But when you use it you delude yourself again about just how much time this saves right now π₯²
Posts by Christopher Remde
Why is writing custom editors so addictive? π©
Make your error messages sassy enough so that you don't ignore them.
β Kinstrife:
Developed by Finitude, this medieval strategy RPG is set in 13th-century Germany and features physically simulated combat.
We're so thrilled to be working with the Finitude team as their publisher for this title!
store.steampowered.com/news/app/125...
How does Ebi fit so perfectly into the heart shape π
I personally don't use it, but I hear only good things from the team!
Thank you! π€
Credits to @guycalledfrank.bsky.social, he basically invented this method a long time ago (Still looks beautiful though!)
ndotl.wordpress.com/2016/02/02/r...
I also painted & scanned in a few brushes myself. It's cool to see how much visual variety is added just by changing the brush texture π
(Best to zoom in a bit to see the difference)
Each point of the pointcloud is now it's one little Brushstroke π
I added a way to influence the length and direction of each brushstroke via splines. This way it is relatively easy to shape all of the strokes with just a few curves!
A commission from Chris!ππ
You know that your shader problems are about to be solved when you see this picture
Thank you! π€
Thank you for sharing your project! Inspired me a lot!
Added variable brush sizes to the painted pointclouds π¨
It's interesting how bigger brushes can actually create a more detailed scene!
(This is all very heavily inspired by one of @alexstrook.bsky.social older projects btw, full credits for the brush textures go to him! π)
Thank you so much! π§‘
Painting with Pointclouds ποΈ
It looks a bit voxel-y, but it's a good enough basis to start working from π
Fine, if Cuda locks me out of Photogrammetry, then I'll have to actually try a non-hacky approach smh.
I now additionally captured the scene with depth information and fused all the images into a pointcloud.
I quite like the effect here, makes the smoke seem very volumetric! But it's sure annoying on other effects
Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...π₯²
Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.
To my own suprise, yeah, better than I thought! Next step is to export all camera extrinsics from Unity, to get more precise reconstructions in Agisoft.
Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? π€
The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (πΎ)
u3d.as/3suF
Rise again. Finish the fight!
CULTIC: Chapter Two is now out on Steam!
It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!
Thanks to everyone for their support and patience. Hope you enjoy!
If you've got any example sequence to share let me know, stoked to try this :)
Thanks to whomever bought my asset, I'm gonna ride that high all day! π©
Great work and good idea with the calibration! Did you test how the calibration it holding up against more traditional approaches like chessboard-markers ect?
I feel you! Had quite a similar experience, albeit with a smaller Unity package. As you said for a truly sustainable income source from plugin development, it needs to apply braodly to almost any developer, the user base is to small for niche tools unfortunately.