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Removed because it complicated the reflection code a lot, needed a keyword, and very few people used it.

1 year ago 1 0 1 0

It's a mix of stuff from megascans, speedtree, and random packs I've purchased.

1 year ago 1 0 0 0
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Garden

1 year ago 26 0 2 0

Now available along with a bunch of other fun goodies!

1 year ago 6 1 0 0

No more than the existing refraction already being done with normal maps.

1 year ago 1 0 0 0
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Next update includes a toggle for the glass shader that incorporates mesh/vertex normals in refraction calculations. It looks much better on rounded surfaces like drinking glasses :)

1 year ago 56 7 1 1

Gonna start cross posting here, might as well

1 year ago 8 0 0 0
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2 years ago 4 0 4 1