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Posts by Ben Golus

How dare you, and the international crew with @digitalfoundry.bsky.social not specifically make a reference to the most popular cereal in the world… a few years ago, and as long as you agree that the world is just the USA, which it is. See the World Series for reference.

4 days ago 11 0 0 0

With the legal battles surrounding the "Prediction Market" betting sites being ruled as "futures trading" rather than gambling, I wonder how much of the gambling world will start rebranding themselves as such before people realize the futures and swap markets are just gambling.

1 week ago 2 0 1 0
Dolphin Progress Report: October 2017 The October Progress Report is here! ...A little late, but, all here in one piece. While on the outside it may have looked like October was a slow month, the blog staff and devs have been busy behind ...

And this resulted in issues with these style of effects breaking in emulators, which is why emulators actually had to add bespoke hacks to work around it.

The above link mentions this and links to another post from the Dolphin devs talking about adding this.

dolphin-emu.org/blog/2017/11...

3 weeks ago 0 0 0 0

Why? Because one thing about mipmapping is it's 100% reliant on the _render_ resolution as well to work properly. This is why this kind of thing really only got used for old console games, and rarely if ever for PC.

3 weeks ago 0 0 1 0

That particular use case is especially interesting because it was in some ways a combination of the old school and (early) modern shader techniques to create something that would have been too expensive to have achieved otherwise.

And it's a style of effect we're unlikely to ever see again.

3 weeks ago 0 0 1 0
Deconstructing the water effect in Super Mario Sunshine | Clean Rinse

One of my favorite old school rendering tricks is the abusing mip maps for fades and Fresnel. At this point perhaps most famously done in Mario Sunshine for the ocean water sparkles.

blog.mecheye.net/2018/03/deco...

3 weeks ago 23 2 2 0

DLSS 5 is the first one where the data set isn’t just from games. Where the data set is from is unknown, but obviously not from games, so very likely not from purely ethical data sets.

This isn’t uniquely the problem with DLSS 5, but it’s certainly part of it.

3 weeks ago 2 0 0 0

DLSS is kind of a perfect example of this. Pre-DLSS 5 models are all trained on game data, so ethically sourced from a huge “free*” data set.

* Not actually free, because they still had to capture it all themselves, but from games they had legal access to so it’s mostly okay.

3 weeks ago 2 0 1 0
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Aussie cryptography.

3 weeks ago 1 0 0 0
I Bought TWO of the Last ElectraMeccanica Solos
I Bought TWO of the Last ElectraMeccanica Solos YouTube video by Aging Wheels

On the other side of the sarcasm coin, Robert's intro for his Solo video is still one of my favorites of his. And the "SUV" in this setting is especially on point.

www.youtube.com/watch?v=hSQN...

3 weeks ago 4 0 1 0
Post image Post image

Next you're going to tell me these two Mini Clubmans aren't the same size.

3 weeks ago 4 0 1 0

This lets them ignore several laws around efficiency, safety, etc. in several states. Even if the vehicles actually pass these requirements, they don't have to do the expensive testing and certification to validate it.

3 weeks ago 11 0 1 0

It's not _just_ because of marketing. Raising a station wagon an extra 2" lets them move the vehicles into a different legal classification, moving them from passenger vehicles to a CUV, a legal carveout intended for pickup trucks.

3 weeks ago 16 0 1 0

So, are they planning on buying a bunch of High-NA EUV machines from ASML, or do what TSMC does and modifies older / cheaper EUV machines to do <2nm fab?

Or does he actually believe they're capable of building those themselves?

3 weeks ago 1 0 1 0

Melon Husk has announced he has plans on building his own chip fabrication facility to produce 2nm chips; Terafab.

I have no doubt they'll build out some giant facilities... but, uh... literally only ASML is currently capable of building machines that can make chips at that size.

3 weeks ago 4 0 1 0

I mean, AI certainly seems to have surpassed the intelligence of the average tech CEO years ago.

4 weeks ago 1 0 0 0
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Of note, I'm pretty sure that person who didn't consider CS to be a "true" tactical shooter "just because you keep ammo on reload" would come up with another reason why it still isn't.

My argument then and today is everyone has their own definition for what a tactical shooter is and no one is right

4 weeks ago 2 0 0 0

I do still think the way America's Army handled this was the best. You didn't loose unused bullets, but you also didn't always get a full new mag. Instead unused ammo in a magazine stayed in that magazine for the duration of the round. When you reload it'd swap to the next most-full magazine.

4 weeks ago 3 0 1 0

Valve changed Counter-Strike 2's reload system so that you don't keep the unused bullets that are in your magazine, but instead loose them entirely.

Years ago someone I knew argued that CS was _not_ a "true" tactical shooter because of the way they handled ammo.

4 weeks ago 2 0 1 0

The thing I find most curious about red vs green color vision is the fact we see red at all is the abnormal thing in nature. Red cones are mutated green cones, and most things in nature don’t see any distinction between the two.

Note, this is also an allegory about transgender…

4 weeks ago 2 0 0 0

The people who actually worked on the visuals for these games, they're busy working on the next thing. In many cases they may not even be at the studio anymore. They're not the ones who approved this. Execs and lawyers far removed from the creative did.

1 month ago 6 0 0 0

A normal person would assume that studio approval means that people who care about the visuals of the game were the ones who approved it.

As a dev, that's absolutely not going to be true. It went through some execs who thought it was awesome and the creative directors never even heard about it.

1 month ago 6 0 1 0

What that also means is that they can also make some bad assumptions when they're told something, things that are intentionally misleading, because they don't necessarily have all of the experience and context that those "on the other side" might have. For example, that the demos had studio approval

1 month ago 1 0 1 0
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The other thing is the Digital Foundry staff are enthusiasts. They are not devs, I would not even necessarily call them journalists in the strictest sense, and I do not mean any of that as a slight. They are fans of the technology and of games and what comes out in their work is that passion.

1 month ago 1 0 1 0

More specifically, in those demos they focused more on actual gameplay and environmental detail improvements rather than cutscenes. In Nvidia's own example clips it's clear faces at a medium range are far less "AI"-ified in appearance, and at far range aren't touched at all.

1 month ago 1 0 1 0

For the backlash against Digital Foundry, there are a few things I'd say.

I had a visceral and negative reaction to the example images Nvidia released, and which DF used in their reveal video. But it's also clear that those images are not representative of the demos Rich and Olie saw.

1 month ago 4 0 1 0

One thing about this whole DLSS 5 debacle that I kind of feel like a lot of people are missing: It was shown at the start of the Nvidia GTC 2026 keynote.

The GTC keynote is mainly a way for Nvidia to show off to investors and executives. And that group _loves_ generative AI.

1 month ago 9 1 2 0
Making sure you're not a bot!

developer.valvesoftware.com/wiki/Valve_T...

1 month ago 1 0 1 0

Valve has changed their time frame for the Steam Machine from "later this year" to "soon".

I guess that means it'll ship in about 5 years, or be officially cancelled in 10.

1 month ago 6 0 1 0

Chibigram

1 month ago 9 0 1 0