
Not sure I'm happy with the golden bubbles - maybe the classic "hoop" or arrows on the track?
#indiedev #gamedev
I have been using Unity now for *YEARS* and still every time I setup some collision or trigger volumes, spend a lot of time tripping over myself debugging why on earth it doesn't work the first go.
#gamedev #indiedev #unity
Added some rudimentary engine sounds. Not super happy with it yet, but the doppler effect is pretty neat
I'll need to spend some time in front of Logic Pro to work it out myself rather than this random synth snippet I found online.
#indiedev #gamedev #sounddesign