My next game finally has a name! Here's the announcement trailer for Coilbound: www.youtube.com/watch?v=F6a4... #screenshotsaturday #indiegame #indiedev #chiptune
Posts by Olle Håkansson
Recently wrote and illustrated 'Mumbai Metro Aqua Line: A Time Traveller's Guide', a guidebook of historical sites along the Aqua Line metro. The book is for commuters, visitors, and anyone who wants to discover the city while riding the metro.
Buy your copy here! docs.google.com/forms/d/e/1F...
Replayed it for the DLC a year ago, was such a good experience.
I made a quick tool for batch replacing palettes in MagicaVoxel .vox files. I try to keep a single palette across my project (for art consistency & technical reasons), updating palettes in all models was becoming a pain. Grab it here: github.com/Ollhax/VoxPa...
Good morning #PortfolioDay ✨
I'm AgzDeGrey, a 2D/Game artist and character designer based in Sweden✨
I use all sorts of art mediums, and I enjoy drawing anything fantasy-related 🧙♀️⚔️👺
I’m currently looking for full-time or freelance work
📧contact.agzdegrey@gmail.com
🧙♀️ agzdegrey.com
⟡ #art ⟡
God Jul änna! 🎄
We usually allow mapping crazy ingame inputs, but no changes to menu controls. If you need menu control changes you have to dive into config files, and then all bets are off.
I did a video on my grass rendering, have a look! 😁
Grass rendering is starting to look good! #indiedev #screenshotsaturday
I added cloud shadow rendering to my game, very happy with the results :)
The slang language website has a sandbox that lets you write and run shaders that should be fully HLSL compatible, maybe that would work? shader-slang.org/slang-playgr...
Another cloud test, this time with stronger sunlight and a bit more bloom. Sped up like 20x to make it more visible, the movement is pretty subtle ingame.
Bugs can be annoying, but at times they're something else 😁
www.youtube.com/shorts/EC3O2...
Hi, we’re Splendid Failures, a small indie game studio in Gothenburg, Sweden, working on our first game: A Corporate Machine.
Play as Sanitron TC-84, the world’s most overqualified cleaning robot, and explore life of the giant conglomerate Omega Global.
Follow along for updates on our progress!
I made a video about hot reloading in my engine, have a look! 😊
Another week, another video! Another techy one about my navigation mesh system - now doesn’t that sound exciting? 😁
I use 64 bit fixed point values per default for gameplay stuff in my engine. The game doesn’t need that range or precision in itself, but it avoids most intermediate overflow/precision problems. Makes it almost comfortable to use fixed point! 😅
I made another video, showing more from my GPU particle system! (Video compression was tough on this one, but what can you do 🤷♂️)
Haha, great! 😆
Particle trail system up and running! ✨ What should I use this effect for? #screenshotsaturday #gamedev #indiegame
And it’s a wrap! Närcon was amazing, seeing people have so much fun with my game even at this early stage was a huge confidence boost 😄 I want to thank everyone who tried the game and gave feedback, hope I’ll see you next year! #närcon #naercon
Heading to Närcon🇸🇪 to show off my game! I'll be there on the 25:th and 26:th. Sneak-peek here: bsky.app/profile/ollh...
#närcon #närcon2025
Have a look at my new project!
Zoomed out shot of a voxel-based landscape, a line of defense with ballistas and catapult being swarmed by orcs and giant ogres
Good morning! Here’s a little sneak-peek of the game I’m working on:
Same! I don’t get how they do it, with chase scenes, fancy camera work and all.
Haha 😁
Staggeringly generous and deeply accurate review of SteamWorld Heist II that does justice to the ground-breaking, envelope-pushing triumph of creativity and craft that this game truly is:
thebesties.substack.com/p/a-heist-ga...
The Besties nailed it!
Transpiles to GLSL. Only vulkan-flavored GLSL is officially supported and that has caused a few problems, but they resolved them very quickly.
I just started using Slang for my C# OpenGL renderer, some hitches but working well overall. I don’t miss GLSL one bit 🥲