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Posts by Domo Lutz

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More updates on Tonyas character conroller in #unrealengine.

I added additives for acceleration, turning and added a pivot animation for 180Β° turns... who doesn't love vector math? πŸ˜…

#gameanimation #blender3d #unrealengine #indedev

1 month ago 1 0 0 0

Thank you β€ͺKelΓ€riΓ©l!

2 months ago 1 0 0 0
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Update on Tonya my Rascal character controller in Unreal Engine. She can jump now! 😊

As an animator it feels really nice to be able to create animation logic without programming.

If you're looking for an animator feel free to reach out!

#gameanimation #blender3d #unrealengine #indiedev

2 months ago 10 2 2 0
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I've been working on this little rascal to fine tune my Blender to Game Engine workflow.
I'm planning to build a complete character controller around her.

What could her name be? πŸ€”

I'm on the lookout for new animation/rigging opportunities. Drop me a PM if you want to work together! 😊

#gamedev

4 months ago 7 1 0 0
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Working on a new Boss for Weiss. Had a lot of fun animating this wobbly creature. ☺️

What's your favorite Boss moveset?

#gamedev #gameanimation #indiedev

8 months ago 20 4 1 0

Herdling is out!

I had the chance to help out with some animations towards the end of production.

@okomotive.ch made a truely beautiful experience ❀️‍πŸ”₯

Go play it now!

8 months ago 7 1 0 0
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Herdling is OUT NOW! We’re stoked to finally invite you on this journey πŸπŸ¦¬πŸβ›°οΈ
Get the game now on Steam, Epic Game Store, PlayStation 5, Nintendo Switch, Xbox Series X|S or Game Pass, links below!

We’ll give away 5 Steam keys among everyone who reposts this πŸŽ‰πŸŽ‰πŸŽ‰

8 months ago 805 542 26 94
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Feature creep? Nah... Fishing is required even if it adds up to 10 new animations to the game πŸ˜…

What other feature could create way more work than expected?

#gamedev #indiedev #gameanimation #animation #blender3d #swissgames #swissanimation

11 months ago 8 2 0 0
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It's pretty hard to find the sweetspot for healing in these kind of games.
Long enough to not be able to spam heals during fights <--> short enough to not be annoying

What is your favorite video game heal and why? Timing? Animation? Feel?

#gamedev #gameanimation #indiedev #blender3d #swissgames

1 year ago 10 2 0 0
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Another finisher animation.
This one is shorter so it doesn't interrupt gameplay too much.

Adding foleys with my voice always help with timing issues... but it always sounds rly dumb πŸ˜‚

#gamedev #indiedev #gameanimation #blender3d #swissgames #swissanimation

1 year ago 6 1 0 0

Thank you so much. It was important to me that you get punished but it still feels reactive enough

1 year ago 0 0 0 0
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Working on the different dmg reaction animations for our game. Right now I created:

- Basic Hurt Animation
- Knockback (For harder hitting attacks)
- Death animation

I'm interested to see how many variations I should do for each so it doesn't get repetitive...

#gamedev

1 year ago 7 1 1 0
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This is the first version of a perfect dodge animation.

I've been looking at a lot of ice skaters for this one. Crazy what the human body can do with enough training! 😯

What is the best example for a perfect dodge in a video game in your opinion?

#gamedev #indiedev #gameanimation #blender3d

1 year ago 11 3 0 0
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Remember Marios animation when collecting a Star in Mario 64?
This is what it looks like in "Unpetrified" and you can collect them! 🌺

#gamedev

1 year ago 6 0 1 0
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Really happy I figured out a way to be able to animate all the rocks of our Golem separately and still keep IK-Functionality in Unity. 😊

Took me 4 different rigging layers in Blender but only one layer to export to the engine.

#gamedev

1 year ago 8 0 0 0

It's a cozy, narrative, exploration, puzzle game. With a fox companion ofc πŸ˜‰ you can wishlist it on Steam if you're interested. Unpetrified πŸ’–

1 year ago 2 0 1 0
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Had fun animating this petting animation for "Unpetrified".

If you have an animal companion in the game you need a petting interaction...

@canyoupetthedog.com

#gamedev

1 year ago 71 12 1 1

Thx for the tips :)

1 year ago 0 0 0 0

Thank you! πŸ‘‹

1 year ago 1 0 0 0
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Thx for the tips <3

1 year ago 1 0 0 0
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Hi BlueSky!
I'm Domo, 3D-Animator, Rigger and video game enthusiast. How do I connect with fellow #gamedev s on here?

Here a finisher animation I recently animated.

#animation #indiedev #gameanimation

1 year ago 21 2 3 1