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Posts by Ali Tocher

I have 10 years exp in game audio working on a wide range of shipped titles in many different styles.

I combine technical implementation, creative sound creation and a strong design aesthetic.

You can check out my website for more info www.goodaudio.co.uk

Tell your friends! Thanks <3

1 year ago 1 0 0 0

This is an odd thing for me to do, as I never post here, but I'm looking for freelance game audio work.

I don't want just any gig, I'm looking to meet devs who put player experience at the heart of their games. Hit me up!

1 year ago 4 0 1 1

Thanks for mentioning this Marcel, I'll ask someone to take a look at that.

1 year ago 4 0 1 0
Surgeon Simulator 2: Dynamic Props SuperCut
Surgeon Simulator 2: Dynamic Props SuperCut YouTube video by LookListen Sound Design

Interaction sound design is the best! youtu.be/5XXsyFIR9rA

1 year ago 4 1 0 0
PufferFish Rolling Source Audio - IAF Behind The Scenes
PufferFish Rolling Source Audio - IAF Behind The Scenes YouTube video by Audiokinetic

I like making sound for things that move.
A while back I had a blast making sounds for some fantastical fishes.
Here's a blog post about it www.audiokinetic.com/en/blog/behi...

1 year ago 4 0 0 0
Preview
Luna Abyss on Steam Luna Abyss is a single player story driven action-adventure with fluid platforming and bullet hell combat. Follow the journey of Fawkes, a prisoner of Luna caught between a cryptic prophecy and their ...

Finally pre-tuned variations of the laser loop were created to enable multiple lasers sharing the same space to harmonise together.
This was a lot of fun to make. I really hope players will enjoy their experience with it.
store.steampowered.com/app/1933000/...

1 year ago 3 0 0 0
Video

This is used in combo with distance attenuation & filtering to adjust the sound as the player nears lasers, resulting in the hair-singeing lightsaber sounds when up close. Pitch adjustments & accentuated doppler effect add movement to the sound as the laser & player move closer.

1 year ago 5 0 1 0
Video

Using a spline tool (shown in the video as the white sphere) which is best thought of as a magnet on a rail. The sound source moves freely along the rail while remaining at the point closest to the player. This enables the sound to appear as if it’s emitting from a wide area.

1 year ago 6 0 2 0
My MOST anticipated game of 2024? I Luna Abyss
My MOST anticipated game of 2024? I Luna Abyss YouTube video by Mutant Academy Gaming

Another important aspect is for the player is to feel like a near miss with a laser practically sets your hair on fire - we want players to feel the proximity!
Based on reactions to the lasers in our demo, we did okay with that goal!

1 year ago 0 0 1 0

These are placed in the world by our level designers and are cleverly built so that they can spin, slide, rotate and cover large distances. For these reasons a very dynamic sound design was called for.

1 year ago 2 0 1 0
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The lasers were one of the most fun and satisfying sounds to make for the world of Luna Abyss. Our game features fast paced traversal and one of our challenges for this mechanic is our dynamic lasers.

1 year ago 4 0 1 1
Video

I had a lot of fun designing the audio for laser hazards in the narrative fps game Luna Abyss store.steampowered.com/app/1933000/...
Here's a thread about using FMOD, a spline tool and some creative processing.

1 year ago 46 6 5 3