Moving objects around is starting to feel pretty nice, now when you pick up an object, its treated as extremely light and has a hard time moving heavy objects
This will be useful for puzzles where stacking objects is involved
#indiegame #physics #puzzle #coop #multiplayer #godot #netcode #game
Posts by studio::variant
shaders are fun
(this water shader is unfinished)
#indiedev #shaders #gamedev #physics #coop #multiplayer #netcode
my favorite activities include:
- writing code in godot fast enough to outpace the linter
Physics are starting to feel smooth, only a couple points of jitter to improve after some testing with a friend across the country
#indiegame #puzzle #physics #coop #multiplayer #netcode #godot #alpha
messing around with physics object interactions, starting to feel kind of smooth
#indiedev #netcode #physics #puzzle #godot
forgot how fun netcode was to work on until i started this new project
#gamedev #netcode #multiplayer #godot #physics #puzzle
500 enemies with even more bullets \o/
#indiegame #performance #gamedev #optimization #space #bullethell #godot
really productive week of bug fixes, performance improvements, and small but important additions / polishes
the next few days will focus on content additions, hopefully that will turn into some actually exciting videos to show
id say performance is getting pretty good
(m4 base mac mini, 130 enemies i accidentally spawned due to a bug all shooting)
#indiegame #gamedev #godot #roguelike #space #survivor #bullethell
youtu.be/L9w0kRqjw9k
Testing out/showing off the new UI for weapon missions
#indiedev #gamedev #godot #alpha #3dgamedevelopment #indiegame #survivorslike #roguelike #bullethell
refactoring game code is the most zen thing in the world during my lunch breaks at work
#indiedev #gamedev #godot #roguelike
Improved the upgrade UI to include the # of each upgrade owned rather than separate images
#gamedev #indiedev #roguelike #godot
Weapon missions activate when standing in them for a short period of time, spinning their sword icons around when the timer ticks down
Completely unfinished+unpolished, but the POC is here, will show off when the actual missions are working
#gamedev #godot #roguelike #space #game
working on some models for '3d ui' such as the weapon missions
#indiegame #gamedev #godot #roguelike #survivorslike #bullethell
1) this is amazing
2) why didnt you make this sooner???!!! (jk, im just excited)
Hayao Miyazaki leaning back, with a tired expression on his face, eyes closed, cigarette in mouth, hands on his head, holding his glasses.
Had a bad dream where all my peers started using AI to generate "games". They delighted in the incoherent sequences of images and video, and I thought I'd gone insane. Glad to be awake.
its been an absolute nightmare in the corporate software side of things, even some principal engineers at my company are using it 95% of the time and making garbage MRs
Asteroids are now batched and more plentiful, makes the movement feel a lot better
#indiegame #gamedev #godot #space #roguelite #bullethell #survivorslike #roguelike
someone else told me that, is this some common thing bots comment? or do you think they really want it to be the warhammer themed? ๐
why are youtube bots commenting purely about ELVES in my SPACE ROGUELIKE??
#indiedev #gamedev #confused #youtube #bots
uploaded a video of 3 almost 4 MONTHS of work on my indie roguelike, SurvivorShip. Please check it out and maybe like/subscribe or something ๐คช
youtu.be/zpfZftue3Us
#indiedev #gamedev #roguelike #bullethell #devlog #godot #space #game #alpha #wip
laser beam gun VFX put in :)
#indiedev #gamedev #shaders #godot #shader #space #roguelike #laserbeam #survivor #bullethell
some VFX for when the plasma balls hit things
#indiedev #gamedev #space #roguelike #roguelite #bulletheaven #survivors #survivor
the new cloud system being completely dynamic will lend itself well to the weather system i plan to have in the future
#indiegame #gamedev #godot #alpha #shader #shaders #clouds #sky #weather #space #roguelike #roguelite
(i will be doing more, its just almost not needed)