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Posts by bunp

A, if its meant to be stairs

3 days ago 0 0 0 0
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Knight truckin' #gamedev #animation #unity

1 week ago 10 2 0 0

How does it work?

1 month ago 0 0 1 0

Don't forget the bright white specular highlight that the glossy material has as well!

1 month ago 3 0 0 0

Great job so far. I worked on a shader for this same type effect before but I hit a wall making it as beautiful as it looks in real life. I realized IRL your two eyes are seeing the surface from two different points so the effect has a different color in each eye that overlap and make unique visuals

1 month ago 5 0 0 0

The vehicle UIs in IV were tech as heck

1 month ago 0 0 0 0

Bitcrush that slap noise

2 months ago 0 0 0 0
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I don't remember that being in the SNES yoshi's island ๐Ÿ‘€ Is that from the GBA port, or maybe some kind of romhack?

2 months ago 1 0 1 0

Shattered Lands and Wake of the Ravager were my first introduction to the CRPG genre. Love and fondness for them both ever since.

2 months ago 1 0 0 0

Dark Sun: Wake of the Ravager for sure.

3 months ago 1 0 0 0

Double-wide pixels makes it feel like C64

3 months ago 1 0 0 0
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fascinating blob of globby goo?

3 months ago 121 14 6 1
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Dark Sun: Wake of the Ravager (1994) | RPG | PC platforms | SSI

The second chapter of SSI's saga based on TSR's post-apocalyptic Dark Sun setting focuses on the ruthless Dragon of Ur Draxa's thirst for conquest as he orders his scheming servant, the Lord Warrior, to pave the way for his coming!

1 year ago 50 8 4 2
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Structure capture vfx feeling juicy #pixelart #vfx #gamedev #indiedev

4 months ago 18 2 1 0
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Juiced up unit death effects and added their animation frames. #gamedev #indiedev #pixelart #madewithunity

5 months ago 11 2 0 0
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Wrote a shader to make particles into chopped up sub-sections of the base unit sprite. Pixel perfect. #gamedev #shadergraph #madewithunity #pixelart

5 months ago 12 3 0 0
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High resolution shadows that are a terrain-oriented. Mixing a lot of pixel resolutions (criminal) #gamedev #pixelart #MadeWithUnity

5 months ago 13 2 0 0
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Low res shadows was an interesting experiment but it doesn't work well at distant zoom levels. #gamedev #indiedev

5 months ago 13 4 1 0
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Ported camera controls from a previous project. Pan speed is square-rooted factor faster when zoomed out, to give the perception of a constant speed. #gamedev #indiedev #MadeWithUnity

5 months ago 11 5 0 0
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Unity terrain with volume/depth. #gamedev #indiedev #unity

5 months ago 10 4 0 0

keep it up, good start

6 months ago 1 0 0 0
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Worked out the kinks in my navmesh, got agents pathfinding anywhere without getting stuck on impassable terrain or escaping the map edge bounds. #gamedev #indiegame #pathfinding

6 months ago 11 4 0 0
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Agents navigating a congested corridor. #gamedev #indiedev #pathfinding

7 months ago 11 2 0 0
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Working on a dynamic avoidance pathfinding implementation #gamedev #indiedev

7 months ago 13 2 1 0

Big improvement, great work

7 months ago 2 0 0 0
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It looks quite nice in motion. Real retro feel.

7 months ago 4 0 0 0
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Wrote a custom pixel-art style Unity terrain blending algorithm for low res cameras. #pixelart #lowpoly #gamedev

7 months ago 8 2 0 0
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I released my first Doom2 WAD today!
Download it from Doomworld: www.doomworld.com/forum/topic/...

#doom #retrogames #leveldesign

10 months ago 6 0 1 0
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Magic circle VFX concept sketch โœจ #art #gamedev #conceptart #vfx #unity

1 year ago 35 5 2 0
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Magic VFX references / concept swatches / palette color schemes for #gamedev #indiedev

1 year ago 17 4 1 0