Quite a Iong read, but totally worth it ๐
Posts by bboczula
Sharing this job opportunity at my team: development and productization of ML+Graphics technologies for games. EU remote. careers.amd.com/careers-home...
It took more time than I initially thought, but I've released the 1.3 version of my engine. The biggest changes were: loading geometry from files, keyboard and mouse handling, multiple mesh rendering, camera system rework and fixes to the orbital camera.
With very little time between new job and rising two wonderful children, I found some time to start yet another iteration of my DX12 game engine from scratch. This is the 1.2 release, with the main features being: camera and camera controller (with unit tests) and depth testing for render targets.
Spoiler alert? ๐ซ
I've been writing C++ code for all my life (with the exception of Pascal, very early in my programming journey). Being able to call C++ code from a static library in a C# code is a totally new concept for me. Although, the process of wrapping C++ with C++/CLI is little much.