Posts by 🍒Gummy Grenade Games🍋
Spent the weekend creating a new boss, and I'm really happy with how it came out!
#indiedev #gamedev #indiegame #godot
Working on a new boss idea
LMAO good idea. Thanks for playing!
Anyways check it out.
The constant urge to put a CRT TV filter over your game
*hypnotizing you* you love wishlisting indie games
😵💫
That top left brick is driving me bonkers
Rectangle
Added some new brick wave designs!
Every time i take a break from gamedev, I feel like spiderman leaving his spidersuit in that trashcan
Orbrix demo is back up! Play on Steam or Itch io!
store.steampowered.com/app/4350100/...
#indiedev #gamedev #indiegame #godot
Steam support never got back to me. I had to wait 3 days to release a fix for my game. Really bummed out on the momentum I lost, and all the players who played a broken version of my game. Going to continue taking a break (shooting zombies as Leon Kennedy) then ill get back to it
Its honestly so depressing I fumbled my demo launch so hard by pushing a game breaking patch and then steam not letting me fix it for 3 days. I should pivot to woodworking
There is currently a bug with Orbrix Demo where you get negative skill points if you buy the "Auto-Restart" upgrade. I also got locked out of my steam dev account for 3 days because of an auth issue so i cant fix it. Check out the itch version instead!
gummygrenadegames.itch.io/orbrix-temp
Yeah sorry about this bug. I want to fix this but steam locked me out of my dev account for 3 days due to an auth issue. I made an online version here
gummygrenadegames.itch.io/orbrix-temp
Making "boss enter" particles, and my first attempt is very wet noodle and im wondering if i should keep it
Thanks! <3
Yeah i agree, i think ill use borders for complexity. Thank you!
2. Lazer giving brick a border
Which looks better: 1. Lazer changing the whole brick's color
My demo is almost ready. Please no major rogue like games release into early access in the next week
Are you getting enough fruit?
THEM: You better not be in there using particles without object pooling causing performance issues
ME:
#gamedev #indiedev #godot
Tweaking frozen bricks to freeze other bricks they touch and it looks cool
An orange slice that fell on the floor
its okay if a variable is spelt wrong, its just a new naming convention now
I set up Github Actions to create Godot builds with the push of a button. I can literally feel how heavy my brain is with all the smart stuff going on in there