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It’s time to ride the bike again.

3 days ago 2 0 0 0
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even with the new more realistic foot collisions it still pretty hard to take a guy down

1 week ago 28 2 5 0
Easy Delivery Co. – Release Date Trailer – Nintendo Switch
Easy Delivery Co. – Release Date Trailer – Nintendo Switch YouTube video by Nintendo of America

This game is such a vibe. One of the few I was excited for from dev log. Really happy it made it to the switch. Only played a few missons so far, but it seem to do the simple things it does really well. youtube.com/watch?v=NFAw...

3 weeks ago 10 2 0 0

Technically, the switch stance isn‘t correct, but I‘m going to ignore that for now. And I guess a fakie nose grab is a tail grab, but ahhhh.

1 month ago 1 1 0 0
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Reworking my little animation system (basically the same as the snowboarding game). This was confusing at first. I realized, it doesn’t just have to work switched, but also reversed. Had to come up with solutions for some hacks that I made, but the rough base is there now.

1 month ago 6 0 1 0

(Öoo Spoiler) There are puzzles that appear hard. If you don’t solve it, the game sends you on a path to learn all the steps you need for it. When you get back, you then know what you are supposed to do. It’s really good.

1 month ago 0 0 0 0

Just finished Öoo. What a fantastic game! I told my girlfriend about it, because I was so amazed by how it teaches you to solve the puzzles. She‘s a teacher an replied with a short monologue, about how this is actually a great structure to teach things in general. 🐛

1 month ago 4 0 1 0
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After MONTHS, I finally got this menu working

UI is hard 😓

I'll try to polish it with some animations next

#gamedev #godot #indiegame #jogobr

1 month ago 46 11 2 0
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#CardCrawl2 is the official sequel to the beloved original. Once again, you’ll face Hoerni and his friends in clever solitaire-style card battles.

We're almost done so expect an announcement soon! 🍻

www.cardcrawl2.com

@maxfiedler.bsky.social @sam-webster.bsky.social

2 months ago 13 3 1 1
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Gaps

#lowpoly #indiedev

2 months ago 25 4 0 0
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Trash City Turbo - Developer log 01
Trash City Turbo - Developer log 01 YouTube video by machinefun

We will be uploading slightly longer videos of our dev process to our Youtube channel. Check it out here: www.youtube.com/watch?v=4g5E...

2 months ago 36 11 1 2
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Gaps

#lowpoly #indiedev

2 months ago 25 4 0 0
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Added a day/night cycle with street lights that come on at night.
#GodotEngine #Godot #gamedev #indiedev #screenshotsaturday

2 months ago 16 7 0 0
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Here's a technical one for all my #IndieDev freinds out there! Animated decals. Tiltshift has light platforming mechanics so I need a 'blob' shadow but dont want the boring circle, I also want to bake all my environments light & shadows.

Special thanks to Mario Odyssy! =D

2 months ago 52 10 3 1

Just out of curiosity, are the pre-animated or captured with a camera and then passed on to the decal?

Looks neat btw.

2 months ago 1 0 1 0

Thanks! Yeah, there‘s also a little audio cue … I really need to set it up so I can record sound with the video.

2 months ago 0 0 0 0
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A little sneak peak. Still need to finish the lower half and place a ton of assets. But, the base is there.

2 months ago 16 5 1 0
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A little sneak peak. Still need to finish the lower half and place a ton of assets. But, the base is there.

2 months ago 16 5 1 0
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Getting there. About 2/3 done with unwrapping and adding vertex colors for powder distortion.

2 months ago 3 0 0 0
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Level has been signed off and is ready for art pass. First step is getting all the road tiles in, adjusting spacing and collision, then we can start on art-ing the rest!

You will notice that the sweepers are quite agile and nimble little machines, mastering them is no easy task though😉

2 months ago 87 23 1 2
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Probably don't try this in the real Kamogawa...
Look and feel test for this area inspired by memories of hanging out by the river in Kyoto.
#MadeWithUnity #LostInDreams #gamedev #indiedev

(and yes the video compression is killing me!😭)

2 months ago 720 148 32 5
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Mostly done with the layout. Now turning it into a cleaner mesh and adding some rough details before I can start adding materials, set UVs and all that fun stuff.

2 months ago 5 0 0 0

Orbitals 😓

2 months ago 0 0 0 0
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How does Orbiters look the way it does? Such a cool style. I would hurt someone (lightly) for a Zelda game in this style.

2 months ago 3 0 1 0
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Currently busy with work. Just did a little bit of refining the level layout. Still needs a bigger park section as a finish.

2 months ago 5 0 0 0
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Working on a level layout. Trying to find a balance of it being somewhat linear, but still give fun lines to choose from.

3 months ago 6 0 0 0

One for the low poly fans.

3 months ago 7 0 0 0
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Style test for more N64 like level and assets. Heavy inspiration from 1080 Snowboarding. #lowpoly #indiedev

3 months ago 40 9 0 0
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Made the geometry in blender. Thanks to the WorldUV addon, it's fairly quick to edit and unwrap to then export.

3 months ago 1 0 0 0
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Here's some of the moves Twinkle can chain together! 👽💚
#lowpoly #gamedev #indiedev

3 months ago 215 57 5 0