Judging this art is how I learned that I really like scarves.
Aesthetically only, though! They always fall off my face when I try to wear them during the winter.
Posts by Simon
I called it a Tank in my notes, but then I told @wurmfud.itch.io it pushes people around and it became an evil bulldozer.
I should probably rename it, huh.
Now that I look at it from a distance, that tooltip is annoyingly wide.
He also wrote three different tracks, for three different biomes, as subtle variations on a shared motif! And all of those also had high/low intensity layers!
It’s time to BUILD! Today, we’re launching our letter campaign in support of Governor Pritzker’s comprehensive pro-housing initiative. 🏘️
Sending a letter to your legislator takes approximately 30 seconds; add your name today!
actionnetwork.org/letters/pass...
You gave him a BELLY BUTTON?! This is revisionism, @metroixer.bsky.social's lawyers will be in touch.
Man this game is SO EASY (when you turn on God Mode so you can record videos fast).
Oh man this has grown so much since I saw it at CIGS two years ago!
Why is his little antenna is so murderous, though.
Excellent speech from @schatz.bsky.social Schatz on the importance of fixing anti-build-to-rent provision in the ROAD to Housing Act (h/t @pewilliams.bsky.social) (1/3)
I like using lots and lots of spreadsheets for this sort of stuff.
I read it as "Oh no, oh NO, the Moksha! (of Dreaming)"
Awhile ago I wanted to tell a car in front of me their blinker was on so I made Shout Screen. It's completely free, no ads. Check it out, I had a lot of fun taking a little break to make it last month. shoutscreen.app
Of course, now I have to balance TEN DIFFERENT DIFFICULTIES, oh well.
Hope everyone is ready for a heap of visual improvements in HyperTyper!
Is the logo repeated across the middle column a⚡, or an S? We may never know.
It me.
I also have a frustratingly narrow band between "too much socialization, need to recharge" and "too isolated, need to see people".
I love this new tileset, but @wurmfud.itch.io pointed out that the tiles now feel kinda *thin*. Should we add some depth to them?
Probably need to reduce all that duplication; no need to say "gained 1 stack" five times in a row.
HMM what's that empty space in the middle there?
(also, great work; let's call this today's #screenshotsaturday post)
#autobattle #roguelike #pixelart #gamedev #indiedev
I looked up the exact quote and it was "The enemy of art is the absence of limitations" from Orson Wells, which was probably conflated with "Necessity is the mother of invention" from Aesop's Fables?
Dangit Simon hexagons are VERY HARD in 16x16
I have no idea why scifi shields look like fantasy shields. Maybe it's like 💾, a symbol that massively outlived its provenance?
I spent an embarrassing amount of time coming up with a damage formula that ensured diminishing returns on any one investment.
Such a cool article, thanks for stopping by!
This is a screenshot of a game design doc so I think it still counts for #ScreenshotSaturday?
FYI if you want a good and free way to make graphs/diagrams like this, app.diagrams.net is great.
It turns out modular autobattlers need a LOT of icons. Who knew!
Of course, this made me realize that all my early-implemented Upgrades need to be rejiggered to even work with the filters.
An unforgiving world still need a FEW cute things, as a treat. Like, look at this adorable little servo skull from Warhammer 40k!
Zoomed-in 16x16 icons are kinda hard to read unless you roll your chair way away from your desk