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Posts by giom

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Among the work I'm most proud of, here's one small project I made years ago that's finally out there! Learned so much about frame buffers and shaders through it — dimsum009.resn.global

#webgl #threejs #creativecoding

7 months ago 11 1 2 0
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Had a great time playing around w/ GPGPU for terrain generation and volumetric lighting. It's also a small tribute to my region back in France — dimsum007.resn.global

#webgl #threejs #shaders

8 months ago 7 0 1 0
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Very happy to release this one! Had a lot of fun further exploring ray-marching techniques and combining w/ classic 3D scene — dimsum005.resn.global

#webgl #threejs #creativecoding

10 months ago 2 0 0 0
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Had loads of fun working on this new piece! Toying with multiple frame buffers, flow maps and rigged meshes — dimsum003.resn.global

#webgl #threejs #shader

11 months ago 7 1 0 0
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Access the customization panel by pressing "P" to create the different variations. Also included is the ability to export and reimport settings when needed 🪸

1 year ago 1 0 0 0
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Throwback to this project made using raymarching w/ webGL — dimsum001.resn.global/reactive-phe...

1 year ago 4 0 1 0
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For another recent project, had more fun playing with 3D Raymarching shapes and lights — guilanier.github.io/anoyo/raymar...

1 year ago 5 1 1 0
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As 2025 kicks in, I'm having more fun playing with the Molten SDF effect! Made a small demo to showcase it — guilanier.github.io/anoyo/molten

1 year ago 6 1 0 0
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☝️

1 year ago 0 0 0 0