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Posts by Chris Cousins

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Wedging, using the LABs file cache feature, was essential for fine tuning the values for stiffness, 'chunkiness' and density.

11 months ago 0 0 0 0
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Fun little piece called 'SQUEEZE', all about the consequences of unchecked greed.
Made with Houdini and specifically the mpm solver for the muddy gloop. Flip for the fluid, with using a surface-facing force + gravity to get the gloop to slide down the hand.

11 months ago 3 0 1 0
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Wireframe version. Gloopy.

1 year ago 1 0 0 0
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Simple effect but quite satisfying. Clusters of points linked with saggy splines. Houdini, RedShift.

1 year ago 5 0 1 0
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... and renders are also the best bit ;-)

Uses nifty Houdini cable setup from @entagma.bsky.social

1 year ago 1 0 0 0
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Sometimes the wireframes are the best bit—>

1 year ago 1 0 1 0
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Going back to my roots :-)
Testing how the branching and de-intersection works for dense meshes, using SimpleTreeTools for Houdini, rendered with RedShift.

1 year ago 6 0 0 0
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2025 let’s gooooo

1 year ago 3 0 0 0
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Stills of the Goat 🐐

1 year ago 3 0 0 0
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Dipping into Copernicus for material building, in Houdini. Like substance designer but a bit more clunky, and crashy. Pretty though! And love to stay in Houdini for texturing & maps.

1 year ago 2 0 1 0
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Infinite tension. Looping vellum sim (with a few thousand iterations ;-), rendered in Octane/C4D. #houdini #octane

1 year ago 10 0 0 0
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Some fun colour sketches, Houdini and RedShift.
Always felt awkward with colour, these simple palettes are fun to work with.
Simple Tree Tools for the trees - although the name is misleading, the tools are really capable and deep!

2 years ago 5 0 0 0
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Just putting my stake in the ground! Here’s a green goat. Isn’t he handsome?

2 years ago 7 0 1 0