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Posts by pipe

at least what some news outlets are reporting are fake, there were stuff related to "steamgpt" in some stuff about vac, but its not AI like Gen AI, its supposed to just be like something that helps determine if someone is cheating before sending it to a human reviewer,-

1 week ago 4 1 1 0

CS2 Ak47 recoil is changed? I think difference with CSGO

11 hours ago 0 0 0 0
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ETCH

Happy Monday.
Today we're making a few updates/announcements.

First up: our nonprofit ETCH is alive on the web.
etch-humanity.org
ETCH: Ethical Technology and Computing for Humanity.

ETCH is not another AI nonprofit. It is a nonprofit that explicitly prioritizes people over AI.

1 day ago 370 162 4 3

Update #2: Quicksilver, a detector for AI-generated music.

Most folks today are not aware that AI-generated music (entire songs generated by AI models) are growing rapidly. Today, there are more AI-generated songs than human-created songs arriving each week on platforms like Spotify.

1 day ago 1064 485 19 19
For Everyone — ETCH

Source: www.etch-humanity.org/for-artists

1 day ago 0 0 0 0
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That's cool

1 day ago 0 0 1 0

Awesome!

2 weeks ago 1 0 0 0
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Back to the 3D World!

#gamedev #GameDev #DevLog

1 month ago 10 1 0 0

So many video games are released every day.
And my game library is full of games I haven't finished yet.

2 months ago 2 0 0 0
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볼 때마다 도트 이쁘게 잘 찍으시는듯.. 부럽습니다

2 months ago 1 0 0 0

This engine keeps growing.
Maybe Godot can replace Unity in the future?

#Godot

2 months ago 2 0 1 0

OK!

2 months ago 0 0 0 0

These days, I'm writing in-game editor for my puzzle game.

3 months ago 2 0 0 0

Awesome!

3 months ago 1 0 0 0
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3 months ago 2 0 0 0

I just downloading this game demo now.

3 months ago 2 0 1 0

Added to wishlist!

3 months ago 2 0 1 0
Simplistic cat girl art.

Simplistic cat girl art.

#art

3 months ago 6 0 0 0
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Soju👍

3 months ago 1 0 0 0
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Yeah

#gamedev #customengine

3 months ago 6 2 0 0
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Enemies no longer spawn randomly.
And they spawn smoothly!

#gamedev #indiedev #indiegame

3 months ago 10 3 0 0
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Now, the enemy can shoot bullets.

#gamedev #devlog

4 months ago 1 2 0 0
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Health Point UI added.

#GameDev #gamedev #devlog

4 months ago 4 1 0 0
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Recent work.
#GameDev

4 months ago 4 1 0 0
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I upgraded the editing code for my project.
#gamedevelopment

6 months ago 0 0 0 0
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My ray collision code working!
#GameDev

7 months ago 6 2 0 0
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Import a model.

11 months ago 0 0 0 0
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My game update:
- NEW colorful circles added!
#Coding #GameDev

1 year ago 9 2 0 0
A cinematic look at a stage from The Big Catch Tacklebox

A cinematic look at a stage from The Big Catch Tacklebox

A crude pen drawing showing the shapes of the level from the side, with arrows drawn to illustrate the way the player beats the level.

A crude pen drawing showing the shapes of the level from the side, with arrows drawn to illustrate the way the player beats the level.

A screenshot of the level from the same perspective as the previous pen drawing, to show how the previous pen drawing translated into the final level.

A screenshot of the level from the same perspective as the previous pen drawing, to show how the previous pen drawing translated into the final level.

If you're struggling with level design I personally use 2 methods to get the ball rolling.

Start with a place that's visually interesting, and actually write down everything that happens.

For Big Catch I conceived a simple 2 cylinders and connecting geo, and drew up simple progression.

1 year ago 107 23 5 0
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Game Update:

Finally, I can draw multiple blocks in my game.
The next goal is to make collisions real and stable.

#gamedev #Indiegame

1 year ago 1 0 0 0