Sorry about the sound it was very windy :)
Posts by Mrmo Tarius
I was so happy to see this video pop up on my feed. Ross was all like "I will look weird at the hearing" but he was extremely professional and eloquent. Very cool!
From what I've seen so far, the instances were preserved when duplicating frames!
An extreme zoom-in on what looks like a pixel-based sprite, but is actually a vector-based group of objects in Deluxe Poly!
Hehehehe vectors
Hehe
Haha come on this is AWESOME :D :D
bsky.app/profile/hidd...
And it's the ONLY such illustration in the entire manual, and it's a LONG manual!
I laughed so much when I saw this on mine :D :D :D
Cropped screenshot from the end of the game!
Okay, done! I really like this, rather devious mechanics, gets tricky real fast :D
Yes :D still very much usable, but kinda goes against a lot of today's conventions :D
Wow!
proudly presenting PRINT GALLERY OF AN ARTIST, a short platformer exploring recursive spaces, inspired by a video on M. C. Escher's Print Gallery
managore.itch.io/print-galler... (web)
Need to look into optimizing this a bit; I definitely can't get full 60fps in realtime with the current setup :)
I'm always open for audience input :D
(plus it's my, like, second attempt at sound visualisation ever and there's things I still don't know about!)
Testing a visualiser setup in Blender.
Made the music mostly using Jura on the MPC One.
Gonna upload to YouTube, thanks!
Wel damn.
A fancy geonodes spectrogram in Blender
About to test this thing. Looks impressive and extremely useful :D
projects.blender.org/blender/blen...
Screenshot from Blender showing the Timeline and Graph Editor areas. Timeline features the standard playback controls, while Graph editor doesn't.
I'd like to know if there was any particular reason for the graph editor not to have actual playback controls. Not like there's no space to place them. Why is there the need to have timeline open in another area? Yeah I can use shortcuts, but sometimes it's easier to click a button.
Greater than us
#comic
Space was very dusty there :D
Grafx2, my go-to pixelart editor before I got used to Aseprite too much :)
Fake 3d is best 3d
C64 version of a Fiat 500
Original EGA version of a Fiat 500
Deluxe Poly #wip - added the back-end support needed for 2:1 pixel aspect ratio and made a quick proof of concept of a more C64 looking version of @mrmotarius.bsky.social 's excellent Fiat 500 drawing. (This won't be in the next update, but it'll come along eventually!) #vector #pixelart
Bring back sheva !
As much as I like RE5, it's absolutely time for her to make a return!
If Jill is the master of unlocking, Sheva is the master of gimme an egg :D
#OrbOrbMagi can now be wishlisted on steam! 🪩
Play #pinball as a #MagicalGirl (or #Goblin) and slay hordes of enemies with lots of fancy weapons 🪄
#indiegame made with #godot and #rapier physics engine and the wonderful tilesets by @mrmotarius.bsky.social
store.steampowered.com/app/4268820/...
Deluxe Poly with some nice leafy green shades instead of EGA colours.
Deluxe Poly #wip - Made a start on custom palette support for non-EGA graphics (but why?! 🤷♂️). Still needs a front-end to edit the colours, but the back-end load/save/render is done. #pixelart #illustrator #gamedev
DANG, wish I could buy a Playdate at its actual price over here :D
I thought to maybe do some sdf based softening trickery to make the silhouette not as harsh at the intersection point :D