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Posts by Jamie Hayes

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Nanite + Reyes Let's get into the details of how this integrates with Nanite. We aren’t replacing anything Nanite already does. Nothing is changed about th...

2 more Nanite Tessellation posts are up. graphicrants.blogspot.com/2026/02/nani...,
graphicrants.blogspot.com/2026/03/vari...

1 month ago 76 28 2 0

Every time I sit down with an artist and watch them do something they invariably encounter an egregious bug that they’ve just been living with for months

2 months ago 2 0 0 0
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Nanite Assemblies in USD: Part 2 - Houdini Tutorials | Tutorial Part 2 of this 2-part series expands on the concepts of representing Nanite Assemblies in USD introduced in Part 1 and demonstrates their practical appl...

Part 2 offers a couple of Houdini tutorials for creating assemblies.

dev.epicgames.com/community/le...

3 months ago 2 0 0 0
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Nanite Assemblies in USD: Part 1 - Scene Structure | Tutorial Part 1 of this 2-part series covers the details of how the Universal Scene Description (USD) format can be structured to author and import Nanite Assemb...

I wrote up a guide for authoring Nanite Assembly USD files in Unreal Engine 5.7. Part 1 covers the requisite structure of the USD scene.

dev.epicgames.com/community/le...

3 months ago 26 4 1 1

@mjp123.bsky.social you’re gonna have to carry the Britney Spears torch

8 months ago 1 0 1 0

Sure. It's not specific to foliage. You'll be able to enable it on anything. Probably won't work great for everything though.

10 months ago 2 0 0 0
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a close-up of Ciri wearing her hood up, looking off in the distance. Her two swords can be seen on her back. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a close-up of Ciri wearing her hood up, looking off in the distance. Her two swords can be seen on her back. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a lush forest, with a fallen tree in the foreground alongside patches of snow. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a lush forest, with a fallen tree in the foreground alongside patches of snow. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a hooded Ciri standing on the edge of a cliff, overlooking the forests and mountains of Kovir on a bright day. A grand medieval city can be spotted in the distance. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a hooded Ciri standing on the edge of a cliff, overlooking the forests and mountains of Kovir on a bright day. A grand medieval city can be spotted in the distance. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows the busy medieval market of Valdrest with dozens upon dozens of NPCs crowding around a band performing on stage. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows the busy medieval market of Valdrest with dozens upon dozens of NPCs crowding around a band performing on stage. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Thanks for tuning in to The Witcher 4 — Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest

The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. 😍

10 months ago 808 232 31 119
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The Witcher 4 Unreal Engine 5 Tech Demo 4K | State of Unreal | Unreal Fest Orlando
The Witcher 4 Unreal Engine 5 Tech Demo 4K | State of Unreal | Unreal Fest Orlando YouTube video by Unreal Engine

... and here it is in 4k 60hz: www.youtube.com/watch?v=aorR...

10 months ago 4 1 0 0
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The Witcher 4 tech demo at State of Unreal is running at 60 FPS with raytracing on a standard PS5

10 months ago 654 97 18 86
The Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025
The Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025 YouTube video by IGN

The Witcher 4 tech demo presented at Unreal Fest today shows off the Nanite Foliage tech the team and I have been hard at work on!
www.youtube.com/watch?v=FJtF...

10 months ago 38 4 3 0

“Could you update your JIRA backlog with time estimates?”

1 year ago 2 0 2 0

Device Removed

1 year ago 1 0 1 0

Really enjoyed this talk. Thank you!

1 year ago 1 0 0 0

Wow. This image brought back memories. Wrote my very first exporter for Milkshape in university. It could only handle a single material 😆

1 year ago 0 0 0 0

where are all my programming language developers at

1 year ago 72 9 6 0

“Lord Validation, the fleet has reviewed our bindings and have determined tha… unggggggg”

1 year ago 4 0 0 0
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And if I’m being honest, especially with DX going Spir-v as an IR, just choosing one language is great but syntactically I like where HLSL 2021 is headed more than Slang in some very specific ways

1 year ago 2 0 0 0

The prospect of Slang being the new multi-platform standard shading language is very interesting to me, especially in terms of bridging the gap between Vulkan and DX, but I’d really love to see these both come together syntactically wrt templates and struct member func behavior

1 year ago 6 0 1 0

ISP see what you did there

1 year ago 0 0 1 0

New site, new you. Time to upgrade to an AVX pun?

1 year ago 0 0 1 0

Sometimes retroactively. I’ve gotten validation errors on code that’s been checked in for months. It’s not fair if they keep moving the goal posts!

1 year ago 3 0 1 0