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Posts by max

sugar is the toughest one!
consider the fiber content in sugary things such as fruit as a benefit though. fiber helps slow the release of that sugar, avoiding spikes.

7 months ago 1 0 1 0

This sample code is a gold mine for RealityKit Developers.

Also I tried running it on the Vision Pro and it really is incredible to run the game in immersive mode.

9 months ago 1 1 0 0

this is how we did the conversions before updating scntool.

9 months ago 0 0 1 0
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write(to:options:delegate:progressHandler:) | Apple Developer Documentation Exports the scene and its contents to a file at the specified URL.

ah yes the scene one

developer.apple.com/documentatio...

9 months ago 0 0 1 0
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Bringing your SceneKit projects to RealityKit | Apple Developer Documentation Adapt a platformer game for RealityKit’s powerful ECS and modularity.

apologies for the delay!

developer.apple.com/documentatio...

9 months ago 2 0 1 0

we added some real modularity to this, with completely modular swift packages that you can use in your own projects.
packages for camera movement inside normal scenes, immersive spaces, or portals, a package to add agency movement to entities, and more.

9 months ago 4 0 1 0
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Bringing your SceneKit projects to RealityKit | Apple Developer Documentation Adapt a platformer game for RealityKit’s powerful ECS and modularity.

the sample project to migrate games from scenekit to realitykit is live 🙌

developer.apple.com/documentatio...

9 months ago 13 3 1 0

scnanim files aren’t covered by scntool, but it should. could you file a fb for it?

for now, you can also load in your model to an SCNScene, apply the animations to the SCNNode, then export that node as a usd file using the “SCNNode/export(…)” API

9 months ago 1 0 2 0
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Bringing your SceneKit projects to RealityKit | Apple Developer Documentation Adapt a platformer game for RealityKit’s powerful ECS and modularity.

Hi Gil, apologies for the delay, the sample is live now!

developer.apple.com/documentatio...

9 months ago 2 1 1 0

this is awesome!!

11 months ago 2 0 0 0
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oh my bad, that’s for a “float literal”, so you can do “.transparent(opacity: 1.0)” but not a “float variable” such as opacityChange *facepalm*

1 year ago 0 0 0 0

material.blending = .transparent(opacity: opacityChange)

1 year ago 0 0 1 0
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init(floatLiteral:) | Apple Developer Documentation Creates an instance initialized to the specified floating-point value.

fyi you should be able to skip the floatLiteral init

developer.apple.com/documentatio...

1 year ago 1 0 1 0

i just looked and the docs don’t show images of what this looks like.
not that many people will know how the plate window effect compares to the default 🙄

1 year ago 1 0 0 0

although i can’t do independent work on public repos or articles these days, i’m grateful i can support the ecosystem in other ways 🛠️🚀

1 year ago 3 0 0 0
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my github stats finally dropped to A- 😭
i’m really happy people are still using my pre- Swift packages though; some still get 20+ clones /day!

1 year ago 2 0 1 0

when not curated they end up in generic subsections like “protocols” or “structures”

1 year ago 1 0 0 0
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a good way to find it is look for the symbols that the docs team haven’t yet curated 😅:

1 year ago 1 0 2 0
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for the rotation and translation conversions:
SwiftUI+RealityGestures.swift/gestureValueChanged

that gets passed through to here:
RealityDragComponent+DragEvents.swift/dragUpdated

the package’s readme should help for using it in another project too!

1 year ago 1 0 2 0

how are the controllers?? i saw your post about getting them a little while ago

1 year ago 0 0 1 0

i think the reality gestures package in this sample does that:

developer.apple.com/documentatio...

1 year ago 0 0 1 0

The final scene of Severance Season 2, Episode 3, was quite simply a cinematic masterpiece.

🏢 🚪 🧠 😶

1 year ago 2 0 1 0
An Apple employee leads a workshop on Apple Intelligence and App Intents, explaining key concepts while attendees implement them on their laptops to build apps.

An Apple employee leads a workshop on Apple Intelligence and App Intents, explaining key concepts while attendees implement them on their laptops to build apps.

We’re on our second day in Rome; App Intents and Apple Intelligence workshop today.
I’ll be leading the visionOS & RealityKit workshop tomorrow!

1 year ago 5 0 0 0

looking forward to see what 2025 brings! ᯅ

1 year ago 2 0 0 0

i hope the developers using it can see some visible improvements to the API, documentation, and sample code that make it clear RealityKit is a first-class citizen in the ecosystem.

1 year ago 4 0 1 0

today marks one year since i went from building open source libraries that use RealityKit, and writing short articles about different features, to working on the framework itself.

1 year ago 8 0 1 0

no problem! i often point developers at our workshops to your content by the way 🚀 it’s great stuff

1 year ago 1 0 1 0

yes there’s nothing special about AnchorEntity in that way, it just has some convenience properties to access the component.
its one of the RK symbols that confuses most folks (along with ModelEntity)

1 year ago 0 0 1 0
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adding an AnchoringComponent to the entity, rather than adding it as a child to an AnchorEntity
both work fine! but using the component removes a level from the hierarchy

1 year ago 0 0 1 0

why use anchorentity rather than just the component?

1 year ago 0 0 1 0