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Posts by Zagan

Framebuffer rendered at 320x240.

Framebuffer rendered at 320x240.

Depth buffer rendered at 320x240.

Depth buffer rendered at 320x240.

Framebuffer rendered at 1280x960.

Framebuffer rendered at 1280x960.

Depth buffer rendered at 1280x960.

Depth buffer rendered at 1280x960.

Resolution comparison: 320x240 / 1280x960

1 month ago 1 0 0 0
Video

Built a toy real-time software rasterizer in my spare time, intending to practice C++ and to have an overview of the graphics pipeline from scratch. At the moment, it runs in a single thread.
Next step will be to build a rasterizer using a graphics API.

#graphics #rasterizer #c++

1 month ago 2 0 1 0
Preview
Material Maker 1.4 Material Maker 1.4 is now available for download... I would like to apologize for all the time it took, I seriously underestimated the effort needed to port everything to Godot 4 and the temptation to...

#MaterialMaker 1.4 (#GodotEngine based PBR material authoring and 3D model texturing tool) is now available on @itchio .
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...

6 months ago 149 45 7 1
Post image

Still one of the most accessible explanations of the rendering equation out there

1 year ago 144 31 1 0