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Posts by Chris Yearn

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a man wearing sunglasses is making a funny face while sitting in a crowd of people . ALT: a man wearing sunglasses is making a funny face while sitting in a crowd of people .
20 hours ago 1 0 0 0
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a woman is looking at a chalkboard with a lot of math equations on it . ALT: a woman is looking at a chalkboard with a lot of math equations on it .

Never thought I'd ever have to learn about vector maths as an animator but here I am

Dot product? Now you're just making things up. Sure, let's just make half of 90 degrees equal 60 degrees, why not

20 hours ago 10 0 1 0

Whoops I mean "permanent" not "full-time"

6 days ago 1 0 0 0

This. I fear this is where AAA gamedev is headed too - no more full-time/staff positions, studios hiring most of their staff on short-term contracts for the duration of a project then cutting them all loose and starting over for each project, like the VFX industry. No more institutional knowledge.

6 days ago 9 0 1 0

It's so nice seeing all of this art and animation in my feed again, I've missed it so much

6 days ago 7 0 0 0
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Hey #PortfolioDay! I'm Robbie, a freelance rigging TD working in games, film, commercials and beyond. I specialize in highly bespoke rigs. I'm open to short and long term work, dropping in and out of projects as needed

🎨 artstation.com/robbiereid
🌳 linktr.ee/robbiereidrigs
📫 robbie.j.reid@gmail.com

1 week ago 66 28 3 0
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🏄 Bro goes with the ledge flow.

More random sharing of minor stuff, while cooking up the core stuff, this time the ledge grab system I made back for the party pals prototype, coming to good use here :)
#gamedev #solodev #doordash

1 week ago 402 83 9 1
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Hi #PortfolioDay

My name is Jessa Sininger. I'm a character effects artist looking for work in the animation industry.

Website: www.jessasininger.com

#MyShots

1 week ago 122 53 2 0
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Ah it's #PortfolioDay already? Here is a small excerpt of my Animation work on Town of Zoz (Out now on Steam!) while I continue working on all my new WIP's.

I am also looking for work in Games, TV, or Film

1 week ago 11 6 1 0
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Hello #PortfolioDay
My name is Anne, I work with 3D animation and make 2D animated personal projects during my free time
www.youtube.com/@AnnePagno

1 week ago 91 35 3 0
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Looking for fulltime or contract animation work in games or animation!
youtu.be/4GuJJWu4O6E

I was the cinematic lead on Wanderstop, creative director on Ivy Road's ENGINE ANGEL prototype, and main animator on Saleblazers.

Feel free to DM me or email me at lizcaingcoy3D@gmail.com

4 weeks ago 137 71 3 3
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Heiyo #PortfolioDay! I'm Tony, I'm an Animator*, and I'm looking for my next job opportunity!

tonydejavu.carrd.co

*I also do 2D and Rigging, as well as previsualization/layout animation.

1 week ago 30 10 0 0
A knight in red armor on a gray background. He's rendered in a painterly style in 3D with visible brush strokes and stylized shading.

A knight in red armor on a gray background. He's rendered in a painterly style in 3D with visible brush strokes and stylized shading.

Spider-Punk from Marvel's Spider-Man (2018)

Spider-Punk from Marvel's Spider-Man (2018)

A drawing of a large robot suit that resembles a car from the 40s. The driver is leaning out the hatch on the top, and a mechanic stands nearby holding a big wrench.

A drawing of a large robot suit that resembles a car from the 40s. The driver is leaning out the hatch on the top, and a mechanic stands nearby holding a big wrench.

A fishy green and yellow character with big flaps for ears, large round eyes, and a necklacke made of beads and teeth. He stands chest-deep in the ocean

A fishy green and yellow character with big flaps for ears, large round eyes, and a necklacke made of beads and teeth. He stands chest-deep in the ocean

Howdy, #PortfolioDay!

I'm Xavier, a 3D character and tech artist who's been working in games for 15 years, and I'm open for freelance and commissions of all sorts!

