Sometimes I wish more than anything to be able to help my friends
Posts by Mars
But the very best one is Frickbear's 3, it's just so fucking fun and replayable, I'd even put it over the deadseat it's just lightyears above everything else and kind of proves just how damn fun fast paced click and point survival horror gameplay can be.
The best of these free games/fangames that ive played are Jr's and Playtime with Percy, Five shows at warios deserves an honorable mention for the amount of cool shit crammed into that game.
And uh, yeah I can't really find any other non-fangame click and point games that aren't obvious ripoffs of a certain series. There's a few I know of that are coming out eventually but like, yeah.
The deadseat however had me cheering a bit internally at the end story wise.
Awesome game outside of the second half of the game being called hard mode which is kind of misleading, although yeah I guess it is hard.
I think rodland of pipes gameplay is actually better designed but homesickness has a very amazing vibe and actually tries to tell a compelling story, which it is mostly decent enough
It's very close though
Click and point survival horror ranking so far
1. The deadseat
2. Homesickness
3. Rodland of pipes
*flashbacks
What the hell is a glashback lmao
Beat homesickness.
Cool game, the glashbacks got me invested in the story only for the game to pull a thing where it just has a character say it's themes and stuff out loud or something for so long that I just can't pay attention
In Super Mario Galaxy, waking Mario up from a short nap and not moving will make him look sleepy. Waking up from a long nap will make him look even sleepier. Remarkably, this appears to be entirely unintentional and merely an extremely appropriate bug in the blinking engine.
It's fun being in call with friends and watching like 3 different streams of the game at once with the same people made into miis lol.
A Black and white office. More like a big cube you can fit in. You harvest using the computer in this very room. Sometimes you incinerate.
I somehow did not notice I had mouse excel on this past week. That would explain why every shooter ive played has felt so bad to play recently
For the past week, I have been working on an UTDR AU Tier List with over 100 AUs on it. Today, I have finally finished AND Uploaded the Tier List
Here is a complete list of all the AUs I sprited for that
#undertale #undertaleau #deltarune #deltaruneau
As it turns out eating a good breakfast is really what you need sometimes
This thread is kind of a stream of consciousness to hype myself up for just myself lol but hopefully future me can point back at this and be like "see? I fucking knew what I was doing" and be happy at how far I've come.
And while this is true in a way, I don't actually think anyone else aside from me could come up with project. I guess I have that nuch unfounded confidence
But like, gosh, this game is such a crazy new thing that like, even though it'll prolly take me and a few others like around a year to make it I have so much fucking trust in myself and what I've come up with, even if it is very unfounded.
To be honest, I think a really experienced writer + dev team could get this sort of game out in like 2-3 months even including time spent writing the script.
But ultimately it being fun and satisfying make me feel like I can do it cuz like, I've tried learning so many other things and I've never stuck with them like I've stuck with writing this darn thing
But it helps me stay motivated, and this is the kind of game where like, once the script is done, and I manage to make specific gameplay things work with prototypes, the actual game dev part should be relaaaaaatively easy, which prolly doesn't apply to most games lol.
Prolly way slower than a simple writing an outline+ character descriptions (I feel like generally plot and actions sort of should determine the characters more than just like their tone voice but that's an unrelated note), and then a first draft+editing
Instead of figuring out how to make whole ass, ______ setpiece work, swapping out when it happens, or it's greater relevance to the character most involved, now it's just like, swapping out when characters talk about certain things lol
And so now I just gotta figure out the nitty gritty of character dynamics, or the nitty gritty of gameplay, but it's like I have an arsenal to pool from + new ideas coming to me. It's like,
Although then again, I spent months figuring out some of the most foundational stuff before I even started writing anything resembling a script lol. It was very time consuming but fun not feeling 100% attached to any ideas during that time
I've never really written anything this way before, it'd usually be essays or short stories that I would always just write starting from beginning to end, but because I'm thinking of this as a "script" (I guess game design doc too lol) I kind of feel free to wander whereever.
And like, it's probably not as efficient as just writing everything in order and then just editing it later, but god is it fun.
Kind of like one of those really big puzzles. Sometimes I focus a lot on specifc parts and sometimes I quickly switch between a bit around the middle, a bit before, way after, and yadda yadda.