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Posts by BreakThrough by ShatterPoint Games

Announcement image for Cooking Fist coming to EVO Vegas 2026's Indie Dev Gallery. The image features key art of the two characters Terrance and Giuseppe clashing with spatulas and frying pans over the game's logo

Announcement image for Cooking Fist coming to EVO Vegas 2026's Indie Dev Gallery. The image features key art of the two characters Terrance and Giuseppe clashing with spatulas and frying pans over the game's logo

In 2024, I attended the Evo as a fan with Cooking Fist on my laptop. Now, in 2026, that same game is going to be a part of the official evo indie dev gallery! We will be showing off a new playable character!

Follow us here for more updates: forms.gle/4MJXJDQoYaFS...

#evo2026 #indie #fightinggames

1 day ago 21 8 1 1

Dreams come true! We've been invited to showcase BreakThrough at the #Evo2026 Indie Dev Gallery! We'll be posting updates and fun moments to share, leading all the way up to Evo weekend. We hope to see you in Vegas!

#indiegame #indiedev #fightinggames #FGC

1 day ago 22 5 1 0
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A multitude of changes have been going on to the build, bit by bit as we prepare to release a trailer in the future! Updated particle effects, fonts, sound effects and more.
#fightinggames #indie #indiegames #gamedev #dev #wip

3 weeks ago 19 8 1 0
Preview
BreakThrough on Steam High-octane fights and stunning 3D cel-shaded animations! BreakThrough is a fighting game where your greatest weapon is your Resolve. Powered by rollback netcode, choose from a diverse set of…

Our Steam page is now live and available to wishlist!

store.steampowered.com/app/4429620/...

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

2 months ago 59 31 1 0
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We are excited to announce that we're collaborating with SacGameDevs to showcase BreakThrough at GDC 2026! Come by to playtest the latest build of the game and network with some of our lead developers!

🔻Date: March 9 - 13
🔻Location: Moscone Center, San Francisco, CA

2 months ago 10 2 1 0
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We've also included day cycle variants of our stages. Whether you like to battle in the sun's warmth or the moon's gaze, you can pick your favorite time of day to battle in.

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

6 months ago 37 7 0 0
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Next stop: A preview of our newest stage! Take a step into the Draknosian capital. Relax with a friend at the cafe, or throw down with your enemy in the town square!

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

6 months ago 22 3 1 0
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We'd also like to show a sneak peek of Sylphie straight from our development build. Her attacks are in progress, but her other animations are complete. We'll showcase her full moveset at a later date so stay tuned!

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

6 months ago 38 8 1 0
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We actually designed Sylphie during our Unity version, but changed engines before implementing her. She is our first character that we haven't shown publicly before. Here's a look at some of her concept art!

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

6 months ago 50 11 1 0
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Introducing Sylphie Zephryn!
Playstyle: Grappler

A naïve, yet good-natured rookie in the Draknosian Police Force. Orphaned at a young age, she simply desires to make the world a better place.

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

7 months ago 39 10 0 0
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We've accepted an invitation to attend CrockerCon! Admission is free, so if you're in the area we welcome you to stop by and come playtest!

🔻Date: September 21, 2025
🔻Location: Crocker Art Museum, Sacramento CA

7 months ago 9 2 0 0
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Our newest character is almost here! If you look carefully, you might just discover a few extra clues...

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

7 months ago 19 4 0 0

Thank you all for your submissions! We received a bit more than anticipated, so we'll be reviewing them throughout the week. Once we finish, we'll begin contacting applicants so stay tuned in the coming weeks!

7 months ago 6 0 0 0
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We've also finished adding a CPU for single-player modes. Here's gameplay of a full round fought between a developer (Dhalia) and the CPU (Achealis).

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

7 months ago 45 14 1 0

Hi all! We're currently looking for a composer and a sound designer to join our project! If you or someone you know is interested please reach to us through our email for more details:

shatterpointgs@gmail.com

#indiegame #indiedev #fightinggames #FGC #gamedev

8 months ago 16 7 0 1
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Here's a bit of a repost, but we wanted to showcase the full animation for Dhalia's Break Trigger: Fear The Ripper. Dhalia and her ghost perform a two-part attack, ending in a huge swing from Dhalia's cleaver.

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

8 months ago 55 19 0 2
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Dhalia also has a new Break Trigger: Briar Rose.

Dhalia fires two shots and depending on your input, you can cause the second shot to explode either on contact or after a set amount of time passes.

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

8 months ago 68 18 1 0
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For the combo enthusiasts, we hope you'll have fun in the lab and discover all kinds of routes using Keep Myself Alive (even if they're flashy, but not super practical)!

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

8 months ago 33 11 2 0
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During Keep Myself Alive, Achealis also gains access to one additional Break Trigger: Achillea Trailblazer. Achealis unleashes a devastating attack and immediately exits her Install state upon completion.

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

8 months ago 46 18 0 0
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During KMA, all of Achealis' Special Attacks will be enhanced. In addition, she can cancel Specials into each other. Once her KMA timer runs out, she will power down and be left defenseless for a brief moment.

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

9 months ago 32 11 0 0
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Keep Myself Alive

Achealis' second Break Trigger (Super). Unleashing the power from her seals, Achealis enters an Install state for a limited time, granting her significant power to her Special Attacks.

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

9 months ago 125 39 2 3
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Soul Pierce Prime

When Soul Pierce and Soul Pierce Beta come into contact with each other, they transform into Soul Pierce Prime. This projectile has high speed, and gains the Pierce property.

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

9 months ago 29 9 0 0
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Soul Pierce Beta

Achealis gained a few new moves. Soul Pierce Beta is a grounded projectile that accelerates over time. Achealis can fire two of them in succession, or follow up with her normal Soul Pierce projectile.

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

9 months ago 24 8 1 0
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Hey all! We've been continuing our work on BreakThrough and we'd like to share some updates in the coming months. We're a small team so things are a bit slow for us, but we hope to present new content and give a peek into some work in progress!

#indiegame #indiedev #FGC #gamedev

10 months ago 33 9 1 0
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Thank you to Sacramento Developer Collective! Our team had a great time showcasing BreakThrough and interacting with players! We hope to appear at more events in the future!

#indiegame #indiedev #fightinggames #FGC #gamedev

10 months ago 14 2 1 0
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We've been invited to exhibit our game BreakThrough at the Capital Creative Showcase! If you're in the area, come stop by to meet the dev team and playtest the game in-person!
🔻Date: June 14
🔻Location: Tsakopoulos Library Galleria, Sacramento CA
#indiegame #indiedev #gamedev #fightinggames #FGC

10 months ago 9 4 0 0
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Hello Bluesky community! For those who are unfamiliar with us, we're ShatterPoint Games and we're developing BreakThrough, a 2.5D fighting game where characters can endure attacks using the power of Resolve!

#indiegame #indiedev #fightinggames #FGC #animation #gamedev

1 year ago 156 63 4 1
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