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Posts by ThinMatrix

HomeGrown Devlog: Working towards release!
HomeGrown Devlog: Working towards release! YouTube video by ThinMatrix

New HomeGrown devlog video, showing what I've been working on over the last couple of months: youtu.be/IsPNuFEWhMQ #gamedev

2 months ago 33 5 1 0
Implementing Crafting Machines for my Farming Game
Implementing Crafting Machines for my Farming Game YouTube video by ThinMatrix

New HomeGrown devlog video, showing how I implemented the new crafting machines in the game: youtu.be/lwF-iIysIMU
#gaemdev

4 months ago 22 3 2 0
Implementing Beekeeping in my Farming Game!
Implementing Beekeeping in my Farming Game! YouTube video by ThinMatrix

New devlog video, showing how I've been implementing the beekeeping feature in HomeGrown over the last month: youtu.be/_oZzIscVyDc
#gamedev #devlog

6 months ago 30 5 0 0
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Almost finished the bee update! I spent quite a while working on their movement code so that they can land on flowers and go in and out of the hive. Just got to implement a stinging mechanic and then I'll be done. #gamedev

6 months ago 59 5 1 0
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The bee update is coming along nicely! Already got some basic honey production, harvesting, and simple bee behaviours implemented. It's like being back working on Equilinox! #gamedev

6 months ago 37 7 3 0
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I've been finally getting back to game dev this week after three weeks of video editing for the Gamescom devlogs, and I've treated myself to a fun new feature to work on: bees and honey production!
#gamedev

7 months ago 42 5 2 0
Exhibiting my Game at Gamescom for the First Time!
Exhibiting my Game at Gamescom for the First Time! YouTube video by ThinMatrix

Finally finished editing the video about my experience at Gamescom last month, where I was exhibiting HomeGrown!

You can watch it here: youtu.be/QV0D5bI9l7c
#gamescom #indiegame

7 months ago 29 2 0 1
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HomeGrown at Gamescom Part 1 - The Final Preparations
HomeGrown at Gamescom Part 1 - The Final Preparations YouTube video by ThinMatrix

Here's the first of two videos about my Gamescom experience last month! This one covers the final 3 weeks of preparations leading up to Gamescom, and the next one (coming in a few days) will show what happened at the event itself!
youtu.be/TM0u77Wsz1M
#gamedev #gamescom

7 months ago 35 5 0 0
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We gave away most of the 3D prints at Gamescom, but I kept the rest to decorate my office :) I've kept the shirts too of course - I'm sure I'll use them again for future events.

7 months ago 1 0 0 0

Hehe, I definitely heard that a few times ๐Ÿ˜„

7 months ago 0 0 0 0
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Gamescom last week was absolutely incredible - completely overwhelming and exhausting but I'm so glad I went. It was lovely meeting so many of you! Big thank you to @gamecityhamburg.bsky.social for their support, and a huge thank you to my partner and friends for helping out at the booth! #gamescom

7 months ago 33 1 4 0
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Off to Gamescom tomorrow! Been preparing loads of decoration for the booth and stuff to give away over the last weeks. Also, a friend very kindly printed some 3D models from the game - and they turned out great!

I'll be in the Indie Arena Booth area, hall 10.2. Hope to see some of you there!

8 months ago 37 4 4 0
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One final little feature before Gamescom - edible cookie buffs! You can get these rare items as rewards, and each cookie type has a different effect associated with it. You eat the cookie to activate it, and then have a limited time to make use of the boost. #gamedev #indiegame

8 months ago 59 10 2 0
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It's somewhat overdue, but I finally got round to implementing a tool that allows you to remove and pick up objects from your farm so that you can place them elsewhere. #gamedev

8 months ago 77 5 1 0
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Been working on some final features before Gamescom, like this maple syrup update! You can grow maple trees, extract the sap, and bottle up the syrup.
I also plan on adding an extra evaporation stage to the process, but that will have to wait till after Gamescom now.
#gamedev #farminggame

8 months ago 47 7 3 0
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Added some more visual effects to many of the tools in HomeGrown to make the actions feel a bit more "juicy"!
#gamedev

9 months ago 69 6 1 0
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I'm excited to announce that I'm going to be exhibiting HomeGrown at Gamescom in Cologne this year! I'll be in the indie arena booth area, so if you're going to Gamescom then do come and say hello, and give HomeGrown a try! #Gamescom #IndieArenaBooth

9 months ago 28 1 0 0
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There are already invasive weeds that can take over vegetable beds, and I plan to implement pests as well. Perhaps I could also have weather events that the player needs to react to.
These things won't ruin your crops to the extent that you lose loads of money but they can dent your profits.

9 months ago 1 0 1 0

Thanks!

9 months ago 1 0 0 0
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Working on some new effects for when you harvest your crops, so that the items now fly from the plants into your inventory instead of just appearing there. #gamedev

9 months ago 42 4 4 0
One Week of Full-Time Indie Game Development
One Week of Full-Time Indie Game Development YouTube video by ThinMatrix

New devlog video!
youtu.be/iZwM4WA2eo4

10 months ago 19 1 3 0
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Almost finished work on on the automation update!
The auto-harvesters harvest the vegetables and store them in a container for you to collect. The auto-planters take seeds from their container and plant them. #gamedev

1 year ago 38 2 1 0
Automation Devlog Part 1 - Sprinklers!
Automation Devlog Part 1 - Sprinklers! YouTube video by ThinMatrix

Part 1 of the automation devlog is out now, showing how I implemented the sprinklers: youtu.be/yElUctgSySE

Part 2, which is all about the harvesting and planting machines, will be out in a week's time.

#gamedev #devlog

1 year ago 32 3 1 0
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A bit more Equilinox news - it's currently being featured in the games category at the Athens Digital Arts Festival (April 3rd - 7th): 2025.adaf.gr/artworks-cat...

I made a short showcase video for the event, so I thought I'd share it here as well.

#indiegame #natureinspired #ADAF2025

1 year ago 28 2 0 0

Not too much I hope! I just see it like all the other upgrades, as something to help you farm more efficiently. And it's not full automation - you still have to collect the harvested veg, and fix the machines when they break down. So still some work involved, but less than manually harvesting.

1 year ago 1 0 0 0
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The Earth Appreciation Festival is currently live on Steam, and runs until April 8th!

Equilinox is 50% off for the duration of the event, and there are loads of other awesome indie games on sale as well.

Check out the event here:
store.steampowered.com/sale/EarthAp...

#EarthAppreciationFestival

1 year ago 8 1 0 0
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Continuing my work on automation this week with these auto-harvesters. Still a work-in-progress and they don't actually harvest yet, but they're coming along nicely! #gamedev

1 year ago 35 3 3 0
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Moving back to farming gameplay features this week, and I'm starting off with an exciting one - automation! There are going to be a few simple machines that will take some of the farming work off your hands.

First up, sprinklers!

#gamedev

1 year ago 33 5 0 0
Homegrown Devlog - Finishing the Town Area!
Homegrown Devlog - Finishing the Town Area! YouTube video by ThinMatrix

New #devlog video: youtu.be/WbP8hM8J9L4

It's all about the final gameplay feature for the town! Back to working on farming gameplay next week.

#gamedev

1 year ago 23 1 0 0
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Almost finished the new marketing update for the farmers' market, which allows you to add marketing boosts to your market stall! There are various types of marketing you can choose from, each affecting your sales different ways. #gamedev

1 year ago 25 2 1 0