I have a feeling you'll really enjoy the scenarios that allow players to spin up private firms that hedge against the Company. It pulls the shared-incentive vs personal-gains lever and ends up putting the players in vastly different situations.
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If it helps, I found John Company much more intuitive than Pamir. The board has a track that guides the procedure of the game, so you can largely just follow that line, stopping to look things up if you have questions.
Would love a copy to play alongside TSLOG!
I would love to have a print of this if you'd ever consider making one available!
I'm glad they decided to get rid of the main window. Audio-only is a much more immersive way to experience Seas of Qud.
The best way to use Jellyfin is to also use Sonarr and Radarr. They'll handle the folder structure for you and make sure everything is named correctly.
Yeah, you need the ports exposed and then it has a whole admin dashboard where you can create logins (don't do this on your home network unless you know what you're doing.)
๐ John Company and Molly House are so Rob-coded
We don't even know it was Gene Wolf, it's just signed GW. Could be anyone!
Thank you both for continuing to be willing to pick apart a thing you enjoy. Since finishing the game, I've listened to dozens of podcasts about it, and it's rare for the discussion to go beyond "this was so affecting." I had similar strange feelings about the ending choices.