Really proud of this deluxe edition! A ton of work went into getting everything right. @fangamer.com is fanatastic to work with.
Posts by Jon Perry
Thanks! It only continues to get better each day so maybe we'll win your teammate over yet!
Teaser for my new card game with @scorpionmasque.bsky.social, @wellmaus.bsky.social, and Christian Kudahl.
(This is the one where every card is procedurally generated!)
youtube.com/watch?v=4uD4...
One of the biggest labor battles in the US is happening right now in Los Angeles, at USC, where our faculty-union campaign with majority support is being met by nasty, corporate-grade administrative resistance, and national press won't cover it.
For UFO 50 players on Nintendo Switch, the latest update (v1.9), which adds Japanese, also includes a number of fixes and optimizations for existing players.
The notes for Steam Patch v1.8.35 also cover the majority of these improvements on Switch:
store.steampowered.com/news/app/114...
UFO 50’s Japanese title screen
Japanese translation credits from UFO 50 (1/2)
Japanese translation credits from UFO 50 (2/2)
The PLAY FOREVER screen from UFO 50 in Japanese
UFO 50 hits Japan today! This was a pretty huge undertaking given there were several dozen games to localize but the team did an amazing job and the Japanese version looks awesome. Big 💙 to @mossmouth.bsky.social and @perryjon.bsky.social and everyone who worked to make the JP release a reality!
Thanks for all the congratulations, everyone! ❤️
Been floored by how well this game has been received.
❗️❗️❗️
Big thanks to GMG Philly for testing so many different versions of this game!
What's a game you absolutely love but rarely want to play?
A lot of the best conversation has moved to Discord. Which I think is unfortunate, because it silos knowledge, and makes it slower for interesting insights to spread.
Oh, I'd like to try that! I enjoyed Outfox the Fox
I don't doubt that this is true, but for whatever reason, I run into the opposite problem way more often -- newish designers who have internalized this notion that balance is just imaginary, doesn't really matter, and doesn't yield to math at all.
In some ways, what matters most is just that your game values things in a consistent and hierarchical manner, and even clunky formulas can accomplish that quite fine, and in a way that makes it easy to do global rebalancing as well as quickly evaluate new content.
I've heard this opinion about balancing that, well you can't use formulas in a sufficiently complex game, because it gets too unwieldy... and yet I do this all the time & it works fine. My formulas are surely full of inaccuracies & stuff they leave out, but they still seem to get "close enough."
Pretty happy with my third place finish in the Spots Grand Slam World Cup (out of 172 participants). Is it weird to play your own games this much after release? 😅
Tyriq's new game is out!
Oh, sure. There's an upper limit to everything!
I like feeling productive while away from the computer. I can turn off my mind & watch a movie. Or ruminate on my card designs while seeing them in a new context, catching mistakes or thinking up ideas I missed while staring at a screen. There's also the anticipation of getting to play soon!
I'm the kind of sicko that actually looks forward to cutting and sleeving 120+ cards.
The Remake of the End of the Greatest RPG of All Time is out in May!!!!
Check out blog
www.kickstarter.com/projects/206...
At GDC this year, I'll be one of several people giving a microtalk at this session:
schedule.gdconf.com/session/game...
The larger topic is "Games about Games" but my talk will be about game collections in particular.
Play Forever #UFO50
Yeah, that's a good point. People play a game once or twice and then attempt to extrapolate how skillful a game is -- but it's very hard to make that assessment with a small sample size. Luck makes the issue worse, since playing a lucky game well means a better win %, not a guaranteed win.
If the opportunity arises, I'd love to 😀
I'll be showing off Hot Streak at this GDC event, Wednesday morning!
Tbf getting full enjoyment from a high luck & high skill game requires almost a cognitive dissonance... You must try super hard to win, exercising your skill, but also not care much about the final outcome, which may be dashed by luck. (This is also the personality type I most want to play with.)
Richard Garfield's been explaining how luck & skill are not opposites for well over a decade, but I still encounter designers & players who haven't internalized this lesson. I suspect it's the number one reason people tend to underrate the amount of strategy in lighter games.
ooh, interested 👀