🖌️ www.xavierck.com
📧 XavierCK.3D@gmail.com

1 week ago 111 46 0 0
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Lindsey Wailes Demo Reel 2025 Rigs & Models: Sunspear Games fRigging Awesome Studios Agora Community Rigs Truong CG Artist Software used: Autodesk Maya Immortal Gates of Pyre: Immortal Animation Lead: Heather McCarty Immortal R...

Oh no. I am getting really scared for my move. I don't have a lot of savings and I have no full time work lined up. I can't afford to be doing this right now.

If anyone knows of any remote work or work in California, please reach out. Thank you.

Here is my demo reel: vimeo.com/1082323434

1 week ago 30 28 1 0
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Hey folks, my contract with
@superseedstudios.bsky.social is ending soon so I'm on the hunt for my next adventure. If you're in need of an animator give me a shout, especially if you're remote friendly or local to Austin, TX! Cheers! #PortfolioDay

1 week ago 31 20 0 0
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Happy #PortfolioDay ! 🥳

I am a gameplay animator with 8 years of experience that loves stylized humanoid and creature #animation. 😍

Just finished production on Town of Zoz (Available now on Steam!) and I'm looking for my next adventure! 💛

1 week ago 71 32 3 0
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This infuriating attitude shows up on the bookshelves in learning environments, too. We expect girls to empathize with boys, but we kneecap every opportunity to let boys empathize with girls. And look where we are.

1 week ago 9526 2851 32 0

Oh man I forgot about bloom

2 weeks ago 0 0 0 0

Rooms and doorways that are MASSIVE and very much not to scale to account for navmesh, 3rd-person camera, etc. It always feels very "videogamey" (derogatory)

2 weeks ago 0 0 0 0

So anyway I sat down and wrote this post instead of making food

2 weeks ago 1 0 0 0

It's 1:20pm, I haven't eaten or stepped away from my desk since starting work this morning, I'm hungry, I'm dehydrated, I have a headache, I've finally moved myself into the kitchen to make lunch, and my brain goes:

"This might be a good time to write a manifesto on why I don't like genAI"

💀

2 weeks ago 3 0 1 0

I have had to learn to be very careful with the words I use when describing things to engineers, lest I unintentionally use an Official Word For A Thing

2 weeks ago 3 0 0 0

Game workers do not receive any residuals/royalties on shipped titles and shipping bonuses are increasingly rare. There's also no guarantee that your name will even be in the credits if you leave before ship, and studios will use this to keep you compliant.

All of this can and should change.

3 weeks ago 1492 507 10 17
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I've always been jealous of people who can work from a laptop and can just set up in a café, I wish I could do this but as an animator I have grown very dependent on having more than one screen and I would struggle to do actual work anywhere other than at my desk 😭

3 weeks ago 8 0 4 0

Yeah that's a good point, sometimes I do appreciate quality of life improvements to mechanics, but I usually prefer everything else remains untouched

3 weeks ago 1 0 0 0

I wish I knew...so many good games I've left unfinished because of this

3 weeks ago 0 0 0 0
Screenshot from the Disney live-action remake of Alladin

Screenshot from the Disney live-action remake of Alladin

I'm sure there are exceptions to this rule, but sometimes game remakes just feel like this:

3 weeks ago 3 0 1 0

I'm starting to turn off the idea of remakes/remasters - I'd rather games are preserved in their original form but kept accessible to play for new generations

If you want to update a beloved game I think a full reboot or sequel is a better option than recreating a work of art that already exists

3 weeks ago 5 1 1 0
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a cartoon lizard is standing on top of a mossy hill ALT: a cartoon lizard is standing on top of a mossy hill

I should also mention that said contract gig is ending next week! I can make things move good, and I'm also great implementing said good-moving things (especially in UE5!). So if you need a senior gameplay animator on your project, lemme know! :D

3 weeks ago 23 8 0 0

Finally a proper Bluey game, made in Brisbane as it should be!

Looks great, congrats on the announcement Dylan!

3 weeks ago 3 0 1 0