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Posts by Patrick Schroen

Recreating the Mars demo in Space.js, well kind of. πŸ€“

The editor is getting there though, slowly.

#threejs #webgl #mars #gui

bsky.app/profile/psch...

2 months ago 1 0 1 0

Also CC'ing @caltech.edu here, let me know what you think of the demo! πŸ˜‰

3 months ago 0 0 0 0

I can't vote on my own projects and it means a lot to me being recognized by my peers in the industry, thank you!

Would love to spend more time on this demo this year, still have a lot of plans for it!

3 months ago 0 0 1 0
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Last year I worked on a cinematic Mars demo, featuring high quality 2k textures, with some help from @btjak.es and John Van Vliet.

Happy to share it's been awarded an FWA of the Day!

thefwa.com/cases/mars-d...

#threejs #webgl #mars

3 months ago 3 0 1 0
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Finally added a simple 3D example for the Wobble class.

alien.js.org/examples/thr...

#threejs #webgl #alienjs

3 months ago 0 0 0 0
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Another motion blur experiment from last year, this time with an animated Fibonacci sphere.

alien.js.org/examples/thr...

#threejs #webgl #shader #fibonacci #sphere #motionblur

3 months ago 0 0 0 0
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GitHub - gkjohnson/three-sketches Contribute to gkjohnson/three-sketches development by creating an account on GitHub.

@gkjohnson.bsky.social's blue noise sketches and motion blur:
github.com/gkjohnson/th...
github.com/gkjohnson/th...

3 months ago 1 0 0 0

This example also adds depth to the motion blur, a modification to the previous motion blur implementation (also by @gkjohnson.bsky.social), so objects closer to the camera are blurred more.

3 months ago 1 0 1 0
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Last year I was also experimenting with @gkjohnson.bsky.social's blue noise sketches, but with my usual subsurface scattering and motion blur.

alien.js.org/examples/thr...

#threejs #webgl #shader #bluenoise #motionblur

3 months ago 4 1 1 0
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Last year I worked on some internet map experiments, including a visualization of city population and elevation as stars, and a custom API endpoint to select your location in "cyberspace".

alien.js.org/examples/thr...

#threejs #webgl #shader #stars #cyberspace #geoip

3 months ago 2 0 2 0
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The initial MVP is on the App Store now (currently only available for the US, Canada and the UK), and we'd love to know what you think!

4 months ago 0 0 0 0
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Kythe Connect App - App Store Download Kythe Connect by Thompson St Ventures LLC on the App Store. See screenshots, ratings and reviews, user tips, and more games like Kythe Connect.

Over the past year I've been working on an iPhone app for Kythe, a great example of how AI can be used in a positive way, generating conversation starters, called "Qs", that are fun, interesting and thought provoking!

apps.apple.com/app/kythe-co...

#iphone #appstore #socialnetworking

4 months ago 1 0 1 0

This would make a good print for a frame. 😊

5 months ago 1 0 0 0

Love the Cosmos site, do you know who made it?

6 months ago 1 0 1 0

For me it's The FWA, but I'm biased.

Otherwise it's the depths of the internet. 😜

Actually, I personally find a lot of inspiration in album artwork, not just physical LPs, but cover artwork for digital releases too.

6 months ago 1 0 1 0
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A new home for the creative industry.
βœ… Designers
βœ… Developers
βœ… Businesses

It’s early days, but it’s ours. Join us.

okaydev.co/social

6 months ago 12 1 0 2
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πŸš€ Big news! Okay Social is now open to everyone.
It's the social network for creatives.

Claim your handle, create a profile, and start connecting with others.

Join our community today!
πŸ‘‰ okaydev.co/social

6 months ago 20 4 0 4

Well he's not under-represented at all, but @mattdesl.bsky.social, also a fan of his early work at Jam3 here in Toronto, and his many nature inspired works.

Hi Matt! πŸ‘‹ πŸ˜‰

7 months ago 3 0 1 0
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"Jupiter"
vec2 p=(FC.rg*2.-r)/r.y,c,s;vec3 z=vec3(p,sqrt(1.-dot(p,p)));c=vec2(atan(z.x,z.z),z.y/=-.6),s=vec2(.2/dot(z-.6,z-.5)+sin(c.y*7.),.5*t);for(float f=8.;f<1e2;f/=.7)c+=sin(c.yx*f+s)/f;o+=z.z*.5*(cos(.3*s.x+vec4(.4,.6,.7,0)-sin(c.y/vec4(.34,.32,.3,1)))+1.);

10 months ago 98 11 4 1
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Realtime Screen Space Subsurface Scattering (SSSS) also known as "a bunch of hacks" in WebGL.

11 months ago 34 1 1 0

I'm the maintainer of rollup-plugin-glslify and haven't used glslify myself in years.

glslify was created way back before ES6 template literals were widely available, and the reality is GLSL modules very rarely change.

Perhaps a modern alternative could be an ESM library of the same modules?

11 months ago 1 0 0 0
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Audio reactive particle effects github.com/keijiro/Lasp...

1 year ago 26 5 1 0

For anyone interested in playing around with the Mars demo settings, you can find them from the FPS panel controls top-right. 😊

space.js.org/examples/mars/

#threejs #webgl #mars #creativecoding #gui

bsky.app/profile/psch...

1 year ago 9 0 0 0

And this atmosphere shader. 🀀

bsky.app/profile/gkjo...

1 year ago 1 0 0 0

Also checkout what @gkjohnson.bsky.social has been working on. My Mars demo isn't as detailed, though trying to go for a cinematic look.

bsky.app/profile/gkjo...

1 year ago 1 0 1 0

Let me know of any features or information you think would be a good addition to this. Thanks!

1 year ago 0 0 1 0
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This is the first prototype, with some upcoming features planned; 3D terrain model with LOD, labels and travelling to labels, cross-sections, Mars's moons and clouds, additional volumetric lighting, an atmosphere shader, and some layer UI to toggle details on/off.

1 year ago 1 0 1 0
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WATER WORLDS: Hideouts for Alien Life?
WATER WORLDS: Hideouts for Alien Life? YouTube video by melodysheep

Plus a special thanks to melodysheep as a huge source of inspiration, WATER WORLDS was used as a layout reference for this demo. Thank you!

www.youtube.com/watch?v=URyi...

1 year ago 1 0 1 0

The textures are CC BY-SA, and the source code for this demo is all open source on @github.com.

github.com/alienkitty/s...

1 year ago 0 0 1 0

Special thanks to John Van Vliet for contributing the 32k normal map, who has created many astronomical object textures for Celestia and @spaceenginesim.bsky.social, among many other projects. Thank you!

1 year ago 0 0 1 0