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I love eighties band-names

1 day ago 0 0 0 0
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[WIP] Displacement modeling. Still better than AI to make (semi) random detail. #blender #modeling

3 days ago 2 0 0 0
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I always wanted this cover in clean high-res scan (or just as a poster!) - I have not succeded yet. #neuromancer

4 days ago 0 0 0 0
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keKit updated! (DL: ke-code.xyz)

5 days ago 0 0 0 0

(for face mode, it did already work in edge selection)

1 week ago 0 0 0 0
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[WIP] Finally got around to fixing chamfer ("single face bevel") support for Unbevel...

1 week ago 2 0 1 0
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keWT2.53 (oops) update! @ ke-coode.xyz #blender #3d #addon

1 week ago 0 0 0 0
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keKit: Grid Slice is now available. Grab at ke-code.xyz, watch YT demo: youtu.be/pGngVeYIw5I #blender #kekit #addon

1 week ago 0 0 0 0
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[WIP] Grid Slice now displays the "infinite" slice-line (and uses the user-theme's gizmo colors) #blender #kekit #addon

1 week ago 0 0 0 0
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[WIP] Simple Grid-Slice... #blender #addon #kekit

1 week ago 0 0 0 0
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...and another one! Why did it take so long to fix this? Because no one uses it -or- did not bother to report it! (until yesterday - thx V) #blender #addon

1 week ago 1 0 0 0
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Another keKit update! #blender #addon #kekit

1 week ago 0 0 0 0
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keKit updated #Blender #Addon

2 weeks ago 0 0 0 0
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(WIP) LD & Module block-out might be my favorite phase? #blender

2 weeks ago 0 0 0 0
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A "pizza-box" pc-case I didn't even know existed! #pizzabox #acorn #arm #archimedes

3 weeks ago 0 0 0 0
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- Hmm, maybe I should upgrade, more RAM & stuff?
[Checking hardware prices]
- What's the rush?

3 weeks ago 0 0 0 0
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minor keKit fix update

3 weeks ago 0 0 0 0
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keKit v3.61:
Video: ZeroScale (Auto) now also works in the UV Editor:

Full notes: ke-code.xyz/scripts/keki...

4 weeks ago 1 0 0 0
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render-pass baking update...

4 weeks ago 0 0 0 0

(fixed!)

1 month ago 0 0 0 0
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(WIP) Got the exporter working (again) - test-mesh export with automatic (boxshape) collision setup and new material creation etc. all working (except the texture are not getting assigned atm...should not need to that manually, wip) #godot #blender

1 month ago 1 0 1 0
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(WIP) got side-tracked tweaking the gunk-shading all day...and I also decided to change the design a bit; adding the clam-shell hinge and remodeling a bit (post-baking) . I might just be dragging my feet avoiding reworking the rest of my 'pipeline' (into godot)... #blender #godot #3d

1 month ago 1 1 0 0
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(WIP) I couldn't quite give up on the displacement modeling method , so I'm testing out alternative pipeline ideas (you can probably guess by the screenshot) ;> #blender #displacement #modeling

1 month ago 1 0 0 0
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"Pizza-box" pc-case runner ups! (or, there's a lot of commodore cases in the category!)
#C128 #C128D #commodore #CDTV

1 month ago 0 0 0 0
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keKit update (3.60)

1 month ago 0 0 0 0
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Big fan of the "pizza box" case design. Maybe time for a comeback, esp. something like the A1000 that had space beneath for sliding in the keyboard! #amiga #atari #apple #pizzabox

1 month ago 2 0 0 0
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keKit update (ke-code.xyz)

1 month ago 0 0 0 0
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I now have a few more UV add-ons installed. I think it is time to replace textools with UniV...though I have only used it for 5min so...TBD. (It has scaled uv-stitch, so that is already a big +!) #blender #uvs

1 month ago 0 0 0 0
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I'm gonna have to find a way around this... #blender #limitations

1 month ago 0 0 0 0
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ke-code.xyz Code/Scripts

Updated both keKit and keWT. (The latter with some needed speed opts, unfortunately *after* I completed all the renders I had lined up. Well the next time'll be faster...
ke-code.xyz
#blender #addon #kekit

1 month ago 0 0 0 0