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Posts by Picster (Raffaele Picca)

11

1 week ago 2 0 0 0

Oh god, should we send help?

1 month ago 1 0 1 0

Haha, I think it paints a nice picture.

1 month ago 1 0 0 0

Thanks a lot for the feedback! In the trailer I used some specific settings to make the camera a bit more interesting!

1 month ago 1 0 0 0
Video

These were some very intense couple of days.
But I wrapped up πŒπŽπ‹πƒπ‘πˆπ’π„, a small narrative horror game about getting to the ROOF of your appartment building with a horrible foot fungus.

Play it now on @itch.io :
picster.itch.io/moldrise

Of course made in #GodotEngine
#gamedev #godot #horror

1 month ago 46 11 2 1

Thank you!

2 months ago 1 0 0 0

1. I don't want it to appear in the task bar
2. handling transparency and clickthrough is not possible in stock Godot in the way I needed it

2 months ago 1 0 1 0

I always knew that you are man of good taste 😺

2 months ago 2 0 0 0

Thanks for the offer! At the moment I am not looking into other platforms - but Mac would definitely be interesting.

If the sales are good enough to put a Mac port in the "remotely makes sense" territory I will reach out if it is ok 🧑

2 months ago 1 0 1 0
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I just released my second Steam game.
Feels really amazing! πŸ₯³

I'm using Godot for quite a while now, but I am still suprised and happy about how adaptive it is. For MeltyFlow I used a custom build and a GDExtension and the flexibility is just πŸ‘Œ

store.steampowered.com/app/4255630/...

#GodotEngine

2 months ago 42 7 4 0

Thanks a lot! The feedback really helped🀝

2 months ago 0 0 0 0

Thanks again for the feedback! πŸ’ͺ🀝

2 months ago 0 0 0 0
Video

@yalpdulo.bsky.social @hsvfan-jan.bsky.social @akien.bsky.social Thanks for the great feedback on the first version - here is a version with a couple scenes swapped. I think it really improved it!

#GodotEngine #Desktop #AeroFrutiger

2 months ago 11 1 3 0

Thanks, that's a great idea πŸ’ͺ

2 months ago 1 0 0 0

Thanks! I'll add that in the next version!

2 months ago 0 0 0 0

Thanks! I'll record a new trailer and add that πŸ‘

2 months ago 0 0 0 0
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Thanks for the great feedback!

2 months ago 1 0 0 0

Haha, you speak my mind!

2 months ago 1 0 1 0

Yes, exactly! This is kind of a debug view. I use the temperature/color in the shader for different things.

3 months ago 1 0 1 0
Video

A look behind the scenes of the custom particle system behind MeltyFlow.
#GodotEngine

3 months ago 11 2 2 0

Thanks for the feedback! Helps to hear this!

3 months ago 1 0 0 0
Video

What do you think of this trailer? Do you grasp what this is or do I need to redo some parts?

It is a customizeable lava lamp for the desktop that you can also click to interact a bit (like a fidget toy). Is this what you would get out of this trailer?

#Godot #GodotEngine

3 months ago 23 6 6 0

No sorry, some of the features make it windows only (for now). If the reception will be very good I will consider doing Mac and Linux versions πŸ‘

3 months ago 1 0 0 0

Lol... Meatballs

Damn now I'm hungry

3 months ago 1 0 1 0

It's not a 'typical' meatball implementation, but that doesn't matter too much in this case.

It's hard to simulate a real lava lamp perfectly as this would keep a CPU quite busy.

It can happen in my simulation that chunks of particles collide and create "ripples", but it doesn't happen often.

3 months ago 1 0 1 0
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Thanks 🧑

3 months ago 1 0 0 0
Preview
MeltyFlow: A Cozy Desktop Lava Lamp on Steam A cozy desktop lava lamp to make your own. Watch glowing liquid melt and flow and gently nudge it with your mouse like a digital fidget. Perfect for relaxing, focusing, or adding warm ambience to your...

Who doesn't like a lava lamp on the desktop that you can click from time to time?

store.steampowered.com/app/4255630/...

It's really chill and I already can't imagine going back to the old boring life without it 😁

Of course made in #GodotEngine! A wishlist and sharing this post would be nice 🧑

3 months ago 11 3 3 0

Thanks for the nice words! I definitely consider it a lot of times!

5 months ago 1 0 1 0

That sounds like a fun idea!

5 months ago 1 0 0 0

Thanks for the nice words! Yes, everything but a few lines of shader code were done by me - I looked up some open source shaders to modify for the screen space effect.

6 months ago 2 0 0 0