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Posts by Matt Leone

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Design Room is six months-old (and we're having a sale) Six months in, we look back at what we've gotten up to so far, look ahead at what's coming up, and announce a subscription sale.

We just passed our six-month anniversary, so it seems like a good time to check in and post a sale on subscriptions.

20 hours ago 58 34 1 3

Subscription sale runs through Friday!

12 hours ago 4 3 0 0

Remember all those Street Fighter history stories I did awhile back? Here's a new one.

1 week ago 152 80 5 1

Didn’t come up, sorry!

1 week ago 1 0 1 0
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Capcom vs. SNK: An oral history We continue our Street Fighter history series with a look at the time Capcom partnered with its crosstown rival

Thanks! There's a bit on CFAS in here btw.

1 week ago 2 0 0 0

Remember all those Street Fighter history stories I did awhile back? Here's a new one.

1 week ago 152 80 5 1
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"Tamagotchi on steroids" - how one "groundbreaking" video game from the 90s paved the way for the AI of Google DeepMind, Gemini and beyond Peter Molyneux, Google DeepMind's Richard Evans, and more on the making and legacy of Black & White as it turns 25.

A reported feature I've long wanted to write:

For @eurogamer.bsky.social, I draw a direct line from Black & White's creature AI to the world-transforming ambitions of Google DeepMind, with the inside scoop on Lionhead's starry-eyed, stoner culture of the time.

www.eurogamer.net/black-and-wh...

🐵⛪

1 week ago 75 20 5 8
Artwork shows Guy, Cody, and Haggar from Final Fight Revenge

Artwork shows Guy, Cody, and Haggar from Final Fight Revenge

Monday

1 week ago 23 2 1 0
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The History of L.A. Noire (2011) | Post Games Get more from Post Games on Patreon

Ahead of LA Noire's 15th anniversary, I spoke with Tim Rogers @108.bsky.social!

Tim opens the hood of the game and explains how everything works. Plus, we get into the behind-the-scenes history of its dev. And Tim shares how he adapted the game into a TV-length experimental video essay/playthrough

2 weeks ago 66 5 1 1
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Age of Empires: How Ensemble Studios Made History The creation & legacy of the 1997 real-time strategy game, based on interviews w/ 29 former Ensemble & Microsoft staff.

My latest book is about more than the making of Age of Empires. It's a story of brothers, camaraderie, innovation, and dreams—the cost of chasing them, the passion that drives them, and the joy when they come true. Available for preorder from @bossfightbooks.com
www.kickstarter.com/projects/gab...

2 weeks ago 20 9 0 1
A photo showing a wide variety of games, pushed together in all sorts of directions so their differently-sized and shaped boxes fit without gaps. Titles include original arcade carts (Knights of Valour 2 Nine Dragons), untranslated handheld treasures (Wild Card), modern PC titles (Baldur's Gate 3) and everything in between.

A photo showing a wide variety of games, pushed together in all sorts of directions so their differently-sized and shaped boxes fit without gaps. Titles include original arcade carts (Knights of Valour 2 Nine Dragons), untranslated handheld treasures (Wild Card), modern PC titles (Baldur's Gate 3) and everything in between.

Just prod the button below and you'll get whisked away to a random article on my site! SNES puzzle games, modern indies, NGPC RPGs, arcade classics... with hundreds of articles spanning 40+ formats, I'm sure you'll find something you'll love:

kimimithegameeatingshemonster.com?random

3 weeks ago 43 16 2 0
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Superbrothers: Sword & Sworcery EP: An oral history Celebrate the 15th anniversary of Superbrothers, Jim Guthrie, and Capybara releasing their musical adventure game, and everyone wondering what was up with that.

Sworcery turns 15 today, and we've got a big new feature looking back for the anniversary.

3 weeks ago 270 71 4 39
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Scratch that Resident Evil itch!

Itchy, Tasty by author Alex Aniel ( @cvxfreak.bsky.social ) and artist Jean deMers gets a delicious new version in collaboration with Lost In Cult 💀

Only 500 signed special edition hardcover books available! ⛱️⤵️

3 weeks ago 64 18 4 11

If you squint, you might remember that brief moment when it seemed like iOS games were going to change the industry for the better.

3 weeks ago 61 8 0 0
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Portal writer Erik Wolpaw fought like hell to move Valve's headquarters to Duluth, Minnesota.

