lmao my last post was essentially the same thing. Time is a circle.
Posts by Ben Platnick
by all metrics i’m succeeding at work but also simultaneously feel like I don’t even know how to approach half the stuff I’m working on.
DM!
if you really want to get into specifics it’s any of the “season of the X silver bundles” because they are technically setup and listed as DLC on platforms
work this week has been by all metrics me doing extremely well but feeling like the work i’m doing is kicking my shit in.
no video game thoughts for a week just boat and ocean and waves
An image of the Tadpole Nebula with red whisps of gas surrounding the pinkish-white core center. The Tadpole Nebula is a region of ionised hydrogen gas spanning over 100 lightyears across that's carved and sculpted by streams of charged particles called stellar winds emanating from open star cluster NGC 1893. NGC 1893 is about 4 million years old.
4 hours at f/2 on the Tadpole Nebula
Celestron C11 & Hyperstar 11v4
ZWO ASI2600MC Pro, 10min subexposures at 0 gain
#astrophotography
I would like to get off this bus please.
A logo of system era softworks
Hey #gamedev! @systemera.net we are looking to hire a Lead VFX Artist!
Come work with cool people on a cool new project!
Required
-Game Dev
-UE5/Niagara XP
-Positive over-communicator
-Tech chops
-Cross discipline weaving skills
-Capable of withstanding my dad jokes
systemera.net/jobs
#gamejobs
first day back at work, trying to remember how to do my job and catching up got me like:
Giving myself space to not think and relax for three weeks is going to enable me to come back and solve some tough problems a lot easier and stress free than if I had to work through the end of the year.
2 weeks of winter break in (taking an extra week just cause), and i can wholeheartedly say you can and should take time off even if you don’t feel like you need it. Burnout can happen even if you love what you do and where you work.
winter break project: making little portal 2 maps for my wife to solve
I did not need this reminder but thanks.
Merry brimmymas
it was a really nice reflection. There was some stuff in all of these that i went “oh yeah we did that lmao”
i was called to find the obscure checkboxes and make the functions function in a much bigger challenge: unreal engine.
and so, so much more. Go check out everything I’ve worked on that i’ve bothered to make look pretty (everything before season of the witch) before i left here: www.artstation.com/s3pirion/alb...
Reactivity framework for things like class/subclass and randomization for adding spice and flair to various rewards content (and the tech to properly display them on the inspection screen)
A Zackery Brown/me special: making sure comp shipped with an actual reward (the transmat)
chair finisher shipping despite being yelled at for making it.
various collab vfx for Fortnite/Sony
Various collabs with the amazing Bungie foundation
Commendations/Guardian Rank VFX
Season of the Deep taken ornament tech
My legacy on Destiny
Collective Obligation/Parasite/Hierarchy of Needs/Conditional Finality/Verglas Curve/Winterbite/Wicked Impliment’s VFX
Strand’s Weapon VFX Suite
Figuring out how to make weapons/ships/sparrows spin and show VFX on the inspection screen.
i would very much so like to put my car on both a drag strip and a track next season.
Likewise :)
all good designers are.
puberty
had to keep the first post tradition alive
keep finding little wooden balls as the prize inside my avocados. pretty fucked up.