Advertisement Β· 728 Γ— 90

Posts by Christopher Remde

But when you use it you delude yourself again about just how much time this saves right now πŸ₯²

2 weeks ago 0 0 0 0

Why is writing custom editors so addictive? 😩

2 weeks ago 0 0 1 0
Post image

Make your error messages sassy enough so that you don't ignore them.

4 weeks ago 0 0 0 0
Preview
Kinstrife - Announcing Hooded Horse as Our Publisher for Kinstrife - Steam News Hi everyone, It’s been a while since we’ve shared a big update so we’re extremely happy to finally announce what we’ve been working towards for a while: Kinstrife will be published by Hooded Horse! Ad...

βš” Kinstrife:

Developed by Finitude, this medieval strategy RPG is set in 13th-century Germany and features physically simulated combat.

We're so thrilled to be working with the Finitude team as their publisher for this title!

store.steampowered.com/news/app/125...

1 month ago 5 2 1 0

How does Ebi fit so perfectly into the heart shape 😭

2 months ago 1 0 0 0

I personally don't use it, but I hear only good things from the team!

2 months ago 0 0 0 0

Thank you! πŸ€—

3 months ago 1 0 0 0
Preview
Rendering painted world in JG Here’s a little breakdown and implementation details of the real-time painted world in my last demo – JG. Here’s the video Here’s the demo Β  (Click for Russian version)…

Credits to @guycalledfrank.bsky.social, he basically invented this method a long time ago (Still looks beautiful though!)

ndotl.wordpress.com/2016/02/02/r...

3 months ago 1 0 0 0
Post image Post image

I also painted & scanned in a few brushes myself. It's cool to see how much visual variety is added just by changing the brush texture πŸ‘€

(Best to zoom in a bit to see the difference)

3 months ago 1 0 2 0
Post image Post image

Each point of the pointcloud is now it's one little Brushstroke 😊

I added a way to influence the length and direction of each brushstroke via splines. This way it is relatively easy to shape all of the strokes with just a few curves!

3 months ago 0 0 1 0
Advertisement
Post image

A commission from Chris!πŸ€πŸ’›

3 months ago 70 16 2 0
Post image

You know that your shader problems are about to be solved when you see this picture

4 months ago 2 0 0 0

Thank you! πŸ€—

4 months ago 0 0 0 0

Thank you for sharing your project! Inspired me a lot!

4 months ago 2 0 0 0
Video

Added variable brush sizes to the painted pointclouds 🎨

It's interesting how bigger brushes can actually create a more detailed scene!

(This is all very heavily inspired by one of @alexstrook.bsky.social older projects btw, full credits for the brush textures go to him! πŸ˜‡)

4 months ago 6 0 2 0

Thank you so much! 🧑

4 months ago 1 0 0 0
Video

Painting with Pointclouds πŸ–ŒοΈ

4 months ago 3 0 1 0
Post image Post image

It looks a bit voxel-y, but it's a good enough basis to start working from 😊

4 months ago 0 0 0 0
Video

Fine, if Cuda locks me out of Photogrammetry, then I'll have to actually try a non-hacky approach smh.

I now additionally captured the scene with depth information and fused all the images into a pointcloud.

4 months ago 2 0 1 0

I quite like the effect here, makes the smoke seem very volumetric! But it's sure annoying on other effects

4 months ago 1 0 1 0
Advertisement

Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...πŸ₯²

Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.

4 months ago 2 0 0 0
Preview
Forest House - Download Free 3D model by peachyroyalty Little forest scene for my racoon to play in. Music by https://soundcloud.com/glogsound - Forest House - Download Free 3D model by peachyroyalty

Model is "Forest House" by peachyroyalty on Sketchfab

skfb.ly/6QSKT

4 months ago 0 0 0 0
Video

To my own suprise, yeah, better than I thought! Next step is to export all camera extrinsics from Unity, to get more precise reconstructions in Agisoft.

4 months ago 0 0 1 0
Video

Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? πŸ€”

4 months ago 0 0 1 0
Video

The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (😾)

u3d.as/3suF

5 months ago 2 0 0 0
Video

Rise again. Finish the fight!

CULTIC: Chapter Two is now out on Steam!

It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!

Thanks to everyone for their support and patience. Hope you enjoy!

7 months ago 619 209 21 40

If you've got any example sequence to share let me know, stoked to try this :)

7 months ago 1 0 0 0
Post image

Thanks to whomever bought my asset, I'm gonna ride that high all day! 😩

7 months ago 2 0 0 0

Great work and good idea with the calibration! Did you test how the calibration it holding up against more traditional approaches like chessboard-markers ect?

7 months ago 0 0 1 0

I feel you! Had quite a similar experience, albeit with a smaller Unity package. As you said for a truly sustainable income source from plugin development, it needs to apply braodly to almost any developer, the user base is to small for niche tools unfortunately.

8 months ago 1 0 0 0
Advertisement