He talks about living in Minnesota and its connection to writing Psychonauts and Portal on the new episode of The MinnMax Show. youtu.be/Zi0kGNknkPE

1 month ago 57 8 1 1
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Marathon is a satire Bungie's latest is a subtle but vicious comedy about work, debt and the corporate world

Wanna make a real quick thread of games crit because, though I haven't been posting much recently, I have been reading -- and everyone has been on fire 🔥🔥🔥

Starting with @leadergrev.bsky.social on Marathon as satire of debt and corpo culture. Exemplary piece --

www.readergrev.com/p/marathon-i...

1 month ago 52 15 2 2
An in-development screenshot from Sayonara Wild Hearts shows a different visual style.

An in-development screenshot from Sayonara Wild Hearts shows a different visual style.

A photograph shows marketing materials from the unreleased Nintendo music game Sound Fantasy.

A photograph shows marketing materials from the unreleased Nintendo music game Sound Fantasy.

An illustration shows a developer sitting at a desk while working on Mirror's Edge.

An illustration shows a developer sitting at a desk while working on Mirror's Edge.

An illustration shows all 16 bosses from Shadow of the Colossus in a single frame.

An illustration shows all 16 bosses from Shadow of the Colossus in a single frame.

Hi, we're a new video game oral history site. Some highlights so far:

Mirror's Edge: bit.ly/mirrorsedgeoralhistory
Sayonara Wild Hearts: bit.ly/sayonarawildhearts
Shadow of the Colossus: bit.ly/shadowotcolossus
Sound Fantasy: bit.ly/49xPfha
Rez Infinite: bit.ly/4pKj0BB

Find us at designroom.site.

3 months ago 149 53 3 3
A photo shows a game called Pivot where players rotate a physical couch as a controller to fit an on-screen couch into the right place.

A photo shows a game called Pivot where players rotate a physical couch as a controller to fit an on-screen couch into the right place.

When the tutorial is the title.

1 month ago 28 7 1 0
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Smash Ping Pong (Konami, 1987) – exp. An absolute smash.

New exp. for subscribers! Nintendo published a Konami ping pong game that was a couple of years old on the Famicom Disk System. Just filler? Maybe. But it's genuinely great. On Smash Ping Pong.

Patreon: www.patreon.com/posts/smash-...

1 month ago 5 2 0 1
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CONTINUE: A Defiant, New Videogames Magazine Bringing together journalists, devs and artists, CONTINUE celebrates and interrogates videogame culture, creativity and community

I want to introduce you all to something myself and @jacksonwryan.com have been working on.

A PRINT MAGAZINE about video games and video game culture.

We know things have been bad for games writing recently. We're asking, "do you want to Continue?"

www.kickstarter.com/projects/con...

1 month ago 526 232 48 68
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The '90s Lobo fighting game got censored because of... Tupac? It never got the attention of Mortal Kombat or Night Trap, but Ocean's Lobo fighter was saddled with a similar form of censorship.

New story up on what happened to Ocean Software's Lobo fighting game, with a bunch of never-before-seen renders made for the game.

1 month ago 40 20 1 1
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).💙

1 month ago 465 106 11 16
Lobo kicks through a stone wall with flames behind him.

Lobo kicks through a stone wall with flames behind him.

The planned box art is everything that's great about '90s CG.

1 month ago 11 1 1 0

Never tell me I don't give the people what they want.

1 month ago 14 1 1 1
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Video

Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

1 month ago 373 96 10 2

Just got an email letting me know I’ll be laid off on Friday—my second time in 15 months. So here’s my regular reminder that I’m available for freelance video-game consulting, mock reviews, public relations, comms writing, feature writing, and so on.

1 month ago 109 74 18 2
Capcom CPS Promo from VHS Tape
Capcom CPS Promo from VHS Tape YouTube video by ottosb

An old Capcom promo video popped up on YouTube with, as Ryan Cravens mentions in the comments, "the only real video" of Bill Cravens, the guy who sold Street Fighter 1 in the U.S.

1 month ago 5 1 1 0
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Welcome to One More Catch Pokémon Go coverage is evolving...

Some news - today I’m launching One More Catch, an independent publication covering Pokémon Go and the next generation of Pokémon games: @onemorecatch.site

1 month ago 182 65 22 12
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Big news. I wrote a biography on Nobuo Uematsu and it drops this Fall, published by @viz.com. It is jam-packed with amazing revelations about the Final Fantasy composer that the public has never heard about, as shared by himself and those closest to him. This is the definitive chronicle on Uematsu.

2 months ago 509 152 37 19

Everyone: You really shouldn't spend more than a couple days on a story no one's going to read.

Me: Right, yes. That's smart. I would never. But...

2 months ago 11 0 2 0