What has changed?
Posts by Tuck V๐
I agree that this is a perfectly reasonable way to do this with the context of a game developer, but you'll just have to leave it up to fate that the average consumer will also subscribe to such a charitable interpretation. Knowing your audience is important.
As a composer, I can only imagine how tacky it'd be if I released a piece of music that was not the most refined version I could have possibly made it.
People do not respect art that's released with poor confidence in its own craftsmanship.
I prefer the traditional release model of simply providing the final, thoroughly ironed out and refined version of the game upfront for one flat payment.
We're a small team developing a anime VR cyberpunk bartending game inspired by VA-11 Hall-A!1
#indiegame #virtualreality #gamedev
We're looking for a lead music composer!
You'll be responsible for most of the PROJECT MIX OST.
This is a remote, paid, long term role that will require making 25-30 tracks by 2027.
RT to help us reach as many people as possible!
Link in comments.
#indiegame #gamedev #PortfolioDay
Hmmm.... I haven't done jazz noir in quite a while (more focused on digital jazz fusion, bullet hell music, etc.), but this definitely interests me. I'll update my portfolio and send it in. Beautiful project concept, by the way, I'll definitely be keeping an eye it!
The Undertale fangamer stream's been really fun to watch so far.
Vibe check comm for @ahrio.bsky.social !
There's a moody saxophone playing in the distance somewhere
Reviving the vibe check comm
Icon for @tuckvison.bsky.social โค๏ธโค๏ธโค๏ธ
This is super cool man!
Game screenshot of Rogue Melee: 3D Low poly art of rock encampments, including wood structures exposed rock-face and wooden bridges.
Here's a little snippet of some added environment details that was done earlier this week! Deciding if this area can be climbed to!
#gamedev #indiedev #lowpoly #soulslike #screenshotsaturday #gamedevelopment #environmentart #leveldesign #unity #videogames #buildinpublic
Man you're so cool. Really admire how broad your skills are.
Might open for commissions soon as well, but I hesitate to do this because of how high I'd need to make my rates in order to compensate my time fairly.
I've been quiet on this account lately but rest assured I've been cooking up something pretty big.
In the meanwhile, if anyone wants to collab and wants my fast-paced digifu music for anything, send me a DM.
Love your work in this game! Lots of iconic designs brought to life.
Hey man, excellent work! Unrelated question -- did you do any of the music for Supervive besides the collab with Brendon Williams on the intro animation? Your range of expertise is inspiring.
you feel sooooo normal
๐พChallenge Mi-Mois (06 Dec. => 15 Dec.) ๐พ
C'est le moment du challenge mi-mois !
Le principe ? Un jeu, un challenge !
Aujourd'hui on met ร l'honneur un jeu Touhou, Crimson Fantasia ! Le but est de faire le meilleur score le 1er et le poster sur Discord !
Bonne chance ร vous tous ! ๐
You can follow your hopes and dreams, sure, maybe you should -- but you shouldn't expect to get paid for it. It's simple math that most people MUST fail and you can't beat it with determination, platitudes and elbow grease, it's irrefutable reality.
Moreover, we also need to just frankly flat-out accept that failure is inevitable. It's guaranteed. That's what the entertainment industry is: Guaranteed failure, because there are FAR more people attempting to make money than there is money willing to be spent in this industry.
More chances does NOT = more chances you could have a hit. It's a fallacious idea. If you spend no time polishing a product or putting any craftsmanship into it, you can expect it will be received for the shovelware that it truly is. We really need to discourage this shovelware mindset.
This is really well-done! Fantastic work.
Flappathy (your new name)
Great character design and really cool fluid movement.