Raycast cannot hit existed objects, randomly Physics.SyncTransforms()
11 months ago
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Raycast cannot hit existed objects, randomly Physics.SyncTransforms()
I choose (2). Just because (1) is f**k too simple.
But with (2) I tried a little bit, I'm afraid my middle finger would hurt with long-time fishing.
Recently I'm developing a gameplay ability system (GAS) framework for Unity.
Still in development but I think it need to require some feekbacks now. Hope it well!
github.com/PhysaliaStud...
#gamedev #unity#unity3d #programming
Over-scoped
Bubble explode!
At least we have a runnable game cycle.
#GlobolGameJam #GGJ2025 #GameJam
Looks nice!
But my eyes keep trying to ignore those attracting grids. Are those necessary?