Advertisement · 728 × 90

Posts by Olle Håkansson

Coilbound - Announcement Trailer
Coilbound - Announcement Trailer YouTube video by Harry Lundström

My next game finally has a name! Here's the announcement trailer for Coilbound: www.youtube.com/watch?v=F6a4... #screenshotsaturday #indiegame #indiedev #chiptune

1 month ago 7 2 0 0
Post image

Recently wrote and illustrated 'Mumbai Metro Aqua Line: A Time Traveller's Guide', a guidebook of historical sites along the Aqua Line metro. The book is for commuters, visitors, and anyone who wants to discover the city while riding the metro.

Buy your copy here! docs.google.com/forms/d/e/1F...

2 months ago 2 2 0 0

Replayed it for the DLC a year ago, was such a good experience.

2 months ago 1 0 0 0
Preview
GitHub - Ollhax/VoxPalTool: A command-line tool for batch-replacing palettes in MagicaVoxel .vox files. A command-line tool for batch-replacing palettes in MagicaVoxel .vox files. - Ollhax/VoxPalTool

I made a quick tool for batch replacing palettes in MagicaVoxel .vox files. I try to keep a single palette across my project (for art consistency & technical reasons), updating palettes in all models was becoming a pain. Grab it here: github.com/Ollhax/VoxPa...

2 months ago 1 0 0 0
Post image Post image Post image Post image

Good morning #PortfolioDay

I'm AgzDeGrey, a 2D/Game artist and character designer based in Sweden✨
I use all sorts of art mediums, and I enjoy drawing anything fantasy-related 🧙‍♀️⚔️👺

I’m currently looking for full-time or freelance work
📧contact.agzdegrey@gmail.com
🧙‍♀️ agzdegrey.com

#art

3 months ago 75 37 1 0

God Jul änna! 🎄

3 months ago 1 0 0 0

We usually allow mapping crazy ingame inputs, but no changes to menu controls. If you need menu control changes you have to dive into config files, and then all bets are off.

4 months ago 0 0 0 0
Advertisement

I did a video on my grass rendering, have a look! 😁

5 months ago 1 0 0 0
Video

Grass rendering is starting to look good! #indiedev #screenshotsaturday

5 months ago 7 1 0 0

I added cloud shadow rendering to my game, very happy with the results :)

6 months ago 0 0 0 0
Slang Playground Interactive playground for experimenting with Slang shading language. Write, compile, and visualize shader code in real-time.

The slang language website has a sandbox that lets you write and run shaders that should be fully HLSL compatible, maybe that would work? shader-slang.org/slang-playgr...

6 months ago 2 1 0 0
Video

Another cloud test, this time with stronger sunlight and a bit more bloom. Sped up like 20x to make it more visible, the movement is pretty subtle ingame.

6 months ago 1 0 0 0
Bugs!
Bugs! YouTube video by Gnista Games

Bugs can be annoying, but at times they're something else 😁

www.youtube.com/shorts/EC3O2...

6 months ago 1 1 0 0
Video

Hi, we’re Splendid Failures, a small indie game studio in Gothenburg, Sweden, working on our first game: A Corporate Machine.

Play as Sanitron TC-84, the world’s most overqualified cleaning robot, and explore life of the giant conglomerate Omega Global.

Follow along for updates on our progress!

6 months ago 56 13 6 5

I made a video about hot reloading in my engine, have a look! 😊

7 months ago 1 0 0 0

Another week, another video! Another techy one about my navigation mesh system - now doesn’t that sound exciting? 😁

7 months ago 1 0 0 0

I use 64 bit fixed point values per default for gameplay stuff in my engine. The game doesn’t need that range or precision in itself, but it avoids most intermediate overflow/precision problems. Makes it almost comfortable to use fixed point! 😅

7 months ago 2 0 0 0
Advertisement

I made another video, showing more from my GPU particle system! (Video compression was tough on this one, but what can you do 🤷‍♂️)

7 months ago 2 0 0 0

Haha, great! 😆

7 months ago 1 0 1 0
Video

Particle trail system up and running! ✨ What should I use this effect for? #screenshotsaturday #gamedev #indiegame

8 months ago 12 5 0 1
Post image

And it’s a wrap! Närcon was amazing, seeing people have so much fun with my game even at this early stage was a huge confidence boost 😄 I want to thank everyone who tried the game and gave feedback, hope I’ll see you next year! #närcon #naercon

8 months ago 4 1 1 0

Heading to Närcon🇸🇪 to show off my game! I'll be there on the 25:th and 26:th. Sneak-peek here: bsky.app/profile/ollh...

#närcon #närcon2025

8 months ago 1 1 0 0

Have a look at my new project!

9 months ago 1 0 0 1
Zoomed out shot of a voxel-based landscape, a line of defense with ballistas and catapult being swarmed by orcs and giant ogres

Zoomed out shot of a voxel-based landscape, a line of defense with ballistas and catapult being swarmed by orcs and giant ogres

Good morning! Here’s a little sneak-peek of the game I’m working on:

9 months ago 5 2 1 2

Same! I don’t get how they do it, with chase scenes, fancy camera work and all.

1 year ago 0 0 0 0
Advertisement

Haha 😁

1 year ago 0 0 0 0
Preview
A heist game starring robot pirates? Yes, please! Plus, we clean out the mailbag

Staggeringly generous and deeply accurate review of SteamWorld Heist II that does justice to the ground-breaking, envelope-pushing triumph of creativity and craft that this game truly is:
thebesties.substack.com/p/a-heist-ga...
The Besties nailed it!

1 year ago 4 1 1 0

Transpiles to GLSL. Only vulkan-flavored GLSL is officially supported and that has caused a few problems, but they resolved them very quickly.

1 year ago 1 0 0 0

I just started using Slang for my C# OpenGL renderer, some hitches but working well overall. I don’t miss GLSL one bit 🥲

1 year ago 3 0 1 0