It’s time to ride the bike again.
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even with the new more realistic foot collisions it still pretty hard to take a guy down
This game is such a vibe. One of the few I was excited for from dev log. Really happy it made it to the switch. Only played a few missons so far, but it seem to do the simple things it does really well. youtube.com/watch?v=NFAw...
Technically, the switch stance isn‘t correct, but I‘m going to ignore that for now. And I guess a fakie nose grab is a tail grab, but ahhhh.
Reworking my little animation system (basically the same as the snowboarding game). This was confusing at first. I realized, it doesn’t just have to work switched, but also reversed. Had to come up with solutions for some hacks that I made, but the rough base is there now.
(Öoo Spoiler) There are puzzles that appear hard. If you don’t solve it, the game sends you on a path to learn all the steps you need for it. When you get back, you then know what you are supposed to do. It’s really good.
Just finished Öoo. What a fantastic game! I told my girlfriend about it, because I was so amazed by how it teaches you to solve the puzzles. She‘s a teacher an replied with a short monologue, about how this is actually a great structure to teach things in general. 🐛
After MONTHS, I finally got this menu working
UI is hard 😓
I'll try to polish it with some animations next
#gamedev #godot #indiegame #jogobr
#CardCrawl2 is the official sequel to the beloved original. Once again, you’ll face Hoerni and his friends in clever solitaire-style card battles.
We're almost done so expect an announcement soon! 🍻
www.cardcrawl2.com
@maxfiedler.bsky.social @sam-webster.bsky.social
We will be uploading slightly longer videos of our dev process to our Youtube channel. Check it out here: www.youtube.com/watch?v=4g5E...
Added a day/night cycle with street lights that come on at night.
#GodotEngine #Godot #gamedev #indiedev #screenshotsaturday
Here's a technical one for all my #IndieDev freinds out there! Animated decals. Tiltshift has light platforming mechanics so I need a 'blob' shadow but dont want the boring circle, I also want to bake all my environments light & shadows.
Special thanks to Mario Odyssy! =D
Just out of curiosity, are the pre-animated or captured with a camera and then passed on to the decal?
Looks neat btw.
Thanks! Yeah, there‘s also a little audio cue … I really need to set it up so I can record sound with the video.
A little sneak peak. Still need to finish the lower half and place a ton of assets. But, the base is there.
A little sneak peak. Still need to finish the lower half and place a ton of assets. But, the base is there.
Getting there. About 2/3 done with unwrapping and adding vertex colors for powder distortion.
Level has been signed off and is ready for art pass. First step is getting all the road tiles in, adjusting spacing and collision, then we can start on art-ing the rest!
You will notice that the sweepers are quite agile and nimble little machines, mastering them is no easy task though😉
Probably don't try this in the real Kamogawa...
Look and feel test for this area inspired by memories of hanging out by the river in Kyoto.
#MadeWithUnity #LostInDreams #gamedev #indiedev
(and yes the video compression is killing me!😭)
Mostly done with the layout. Now turning it into a cleaner mesh and adding some rough details before I can start adding materials, set UVs and all that fun stuff.
Orbitals 😓
How does Orbiters look the way it does? Such a cool style. I would hurt someone (lightly) for a Zelda game in this style.
Currently busy with work. Just did a little bit of refining the level layout. Still needs a bigger park section as a finish.
Working on a level layout. Trying to find a balance of it being somewhat linear, but still give fun lines to choose from.
One for the low poly fans.
Style test for more N64 like level and assets. Heavy inspiration from 1080 Snowboarding. #lowpoly #indiedev
Made the geometry in blender. Thanks to the WorldUV addon, it's fairly quick to edit and unwrap to then export.