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Posts by 瑠璃鬼|るりき|Ruriki

Gethian & Ruriki "Call Me By Your Name" – VRDA Solo Showcase, Act 5 (Oct 2024)
Gethian & Ruriki "Call Me By Your Name" – VRDA Solo Showcase, Act 5 (Oct 2024) YouTube video by The Virtual Reality Dance Academy

You ever look at your old stuff and be like how did I do that? Anyways here's my first duo bachata choreo I did some years ago www.youtube.com/watch?v=eYsY...

2 days ago 1 0 0 0

Yeah... I think it should be possible to fake it to a pretty close effect with just playspace if you really pay attention to the gait and playspace mover. but it would be really difficult to pull off consistently, and it'd still look less natural than using real stairs😅

2 days ago 0 0 0 0

Yup, the ramps should be at least a bit easier to account for but the exact geometry is just 😱

2 days ago 0 0 0 0

But for actual stair colliders? I have no idea. The capsule collider (centered below head) on stair geometry is just a nightmare to even think about. It'll be interesting to see if you can think up any working solutions!

2 days ago 0 0 0 0

Other solutions I could think would require the stairs to have no collider, and either playspace up on each step, or build walkable stairs of same dimensions irl (time consuming and dangerous).

2 days ago 0 0 2 0

That is definitely an interesting thing to solve, I've tried to think about it in the past but I couldn't think of anything that would consistently work. The best solution for my case I could think of was to make a world where the steps would rise up as I step on them, but I never ended up making it

2 days ago 0 0 2 0
A digital illustration of a fat cat, done in yellow, cream, vermilion and forest green. The cat is stretching to try grab some treats, with the treat box being stuck around its waist.

A digital illustration of a fat cat, done in yellow, cream, vermilion and forest green. The cat is stretching to try grab some treats, with the treat box being stuck around its waist.

failing is hot girl behaviour 🫵🏻💥

1 month ago 5845 2294 19 26
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Comic. [Person and person with white hat facing two boxes stacked with $80 price tag and sale tag on each box.] PERSON 1: They want $80 for this? I could make one myself for $10 in parts, an hour of work, a trip to the hardware store, another $30 in parts, another few hours of work, two more trips to the store for $20 more in parts, another hour of work to redo the first hour of work because I messed up, and $80 to buy this when the one I made breaks.

Comic. [Person and person with white hat facing two boxes stacked with $80 price tag and sale tag on each box.] PERSON 1: They want $80 for this? I could make one myself for $10 in parts, an hour of work, a trip to the hardware store, another $30 in parts, another few hours of work, two more trips to the store for $20 more in parts, another hour of work to redo the first hour of work because I messed up, and $80 to buy this when the one I made breaks.

Make It Myself

xkcd.com/3233/

5 days ago 6810 1316 61 191

The ayaya meme is so funny to me because it sounds like aijaijai (ow ow ow) in finnish, so I remember it every time I think ow ow ow

2 weeks ago 1 0 1 0

Ahh, I recently filmed a duo vid and it got me fired up to finally make something for my own channel too... but I can't think of anything I would be able to make 🫣 without first spending 100+ hours on preparations

3 weeks ago 1 0 0 0

Damn I'm so good at social media presence, posting a black smudge with some gibberish 🤣

4 weeks ago 0 0 0 0
black smudge

black smudge

I wonder if there's a way to avoid banding without setting the whole texture to 16 bits. I have some grain/noise to avoid most of it, but with some colors the banding is still visible, especially near black. 16 bit colors fix it but double the size in memory 🤔

4 weeks ago 1 0 1 0

20480x20480*

4 weeks ago 0 0 0 0

Okay switching 40 of those into 4k textures finally reduced the fps to 45 when drawing, and lagged the world initialization like no other... I guess I shouldn't go over 100x2k, not sure if I'd ever need to

4 weeks ago 0 0 0 0
star spiral sprayed on the floor

star spiral sprayed on the floor

Added in 50 more, still at 70-80fps, assuming the fps counter in vrc menu is accurate. That's 20240x20240 drawable pixels

4 weeks ago 0 0 2 0

I just never realized that getting up to refill my cup counted as a break

1 month ago 0 0 0 0

I have always thought that I can't do the pomodoro technique, but I read another article about it and I think I finally realized how the thing is supposed to work. And also that I have been subconsciously following the technique at work for years without noticing

1 month ago 1 0 1 0
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I thìnk AI is great for understanding the feeling of women who snap after years of cleaning up messes left by their husband

1 month ago 1 1 0 0

Ahh, I feel this 😭 at least I got a job now so I can get recognition for moving buttons 5 pixels to the left but... oof

1 month ago 0 0 0 0

And the occlusion vs without has so much pros and cons for both, I'm not sure which I should prioritize 😵‍💫

1 month ago 0 0 1 0

I have some demo worlds up with different systems, but I'm too lazy to build an actually nice looking world, and I can never decide if I should make *everything* in the world paintable or just walls... like I could make even the spray bottles paintable if I set them up... but it'd use more gpu

1 month ago 0 0 1 0

My system doesn't rely on cameras, so I could probably use similar sync as qv pen, syncing the pixels on all canvases directly would take hours at worst

1 month ago 1 0 1 0

The system itself works on quest too, but it can't run as much surface pixels at once or in total as pc, without starting to lose framerate

1 month ago 0 0 0 0

One of the main goals was to add late joiner support, but I haven't been able to succeed in that yet. The current system should be quite close to supporting late joiners, with the exception of occlusion, that once again would get in the way... figuring out networking is scary though...

1 month ago 0 0 2 0
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So after the graffiti sessions tou held, I did some experiments to improve on the uGraffiti system, the current version supports arbitrary 3d models, occlusion, custom nozzle patterns, and some other stuff. The occlusion requires a camera, but without it, the system could interpolate between frames

1 month ago 0 0 1 0

I guess I should draw something properly instead of just testing that the system works...

1 month ago 0 0 0 0
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Tested 50 sprayable quads running at the same time with 2k textures each and I'm still getting 80fps... is this not cool to anyone else 😔

1 month ago 2 0 2 0

@virtualilly.bsky.social Hi, I have made a spray system for vrc that I personally think is really cool and I was wondering if you'd like to hear more about it and maybe give some feedback or thoughts

1 month ago 0 0 1 0

I can't remember what were all the forbidden things in udon, so now I'm afraid of using class hierarchy, referencing classes inside other classes, enums, structs, TryGetComponent, debug printing, ... ah, initializer lists were one of the forbidden things.....

2 months ago 0 0 0 0

I finally got around to starting implementing a cool game idea I had... And I just had to try making it in vrc and udon is resurfacing all my past udon related traumas T-T why can't it let me write good code, why is unity still using .net 4(??)

2 months ago 1 0 1 0