We just passed our six-month anniversary, so it seems like a good time to check in and post a sale on subscriptions.
Posts by Matt Leone
Subscription sale runs through Friday!
Remember all those Street Fighter history stories I did awhile back? Here's a new one.
Didn’t come up, sorry!
Remember all those Street Fighter history stories I did awhile back? Here's a new one.
A reported feature I've long wanted to write:
For @eurogamer.bsky.social, I draw a direct line from Black & White's creature AI to the world-transforming ambitions of Google DeepMind, with the inside scoop on Lionhead's starry-eyed, stoner culture of the time.
www.eurogamer.net/black-and-wh...
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Artwork shows Guy, Cody, and Haggar from Final Fight Revenge
Monday
Ahead of LA Noire's 15th anniversary, I spoke with Tim Rogers @108.bsky.social!
Tim opens the hood of the game and explains how everything works. Plus, we get into the behind-the-scenes history of its dev. And Tim shares how he adapted the game into a TV-length experimental video essay/playthrough
My latest book is about more than the making of Age of Empires. It's a story of brothers, camaraderie, innovation, and dreams—the cost of chasing them, the passion that drives them, and the joy when they come true. Available for preorder from @bossfightbooks.com
www.kickstarter.com/projects/gab...
A photo showing a wide variety of games, pushed together in all sorts of directions so their differently-sized and shaped boxes fit without gaps. Titles include original arcade carts (Knights of Valour 2 Nine Dragons), untranslated handheld treasures (Wild Card), modern PC titles (Baldur's Gate 3) and everything in between.
Just prod the button below and you'll get whisked away to a random article on my site! SNES puzzle games, modern indies, NGPC RPGs, arcade classics... with hundreds of articles spanning 40+ formats, I'm sure you'll find something you'll love:
kimimithegameeatingshemonster.com?random
Scratch that Resident Evil itch!
Itchy, Tasty by author Alex Aniel ( @cvxfreak.bsky.social ) and artist Jean deMers gets a delicious new version in collaboration with Lost In Cult 💀
Only 500 signed special edition hardcover books available! ⛱️⤵️
If you squint, you might remember that brief moment when it seemed like iOS games were going to change the industry for the better.
Portal writer Erik Wolpaw fought like hell to move Valve's headquarters to Duluth, Minnesota.
He talks about living in Minnesota and its connection to writing Psychonauts and Portal on the new episode of The MinnMax Show. youtu.be/Zi0kGNknkPE
Wanna make a real quick thread of games crit because, though I haven't been posting much recently, I have been reading -- and everyone has been on fire 🔥🔥🔥
Starting with @leadergrev.bsky.social on Marathon as satire of debt and corpo culture. Exemplary piece --
www.readergrev.com/p/marathon-i...
An in-development screenshot from Sayonara Wild Hearts shows a different visual style.
A photograph shows marketing materials from the unreleased Nintendo music game Sound Fantasy.
An illustration shows a developer sitting at a desk while working on Mirror's Edge.
An illustration shows all 16 bosses from Shadow of the Colossus in a single frame.
Hi, we're a new video game oral history site. Some highlights so far:
Mirror's Edge: bit.ly/mirrorsedgeoralhistory
Sayonara Wild Hearts: bit.ly/sayonarawildhearts
Shadow of the Colossus: bit.ly/shadowotcolossus
Sound Fantasy: bit.ly/49xPfha
Rez Infinite: bit.ly/4pKj0BB
Find us at designroom.site.
A photo shows a game called Pivot where players rotate a physical couch as a controller to fit an on-screen couch into the right place.
When the tutorial is the title.
New exp. for subscribers! Nintendo published a Konami ping pong game that was a couple of years old on the Famicom Disk System. Just filler? Maybe. But it's genuinely great. On Smash Ping Pong.
Patreon: www.patreon.com/posts/smash-...
I want to introduce you all to something myself and @jacksonwryan.com have been working on.
A PRINT MAGAZINE about video games and video game culture.
We know things have been bad for games writing recently. We're asking, "do you want to Continue?"
www.kickstarter.com/projects/con...
New story up on what happened to Ocean Software's Lobo fighting game, with a bunch of never-before-seen renders made for the game.
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…
From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).💙
Lobo kicks through a stone wall with flames behind him.
The planned box art is everything that's great about '90s CG.
Never tell me I don't give the people what they want.
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
Just got an email letting me know I’ll be laid off on Friday—my second time in 15 months. So here’s my regular reminder that I’m available for freelance video-game consulting, mock reviews, public relations, comms writing, feature writing, and so on.
An old Capcom promo video popped up on YouTube with, as Ryan Cravens mentions in the comments, "the only real video" of Bill Cravens, the guy who sold Street Fighter 1 in the U.S.
Some news - today I’m launching One More Catch, an independent publication covering Pokémon Go and the next generation of Pokémon games: @onemorecatch.site
Big news. I wrote a biography on Nobuo Uematsu and it drops this Fall, published by @viz.com. It is jam-packed with amazing revelations about the Final Fantasy composer that the public has never heard about, as shared by himself and those closest to him. This is the definitive chronicle on Uematsu.
Everyone: You really shouldn't spend more than a couple days on a story no one's going to read.
Me: Right, yes. That's smart. I would never. But...