I very much know I need to be posting things more often.
Posts by Jason Kraft
I've been working on my second game again.
A picture of some low-res pixelated trees using code.
I know I need to post more.
Anyways, have some algorithmic trees.
There is a demo, and I'm going to try to also update the demo a bit before release if there's time, but my checklist of things left to do is still a bit much.
store.steampowered.com/app/2906550/...
Trying to finish everything up for release of the game I've been working on for slightly over a year. I don't think it's perfect, but I do think what I've made is really cool.
I'm overthinking it at this point. I guess really if you're going to subscribe to a blocklist, just check who's making it and make sure it's someone you trust, and even if some bad actors exist in the system it doesn't make the system bad.
That is true. With that said, someone could try to overload a T&S team by just making bots that make random block lists too, I'm not sure how to solve something like that, but hopefully nobody tries to do that.
And that's assuming that the accounts that need to be moderated are even people. We're at the start of an era of strange tangles of wires that aren't real but can talk just like us.
That's super valid. I think a lot of technical people like me tend to think how the software can handle it and forget that the real solution is in the hands of a Trust and Safety team.
Do you think there's any reasonable technical solution to this? Blocklists being immutable (only blocks who's on it at the time you subscribe) or maybe asking you to verify when new accounts are added (tedious to end users)?
A settings menu for a game. It includes some accessibility options like running the game at half speed, and reducing the damage enemies deal to you by half.
Finishing up making a game feels like there's an infinite amount of things left to do, so have a cleaned up settings menu.
I may not have the best aim.
Ok so Bsky supports videos now, right?
My demo about building a spaceship and then shooting at other spaceships is in the Steam Next Fest this week:
store.steampowered.com/app/2577160/...
A screenshot of a game about building your own ship. The screenshot contains a jumble of random ship components, not organized in any reasonable way, simply to show off the abundance of systems in the game.
I know it's been a while, have a ship layout.
Just put a demo up on Steam for the next game I'm making, if you try it, give me feedback:
store.steampowered.com/app/2577160/...
It's a lot harder to post my stuff on bsky when it still doesn't have custom gifs yet.
Photo from a page in a book where a quote takes up the whole page in large type: “Game design seems glamorous and prestigious but they never tell you that you’ll spend four hours trying to get a button to get bigger when you mouse over it.”
A friend saw me quoted in a book that I didn’t know about (or, more likely, forgot) but I appreciate this is the kind of wisdom that is my legacy.
Current mood: Trying to not die of cringe as I write a Steam store page description.
Maybe they can pay their shareholders in exposure?
Design is also a good example of fumble around and find out. Sometimes things that sound good aren't, things that sound bad are actually fun, and things that worked in one context spoil another.
I'm glad bsky is open now but I'd like the invite codes counter to go away soon, it's going to bother me every time I use the app to see I have invites left.
I'm pretty sure Steam didn't really even look at my game, the only thing they got back to me on was my screenshots being the wrong resolution, which makes me think the process is done by code, not a human at all. Meanwhile, I've heard horror stories about console publishing.
I rather liked it, it felt like it was a lot less about being weird and a lot more about being whimsical.
I really like the new Bluesky logo, it actually feels iconic.
Happy holidays mr boat hat guy.
Getting people to know about your game takes a long time, a lot longer than anyone thinks. Steam HEAVILY recommends having your store page up, with a trailer, at least 6 months before release, and I really REALLY wish I had known that.
Me, making the least organized ship.
I understand content warnings on adult stuff. I'm fine with content warnings on strong language. But I doubt I will ever understand having a content warning on beef quesadillas.
I really like the demo for Backpack Battles and I really need to stop playing it before I stop finding it fun.